Transeúntes de Esper Carta MTG


Transeúntes de Esper - Alara Reborn
El coste de maná
Costo de maná convertido3
RarezaComún
TipoCriatura artefacto — Hechicero vedalken
Habilidades Cycling
Liberado2009-04-30
Coleccione símbolo
Coleccione nombreAlara Reborn
Coleccione códigoARB
Fuerza 2
Tenacidad 3
Número107
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porJohn Avon

Conclusiones clave

  1. Enhances card advantage through cycling, which broadens strategic options during gameplay.
  2. Mana boost from cycling accelerates resource availability, essential for outpacing opponents.
  3. Instant speed cycling offers strategic flexibility, letting players adapt quickly to changes.

Donde comprar

Si estás buscando comprar una carta MTG Transeúntes de Esper de un coleccione específico como Alara Reborn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Transeúntes de Esper y otras cartas MTG:

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Texto de la carta

Cuando uses el ciclo de los Transeúntes de Esper o vayan a tu cementerio desde el juego, puedes girar o enderezar el permanente objetivo. Ciclo {2}{U}. ({2}{U}, descartar esta carta: Roba una carta.)

Cuanto más salvaje la frontera, mayor la necesidad de una mano controladora.


Card Pros

Card Advantage: Esper Sojourners rewards players with additional cards when cycling, keeping their options plentiful and their hands ready for any situation that may arise on the battlefield.

Resource Acceleration: This multifaceted card aligns with Esper’s identity by offering not just card filtering but also a temporary mana boost, which can be pivotal in casting key spells ahead of schedule.

Instant Speed: The ability to cycle Esper Sojourners at instant speed gives players the flexibility to adapt to the evolving game state, ensuring that they make the most informed decisions with the most current information available.


Card Cons

Discard Requirement: Esper Sojourners necessitates the discarding of a card to unlock its cycling ability. While this can be synergistic in certain strategies, it poses a challenge when your hand is sparse, effectively forcing a choice between retaining a potentially vital card and cycling for more options.

Specific Mana Cost: With a casting cost that includes white, blue, and black mana, Esper Sojourners demands a precise mana base, which can be tricky to manage, especially in faster-paced games where mana flexibility is key to deploying threats and answers efficiently.

Comparatively High Mana Cost: Bearing a mana value that taps out at three, this card competes with other options within the same range that could offer immediate board impact or more substantial advantages without the need for additional cost or setup.


Reasons to Include Esper Sojourners in Your Collection

Versatility: Esper Sojourners stands out for its ability to be utilized across various deck types. With its multicolored nature, it complements decks seeking to optimize their mana base and take advantage of multiple colors.

Combo Potential: This card can also be an essential piece in combo decks. Its capacity to cycle for card draw allows players to sift through their deck quickly, while its exile feature has synergy with strategies that capitalize on card displacement.

Meta-Relevance: In a game environment where adaptability is essential, Esper Sojourners aligns well with the demands of fluctuating metas. Its attributes can provide an edge against certain deck archetypes that dominate competitive play.


How to Beat Esper Sojourners

Overcoming Esper Sojourners in your MTG matches can be quite the task given its dynamic playability across various deck types. This card brings a unique set of abilities to the table, allowing players to cycle for a new card, and when cycled, you can have another player discard a card. However, as with any challenge in Magic: The Gathering, there are strategies to outmaneuver this ability.

To disrupt the effectiveness of Esper Sojourners, a key strategy is to manage your hand wisely and maintain card advantage. Cards like Leyline of Sanctity provide a safeguard by granting you hexproof, preventing the unwanted discard effect triggered by the Esper Sojourners’ cycle ability. Additionally, graveyard removal spells such as Tormod’s Crypt can cleanse your graveyard to interrupt any potential recursion strategies that might involve getting Esper Sojourners back into play. Employ cards that offer instant-speed interaction to ensure you can respond adequately to your opponent’s moves, countering the cycling or negating its ramifications.

In essence, maintaining control over the flow of cards in your hand and being able to disrupt your opponent’s graveyard are key tactics. This approach will bolster your defenses against the strategic depth that Esper Sojourners may present during a game.


Cartas como Transeúntes de Esper

Esper Sojourners serve as a multi-functional asset in the Magic: The Gathering universe. They draw a parallel with other cards that provide benefits when cycling or when they cycle. For instance, Valiant Rescuer, another card with cycling prowess, generates a 1/1 white Human Soldier creature token with each cycle, enhancing the player’s battlefield presence. While Esper Sojourners do not produce creature tokens, they do allow players to probe their opponent’s hand with its unique exile feature each time you cycle another card.

Looking at more closely related cards, we come across Drannith Stinger, which deals one damage to each opponent upon cycling. This burn effect can incrementally whittle down an opponent’s health. In contrast, Esper Sojourners focus on disruption rather than direct damage, offering a strategic probing tool rather than a burn tactic. Lastly, there’s Astral Drift, which may not cycle itself, but it utilizes the cycling mechanic to flicker creatures, providing versatile defense and offense maneuverings.

Ultimately, card functionality and synergy highly depend on deck strategy, yet Esper Sojourners stand out due to their ability to disrupt while maintaining card flow – a significant asset for control and combo-driven decks.

Valiant Rescuer - Carta Magic versiones
Drannith Stinger - Carta Magic versiones
Astral Drift - Carta Magic versiones
Valiant Rescuer - Carta Magic versiones
Drannith Stinger - Carta Magic versiones
Astral Drift - Carta Magic versiones

Cartas similares a Transeúntes de Esper por color, tipo y coste de maná

Esper Battlemage - Carta Magic versiones
Windwright Mage - Carta Magic versiones
Obelisk of Esper - Carta Magic versiones
Esper Battlemage - Carta Magic versiones
Windwright Mage - Carta Magic versiones
Obelisk of Esper - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Transeúntes de Esper tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Transeúntes de Esper de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2009-05-01 If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
2009-05-01 The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.
2009-05-01 The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.
2009-05-01 You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.