Rough // Tumble Carta MTG
Colecciones da carta | Lanzado en 3 coleccionesVer todos |
El coste de maná | |
Costo de maná convertido | 8 |
Rareza | Poco común |
Tipo | Conjuro |
Texto de la carta
Tumbar hace 6 puntos de daño a cada criatura que tenga la habilidad de volar.
Cartas como Rough // Tumble
Rough // Tumble is a versatile card that effectively combines two distinct spells in Magic: The Gathering. The card shares similarities with other damage-dealing spells such as Pyroclasm and Volcanic Fallout. Pyroclasm also costs two mana and deals two damage to each creature. However, it doesn’t offer the modal flexibility that Rough // Tumble does, which can be paramount in games where player’s needs can drastically change.
Another comparable mechanic is found in Volcanic Fallout. It deals damage to each creature and player and cannot be countered, characteristics shared by the Tumble half of Rough // Tumble. Fallout’s added advantage is instant-speed, allowing for more reactionary play compared to Rough // Tumble’s sorcery speed. On the other hand, the latter’s ability to selectively target creatures without flying through its Rough half can be a tactical advantage, providing a level of precision that Fallout lacks.
Moreover, Rough // Tumble proves its strategic worth by catering to two game scenarios with one card slot. While similar spells may provide elements of damage and speed, Rough // Tumble’s unique split nature makes it a noteworthy consideration for players seeking flexible and adaptable removal options in their decks.
Card Pros
Card Advantage: The versatility of Rough // Tumble provides the option to deal with a variety of board states. Rough can be used to handle smaller creatures while Tumble takes care of airborne threats, which may result in clearing multiple opponent’s creatures with a single card.
Resource Acceleration: Tumble, when played correctly, has the potential to reset the board, helping you regain tempo and swing the game in your favor. This can lead to acceleration in your game plan, as your opponent may need to rebuild their board, giving you the upper hand in resource development.
Instant Speed: While Rough // Tumble is a sorcery, its split nature provides the opportunity to choose the most opportune moment during your turn to cast either half. Being able to adapt to the ever-changing state of the game can provide an unexpected advantage, disrupting potential strategies your opponent might be setting up.
Card Cons
Discard Requirement: While the split card Rough // Tumble offers versatility, it doesn’t come without a drawback. Players must be cautious when selecting which side to cast as each half presents a potential disadvantage. Furthermore, in decks that seek to optimize card advantage, the inability to cast both halves without additional cards like Cascade effects can be less efficient.
Specific Mana Cost: For the Rough half, the red mana requirement aligns it strictly with red-inclusive decks, precluding it from mono-color decks that don’t feature red. This can pigeonhole the card into a smaller subset of deck types, potentially limiting its overall utility in a diverse meta.
Comparatively High Mana Cost: When compared to other board sweepers or creature control options, Tumble’s six mana cost, which includes a double red mana requirement, is quite steep. Alternatives might present themselves as more mana-efficient for controlling the board, thereby relegating Rough // Tumble to a more situational or sideboard role rather than a mainstay in most decks.
Reasons to Include in Your Collection
Versatility: Rough // Tumble offers a unique flexibility for players to deal with a wide array of board states. With the ability to handle both early game threats and overcrowded boards, it is an excellent choice for players looking to control the pace of the game.
Combo Potential: For those who enjoy intricate plays, this card can become a keystone in your combo toolkit. It integrates seamlessly into strategies aiming to manipulate board states to your advantage, possibly clearing the way for your win conditions.
Meta-Relevance: In environments where swarms of creatures or utility creatures dominate, the sweeping effect of Tumble can shift the game in your favor, while Rough provides a targeted approach against aggressive starts, making it a tactical asset in diverse metas.
How to beat
Rough // Tumble is a versatile card that combines flexible board control with the ability to sweep away an array of small creatures. Playing around this card requires a keen understanding of board state and timing. To effectively counter Rough // Tumble, you might consider increasing the toughness of your creatures to survive the damage from Rough’s two-point damage sweep. Cards that grant indestructibility or regeneration provide a sturdy defense against such board clears.
Alternatively, leveraging instant-speed spells and abilities can save your key creatures from the Tumble side of the card, which targets creatures without flying. You can respond to it by giving your creatures flying or pulling them back to your hand to be replayed later. It’s important to note that Tumble affects all creatures without flying, not just yours. Therefore, cleverly timing your creature plays and predicting when your opponent will cast Tumble can leave their board just as devastated as yours, leveling the playing field.
Overall, by anticipating Rough // Tumble and employing strategic countermeasures, you’ll be able to maintain a strong presence on the battlefield against opponents who might not be as prepared for its sweeping effect.
Donde comprar
Si estás buscando comprar una carta MTG Rough // Tumble de un coleccione específico como Planar Chaos and Commander 2013, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Rough // Tumble y otras cartas MTG:
COMPRARBurnMana es un socio oficial de TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Impresiones
La carta Rough // Tumble Magic the Gathering se lanzó en 3 colecciones diferentes entre 2007-02-02 y 2021-03-19. Ilustrado por Luca Zontini.
# | Liberado | Nombre | Código | Símbolo | Número | Marco | Disposición | Borde | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2007-02-02 | Planar Chaos | PLC | 114 | 2003 | Dividir | Negra | Luca Zontini | |
2 | 2013-11-01 | Commander 2013 | C13 | 118 | 2003 | Dividir | Negra | Luca Zontini | |
3 | 2021-03-19 | Time Spiral Remastered | TSR | 186 | 2015 | Dividir | Negra | Luca Zontini |
Legalidades
Formatos de Magic the Gathering donde Rough // Tumble tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Rough // Tumble de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2021-03-19 | All split cards have two card faces on a single card, and you put a split card onto the stack as only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. |
2021-03-19 | Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. |
2021-03-19 | Each split card is a single card. For example, if you discard a split card, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Rough // Tumble counts once, not twice. |
2021-03-19 | If an effect allows you to cast a spell with certain characteristics, consider only the half you’re casting. For example, if an effect allows you to cast a spell with mana value 4 or less from your hand, you can cast Rough but not Tumble. |
2021-03-19 | If you copy a spell that’s half of a split card, the copy copies that same half. For example, if you copy Rough, the copy is also Rough, not Tumble. |
2021-03-19 | To cast a split card, you choose one half to cast. There’s no way to cast both halves of the split cards featured in this set. |
2021-03-19 | While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Rough // Tumble has a mana value of 8. This means that if an effect allows you to search for a card with mana value 4 or less, you can’t find Rough // Tumble. |