Puesto de desarme Carta MTG


Puesto de desarme - Fifth Dawn
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoArtefacto
Liberado2004-06-04
Coleccione símbolo
Coleccione nombreFifth Dawn
Coleccione código5DN
Número148
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porGreg Staples

Conclusiones clave

  1. Provides recurring card advantage by reviving one-cost noncreature artifacts each time a creature dies.
  2. Doubles as a resource accelerator in artifact-heavy decks, unlocking mana and abilities.
  3. Demands careful deck construction given its steep seven mana cost and reliance on other artifacts.

Texto de la carta

{T}: Regresa la carta de artefacto objetivo que no sea criatura con coste de maná convertido de 1 o menos de tu cementerio al juego. Siempre que una criatura vaya a un cementerio desde el juego, puedes enderezar el Puesto de desarme.


Card Pros

Card Advantage: Salvaging Station offers a unique form of card advantage by allowing you to return target noncreature artifact card with a converted mana cost of 1 or less from your graveyard to the battlefield whenever a non-token creature is put into a graveyard from the battlefield. This repetitive interaction not only gives you more resources to work with but also puts pressure on the opponent.

Resource Acceleration: This powerful card works exceptionally well in engine decks, where artifacts are continuously cycled from play to the graveyard and back. Each cycle can potentially unlock mana resources or other abilities tied to low-cost artifacts, thus accelerating your resource generation and allowing for more impactful plays.

Instant Speed: While the Salvaging Station itself doesn’t operate at instant speed, it triggers off creature deaths which can occur on either player’s turn. This means you can potentially reap benefits during your opponent’s turn, effectively functioning similarly to instant speed dynamics, keeping your gameplan progressing even amid the back-and-forth of play.


Card Cons

Discard Requirement: Salvaging Station involves a complex setup to fully utilize its abilities. Being dependent on various noncreature artifacts to extract value, you’re sometimes forced to part with essential cards just to trigger the Station’s untap feature.

Specific Mana Cost: Requiring a commitment of seven mana of any color, Salvaging Station can strain the mana resources in a deck, especially when competing with other crucial high-impact spells for a slot in your mana curve.

Comparatively High Mana Cost: With a whopper of a cost coming in at seven mana, Salvaging Station asks for a steep investment before it influences the battlefield. Its reliance on other cards to perform also means that it could be sitting idle for turns, a costly proposition when faster paced strategies are in play.


Reasons to Include Salvaging Station in Your Collection

Versatility: Salvaging Station brings a high degree of adaptability to any deck, capable of recovering key one-cost artifacts from your graveyard to the battlefield. This makes it a utility player in many artifact-centered strategies.

Combo Potential: The unrivaled ability of this card to untap each time another artifact is put into a graveyard means it can be the lynchpin in multiple combo engines, providing a continuous stream of recursion and triggers.

Meta-Relevance: In a meta where artifacts are prevalent or where disruption causes frequent sacrifices or destruction of low-cost artifacts, Salvaging Station can continuously add value and turn scrapped resources into sustained advantages.


How to beat

The Salvaging Station card holds a unique place among artifacts in Magic: The Gathering due to its ability to return noncreature, non-token artifacts with converted mana cost 1 or less from your graveyard to the battlefield whenever a non-token creature dies. This repeatable effect has the potential to create significant value over time in the right deck.

To effectively counter this strategy, it’s essential to employ artifact removal spells or effects that limit graveyard interactions. Directly addressing artifacts through removal spells like Abrade or Nature’s Claim can hinder the card’s impact. Combining this with graveyard hate cards such as Relic of Progenitus, which can exile cards from graveyards and thus deny the recurring benefits of Salvaging Station, forms a comprehensive approach to dismantling an opponent’s game plan centered on this card.

Timing is also a crucial factor. Interrupting the cycle by removing the Salvaging Station or the recurring artifacts during the opponent’s end step can prevent them from gaining the advantage during their turn. Overall, understanding the interaction between artifacts and graveyards is key to consistently coming out on top against decks utilizing this powerful engine.


Cartas como Puesto de desarme

In the realm of Magic: The Gathering, Salvaging Station stands out with its unique ability to resurrect small artifacts. This six-mana artifact parallels with Reconstruction, which also returns artifacts from the graveyard, but only as a one-time effect. Salvaging Station, however, offers ongoing utility, repeatedly bringing back single-mana artifacts with each creature’s demise.

There’s also Academy Ruins, which shares the recursion theme by placing an artifact on top of your library from your graveyard. Although it’s more controlled, Academy Ruins doesn’t have the same potential for repeated use within a single turn that Salvaging Station does. Additionally, the latter can be a game-changer in decks revolving around artifacts, especially when timed with sacrifice triggers or death of creatures.

Assessing aspects of recurrence and impact in game strategy, Salvaging Station is an exceptional card for players who thrive on artifact synergies, continuously garnering value with every revival of a petite artifact, thus enriching one’s board state significantly in prolonged matches.

Reconstruction - Carta Magic versiones
Academy Ruins - Carta Magic versiones
Reconstruction - Carta Magic versiones
Academy Ruins - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Puesto de desarme de un coleccione específico como Fifth Dawn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Puesto de desarme y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Puesto de desarme tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal