Suspicious Stowaway // Seafaring Werewolf Carta MTG


Colecciones da cartaLanzado en 4 coleccionesVer todos
Costo de maná convertido2
RarezaExtraña
TipoCreature — Werewolf
Habilidades Nightbound
Fuerza 2
Tenacidad 1

Texto de la carta

Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)


Texto de carta Suspicious Stowaway // Seafaring Werewolf

Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Donde comprar

Si estás buscando comprar una carta MTG Suspicious Stowaway // Seafaring Werewolf de un coleccione específico como Innistrad: Midnight Hunt and Innistrad: Midnight Hunt, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Suspicious Stowaway // Seafaring Werewolf y otras cartas MTG:

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Impresiones

La carta Suspicious Stowaway // Seafaring Werewolf Magic the Gathering se lanzó en 3 colecciones diferentes entre 2021-09-24 y 2022-01-28. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-09-24Innistrad: Midnight HuntMID 2882015TransformarNegraJoshua Alvarado
22021-09-24Innistrad: Midnight HuntMID 802015TransformarNegraJake Murray
32021-09-24Innistrad: Midnight Hunt PromosPMID 80s2015TransformarNegraJake Murray
42022-01-28Innistrad: Double FeatureDBL 802015TransformarNegraJake Murray

Legalidades

Formatos de Magic the Gathering donde Suspicious Stowaway // Seafaring Werewolf tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Suspicious Stowaway // Seafaring Werewolf de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-09-24 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
2021-09-24 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.