Primer día de clase Carta MTG


Primer día de clase - Strixhaven: School of Mages
El coste de maná
Costo de maná convertido2
RarezaComún
TipoInstantáneo
Habilidades Learn
Liberado2021-04-23
Coleccione símbolo
Coleccione nombreStrixhaven: School of Mages
Coleccione códigoSTX
Número102
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porPaul Scott Canavan

Conclusiones clave

  1. First Day of Class enhances creatures and grants access to cards, optimizing play strategies.
  2. Strategic use of this card can lead to dynamic board states and pressure opponents.
  3. The card’s flexibility makes it a valuable addition to various MTG deck types.

Texto de la carta

Siempre que una criatura entre al campo de batalla bajo tu control este turno, pon un contador +1/+1 sobre ella y gana la habilidad de prisa hasta el final del turno. Aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)


Card Pros

Card Advantage: First Day of Class provides a unique approach to card advantage as it essentially allows you to leverage future plays. By granting you a learn ability, you gain access to your sideboard or a way to cycle away less useful cards from your hand, optimizing your card quality as the game progresses.

Resource Acceleration: This spell swiftly enhances your board state by giving a +1/+1 counter to your next creature. This preemptive boost could translate into a more formidable presence early in the game, leading to more pressure on your opponent and potentially less resource commitment in later turns.

Instant Speed: While First Day of Class is not an instant, its ability to immediately affect the board upon casting a creature can catch opponents off guard, akin to having an instant speed effect. Moreover, the flexibility of casting it just before a creature allows you to adapt to the game’s current requirements efficiently.


Card Cons

Discard Requirement: First Day of Class requires discarding a card to activate its Learn mechanic. For players who have curated their hands for strategic plays, this can pose a disadvantage, especially when crucial cards must be thrown away to access the sideboard.

Specific Mana Cost: Necessitating both red and white mana, First Day of Class can be restrictive for decks not running these colors. Its Hybrid mana cost means it cannot be seamlessly integrated into any deck, potentially limiting its versatility in deck-building.

Comparatively High Mana Cost: With a cost of two mana, First Day of Class may be considered expensive for its effects when compared to other low-cost spells that provide similar benefits. Certain decks might opt for more cost-effective alternatives that fit better with their mana curve and strategy.


Reasons to Include in Your Collection

Versatility: First Day of Class is a flexible card that can be easily incorporated into various deck archetypes. It is particularly useful in decks that leverage +1/+1 counters or seek to capitalize on instant speed spells to surprise opponents.

Combo Potential: This card shines in decks that focus on creature-based combos. With its ability to provide a creature with haste, First Day of Class can be a game-changer in summoning creatures with impactful enter the battlefield effects or game-ending activated abilities.

Meta-Relevance: In an ever-evolving game environment, cards that manipulate the speed and impact of creature spells are always valuable. First Day of Class aligns well with a meta that rewards quick adaptation and explosive turns, thus ensuring its potential as a key component in competitive play.


How to beat

First Day of Class is a unique card that can give your Spellcraft creatures a leg up the moment they hit the battlefield by providing them with a +1/+1 counter and haste until the end of the turn. This instant trick not only accelerates your creature’s impact but also synergizes well with strategies that involve casting multiple creatures in quick succession. A well-timed First Day of Class can be pivotal, transforming your playing field into a more threatening state.

Countering this learn mechanic-enabler effectively requires understanding its timing and precision in play. Utilize instant speed removal or counterspells such as Negate or Disdainful Stroke to prevent First Day of Class from resolving and derailing its set-up. Alternatively, sweepers like Doomskar or Shatter the Sky can reset the board after adversaries deploy their bolstered creatures. Decluttering the board state neutralizes the immediate threat while hindering their longer-term plans of exploiting the +1/+1 counters gained.

Strategic plays and perfect counter timing are essential to overcoming the momentum that First Day of Class can generate. Recognizing the potential havoc it can wreak, opponents must proactively manage their resources and anticipate the optimum moment for intervention, ensuring this card doesn’t dictate the pace of the game.


Cartas como Primer día de clase

First Day of Class is an intriguing instant for players who love to dabble with spells that directly support creature strategies in Magic the Gathering. It’s quite akin to cards like Hordeling Outburst or Krenko’s Command, which share the theme of creating multiple creature tokens. However, First Day of Class uniquely confers an additional advantage, granting newly summoned creatures a +1/+1 counter and the skill of haste.

Exploring further, we find Mogg War Marshal, another card that also produces creature tokens. Like First Day of Class, it is focused on adding creatures to the battlefield, but without the immediate boost and speed that First Day of Class provides. Conversely, we have Dragon Fodder, which, at a lower cost, efficiently churns out creature tokens but falls short of the counters and haste offered by First Day of Class.

In synthesis, while noting the resemblance to various token-generating spells, First Day of Class stands out in MTG due to its ability to instantly upgrade creatures and propel them into the action, a striking blend that supports a more aggressive playstyle and synergizes with a token strategy.

Hordeling Outburst - Carta Magic versiones
Krenko's Command - Carta Magic versiones
Mogg War Marshal - Carta Magic versiones
Dragon Fodder - Carta Magic versiones
Hordeling Outburst - Carta Magic versiones
Krenko's Command - Carta Magic versiones
Mogg War Marshal - Carta Magic versiones
Dragon Fodder - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Primer día de clase de un coleccione específico como Strixhaven: School of Mages, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Primer día de clase y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Primer día de clase tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Primer día de clase de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.