Lanzador simiesco Carta MTG


Lanzador simiesco - Kamigawa: Neon Dynasty
El coste de maná
Costo de maná convertido1
RarezaComún
TipoCriatura artefacto — Primate equipo
Habilidades Reconfigure
Liberado2022-02-18
Coleccione símbolo
Coleccione nombreKamigawa: Neon Dynasty
Coleccione códigoNEO
Fuerza 1
Tenacidad 1
Número163
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porNicholas Elias

Conclusiones clave

  1. Gain card advantage and outmaneuver your opponent with Simian Sling’s efficient resource exchange.
  2. Instant speed allows for flexible responses, making Simian Sling a surprising play against adversaries.
  3. Despite its benefits, be wary of Simian Sling’s higher mana cost and specific red mana requirement.

Donde comprar

Si estás buscando comprar una carta MTG Lanzador simiesco de un coleccione específico como Kamigawa: Neon Dynasty, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Lanzador simiesco y otras cartas MTG:

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Texto de la carta

La criatura equipada obtiene +1/+1. Siempre que el Lanzador simiesco o la criatura equipada sean bloqueados, hace 1 punto de daño al jugador defensor. Reconfigurar {2}. ({2}: Anexa este Equipo a la criatura objetivo que controlas o desanéxalo de una criatura. Reconfigura esto solo como un conjuro. Mientras esté anexado, no es una criatura.)


Card Pros

Card Advantage: Simian Sling serves as a strategic tool for gaining card dominance on the battlefield. By enabling you to efficiently exchange resources, you position yourself to outmatch opponents by sheer volume of accessible cards.

Resource Acceleration: This card is an asset for ramping up your resources swiftly. It helps by providing an advantageous boost, allowing you to deploy more demanding spells or creatures earlier than typically possible.

Instant Speed: The versatility of instant speed spells cannot be overstated, and Simian Sling is no exception. The ability to react during your opponent’s move makes it a valuable and unpredictable addition to your arsenal, providing strategic depth to your gameplay.


Card Cons

Discard Requirement: Simian Sling demands discarding a card as an extra play cost. This can deplete your hand, especially critical when resources should be conserved for decisive plays.

Specific Mana Cost: This card specifically requires red mana for activation, which could restrict its integration in multi-color decks that might not consistently produce the necessary mana.

Comparatively High Mana Cost: With a mana value that stands on the higher side, Simian Sling can be considered less mana-efficient compared to other spells offering similar or greater effects. It could be a tough fit in fast-paced decks that rely on low-cost actions.


Reasons to Include Simian Sling in Your Collection

Versatility: Simian Sling is a flexible card that can be slotted into a myriad of deck archetypes, particularly those that leverage the power of creature effects or require additional ways to deal damage.

Combo Potential: This card shines in its ability to combine with enablers that care about spellslinger or direct damage strategies, potentially unlocking powerful synergies within your deck.

Meta-Relevance: Given that certain MTG formats prize swift interactions, Simian Sling’s capability to impact the board early and contribute to ongoing pressure makes it a strong contender for current and shifting metagames.


How to beat

Simian Sling is a card to watch out for in MTG due to its ability to disrupt opponents by dealing damage while offering potential ramp. Struggling against Simian Sling often comes from its transformative feature, turning excess lands into fiery projectiles. While its capacity to accelerate mana can be game-changing, there are ways to mitigate its impact on the match.

One effective strategy against Simian Sling involves prioritizing the removal of creatures that can leverage the additional mana it provides. This reduces the threat of a ramp and emphasizes the need for timely interaction. Similarly, controlling the number of lands on your opponent’s battlefield through land destruction or bounce effects can weaken Simian Sling’s efficiency. Playing instant-speed removal allows you to respond flexibly to threats, thereby diminishing the card’s advantage.

Ultimately, understanding the matchups and having the right answers in your deck can turn the tables on Simian Sling’s aggression. Wise deck construction that includes versatile removal spells ensures that you stay one step ahead, maintaining control of the game despite the pressures exerted by this unique card.


