Caza de especímenes Carta MTG


Caza de especímenes - Strixhaven: School of Mages
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El coste de maná
Costo de maná convertido2
RarezaComún
TipoConjuro
Habilidades Learn
Liberado2021-04-23
Coleccione símbolo
Coleccione nombreStrixhaven: School of Mages
Coleccione códigoSTX
Número73
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porRandy Vargas

Conclusiones clave

  1. Enables fetching Lesson cards, enhancing card advantage and choices during play.
  2. Requires specific mana but offers strategic tutoring for decks with a learning theme.
  3. Retains meta relevance, proving useful in decks that prioritize tailored strategies.

Donde comprar

Si estás buscando comprar una carta MTG Caza de especímenes de un coleccione específico como Strixhaven: School of Mages, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Caza de especímenes y otras cartas MTG:

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Texto de la carta

Crea una ficha de criatura Plaga negra y verde 1/1 con "Cuando esta criatura muera, ganas 1 vida". Aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)


Card Pros

Card Advantage: Hunt for Specimens opens up possibilities for card advantage through Learn, enabling you to fetch valuable Lesson cards directly to your hand or to rummage for a better card by discarding and drawing.

Resource Acceleration: The ability to search for a specific Lesson card can accelerate in-game resources by obtaining exactly what you need based on the game situation, providing a strategic edge.

Instant Speed: While not an instant itself, the ability to choose an Instant-speed Lesson card gives flexibility in your game play, fitting seamlessly into your strategy while catching opponents off-guard.


Card Cons

Discard Requirement: While Hunt for Specimens can offer strategic tutoring for your learn mechanic, it does not come without a drawback. There is no direct discard associated with this card, nevertheless, the potential card advantage gained from learning might be mitigated by the subsequent choice to discard in order to employ Lesson cards obtained this way.

Specific Mana Cost: Hunt for Specimens requires black mana in its casting cost, making it an exclusive spell for decks running that color. This can potentially limit the flexibility for deck builders who are operating outside of black or its compatible combinations.

Comparatively High Mana Cost: Considering this card’s ability to search your sideboard for a Lesson card, the cost of two mana may appear fair. However, other competitive formats might offer more immediately impactful spells or creatures for a similar or even lower mana investment, rendering Hunt for Specimens less appealing in highly optimized play environments.


Reasons to Include Hunt for Specimens in Your Collection

Versatility: Hunt for Specimens is a card with flexible applications, easily sliding into various decks. This particular spell provides a solid foundation for strategies centered around learning and situational adaptability. Whether you’re fetching an essential lesson from your sideboard or simply populating your hand with options, its utility is broad.

Combo Potential: As a piece of the larger puzzle, Hunt for Specimens has the potential to act as a catalyst in combos. It’s pivotal in sequencing, allowing players to obtain critical lesson cards that can interact with other components on the board, thereby unlocking powerful combinations and amplifying the synergy within your deck.

Meta-Relevance: Given its nature to tactically retrieve lessons, Hunt for Specimens maintains relevance in metas where fine-tuned strategy and specific answers are crucial. This card can help keep pace with evolving trends, ensuring your deck remains competitive and capable of contending with an array of common threats and playstyles.


How to Beat Hunt for Specimens

Hunt for Specimens is an unassuming yet strategic spell encountered in Magic: The Gathering that offers players the chance to delve into their sideboard for an essential lesson card. This seemingly innocuous sorcery can set up pivotal plays by fetching tailored answers or creating token generators that shift the tide of battle.

To counteract the advantage Hunt for Specimens provides, players should consider applying pressure early in the game. Forcing an opponent to respond to threats on the board limits their opportunities to benefit from tutoring up their sideboard. Additionally, disrupt their mana base or hand to prevent them from casting the tutored card, thus negating the tempo gained from Hunt for Specimens.

Graveyard disruption is another effective strategy. By using cards that exile or shuffle an opponent’s graveyard back into their library, you can hinder their ability to recur spells with learn or capitalize on additional graveyard synergies. Playing around Hunt for Specimens requires foresight and disruption, challenging the caster to think beyond the immediate gain of their next lesson card and deal with your direct threats instead.


Cartas como Caza de especímenes

Hunt for Specimens stands out in Magic: The Gathering for its ability to both fetch cards and create a Pest token. Analogous to cards like Scheming Symmetry, where players can search their libraries for a card, Hunt for Specimens offers a less symmetrical advantage by only allowing its caster to learn, i.e., fetch a Lesson card from outside the game. Yet, it does not offer the immediate deck manipulation that Scheming Symmetry does.

Another comparable card is Diabolic Tutor which also allows a player to search their library for a card. Although Diabolic Tutor does not create a Pest token, it does not limit the search to an outside-the-game card, thus providing wider flexibility in card choices. However, the key differentiator is the mana cost, with Hunt for Specimens costing considerably less.

Hunt for Specimens can be seen as a niche yet efficient addition to your deck. Its unique combination of searching out Lessons and adding a creature to the battlefield gives it an edge, especially in formats where Lessons can be played. This card offers strategic value, particularly when synergizing with other learn cards or cards that benefit from token generation.

Scheming Symmetry - Carta Magic versiones
Diabolic Tutor - Carta Magic versiones
Scheming Symmetry - Carta Magic versiones
Diabolic Tutor - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Caza de especímenes tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Caza de especímenes de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.