BurnMana Recommendations

If you’re looking to refine your deck with Simian Sling, it’s essential to exploit its strengths and be wary of its trade-offs. The card’s ability to enhance your card advantage and accelerate resources makes it a potent tool to outmaneuver your opponents. However, remember to balance resource management to avoid depleting your hand prematurely. Incorporate it into strategies that benefit from instant-speed interactions and prepare for any metagame shifts. For those facing Simian Sling, focus on instant-speed removals and control strategies that mitigate its effects. Looking to deepen your strategic prowess with Simian Sling or find effective counterplays? Join us for a comprehensive guide to mastering this intriguing card and refining your MTG gameplay.


Cartas como Lanzador simiesco

Simian Sling emerges as a versatile tool among red spells in Magic: The Gathering. Its utility lies within its ability to deal damage either to a creature or a player, setting it up for comparison with the likes of Shock. Shock is a staple in red decks for its economical two damage at a low cost, but Simian Sling requires the additional sacrifice of a treasure to unlock its potential. Though arguably with slightly more setup involved, Simian Sling steps up with its flexible damage distribution.

Looking at other parallels, Magma Jet is another card that deals two damage, but also has the added advantage of scrying 2, refining future plays. Simian Sling lacks this foresight, yet offers a reusable option given enough treasures. Then we review Pillar of Flame, which offers a direct two damage and exiles the target if it would perish, a subtlety that could be crucial in matches against graveyard-centric strategies, an edge that the more straightforward Simian Sling doesn’t share.

In essence, evaluating Simian Sling alongside its counterparts highlights a balance between versatility and resource management in MTG. Its distinct treasure-dependent mechanic invites creative strategy, carving out a niche in the array of red direct damage spells.

Shock - Carta Magic versiones
Magma Jet - Carta Magic versiones
Pillar of Flame - Carta Magic versiones
Shock - Carta Magic versiones
Magma Jet - Carta Magic versiones
Pillar of Flame - Carta Magic versiones

Cartas similares a Lanzador simiesco por color, tipo y coste de maná

Pyrite Spellbomb - Carta Magic versiones
Panic Spellbomb - Carta Magic versiones
Bomat Courier - Carta Magic versiones
Implement of Combustion - Carta Magic versiones
Tormentor's Helm - Carta Magic versiones
Boots of Speed - Carta Magic versiones
Dueling Rapier - Carta Magic versiones
Reinforced Ronin - Carta Magic versiones
Rabbit Battery - Carta Magic versiones
Experimental Synthesizer - Carta Magic versiones
Goldhound - Carta Magic versiones
A-Jackhammer - Carta Magic versiones
Mishra's Research Desk - Carta Magic versiones
Churning Reservoir - Carta Magic versiones
Furnace Skullbomb - Carta Magic versiones
Beamtown Beatstick - Carta Magic versiones
Mirran Banesplitter - Carta Magic versiones
Dire Flail // Dire Blunderbuss - Carta Magic versiones
Diamond Pick-Axe - Carta Magic versiones
Sunfire Torch - Carta Magic versiones
Pyrite Spellbomb - Carta Magic versiones
Panic Spellbomb - Carta Magic versiones
Bomat Courier - Carta Magic versiones
Implement of Combustion - Carta Magic versiones
Tormentor's Helm - Carta Magic versiones
Boots of Speed - Carta Magic versiones
Dueling Rapier - Carta Magic versiones
Reinforced Ronin - Carta Magic versiones
Rabbit Battery - Carta Magic versiones
Experimental Synthesizer - Carta Magic versiones
Goldhound - Carta Magic versiones
A-Jackhammer - Carta Magic versiones
Mishra's Research Desk - Carta Magic versiones
Churning Reservoir - Carta Magic versiones
Furnace Skullbomb - Carta Magic versiones
Beamtown Beatstick - Carta Magic versiones
Mirran Banesplitter - Carta Magic versiones
Dire Flail // Dire Blunderbuss - Carta Magic versiones
Diamond Pick-Axe - Carta Magic versiones
Sunfire Torch - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Lanzador simiesco tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Lanzador simiesco de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-02-18 Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18 An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18 An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18 An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18 As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18 Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18 If Simian Sling becomes blocked, Simian Sling deals the damage. If the equipped creature becomes blocked, that creature deals the damage, not Simian Sling.
2022-02-18 If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18 If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18 Reconfigure represents two activated abilities. Reconfigure
-ost] means “
-ost: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “
-ost: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18 Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.