Echoing Boon Carta MTG


Echoing Boon - Conspiracy: Take the Crown
RarezaPoco común
TipoConspiracy
Habilidades Hidden agenda
Liberado2016-08-26
Coleccione símbolo
Coleccione nombreConspiracy: Take the Crown
Coleccione códigoCN2
Número3
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porJesper Ejsing

Conclusiones clave

  1. Instant speed allows for responsive play, making Echoing Boon a flexible and tactical asset.
  2. The card demands discard and specific mana, presenting a potential drawback in gameplay.
  3. Duplicate any impactful spell for game-winning combos and adaptability in changing metas.

Donde comprar

Si estás buscando comprar una carta MTG Echoing Boon de un coleccione específico como Conspiracy: Take the Crown, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Echoing Boon y otras cartas MTG:

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Texto de la carta

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.


Card Pros

Card Advantage: Echoing Boon provides a unique angle on card advantage by duplicating your next instant or sorcery spell. This doubling effect essentially nets you an additional card’s worth of value without depleting your hand.

Resource Acceleration: Though not directly providing mana or reducing costs, Echoing Boon accelerates your resources by enhancing the effect of your spells. This can help advance your board state or push your game plan significantly without the need for extra cards or mana.

Instant Speed: The ability to cast Echoing Boon at instant speed gives players the flexibility to adapt to their opponent’s actions. It allows you to respond to threats or optimize the timing of the spell you plan to duplicate, providing a tactical edge in the match.


Card Cons

Discard Requirement: Echoing Boon necessitates the discarding of a card in addition to its casting cost, which could set you back if your hand is already dwindling in options.

Specific Mana Cost: This card’s mana cost is restrictive, requiring both white and blue mana, potentially making it less flexible for inclusion in a variety of deck archetypes that do not run these colors.

Comparatively High Mana Cost: With a casting cost demanding four mana, including two that are color-specific, Echoing Boon might be considered costly when there are alternatives that might provide similar or greater value for less mana investment.


Reasons to Include in Your Collection

Versatility: Echoing Boon offers a unique advantage by allowing players to duplicate their most impactful instants or sorceries, giving it a place in decks that aim to capitalize on powerful spell effects.

Combo Potential: With Echoing Boon, you can create powerful synergies by copying spells that can lead to game-winning combinations or turn the tide in critical moments.

Meta-Relevance: Given the right circumstances, Echoing Boon can adapt to various meta environments by copying the most relevant spells in any situation, making it a smart addition for anyone looking to stay competitive.


How to beat

Conquering the Echoing Boon in MTG requires a strategic approach tailored to disrupt its unique amplification abilities. Echoing Boon is notable for its potential to duplicate the next instant or sorcery spell you cast during the turn. To effectively counter this card, players should aim to limit the casting of impactful spells while it’s in play. Tactics might include targeting it with a counter spell before its effect can trigger or using discard effects to ensure it never reaches the battlefield

Moreover, you can employ removal spells to take care of any creature that could be a recipient of the Echoing Boon’s copy effect. Instant-speed interaction is key as you’ll want to respond while the copied spell is on the stack. Always remember to keep mana open for those spells that can interrupt or neutralize the Boon’s duplication. Additionally, you can adjust your playstyle to a more conservative strategy, denying your opponent the satisfaction of a fruitful copy. This forces your opponent into a less favorable position, where Echoing Boon may become a dead card in their hand or on the field, effectively negating its advantage.

The elegance of MTG lies in its complexity and having a plan to tackle cards like Echoing Boon can significantly increase your odds of victory. By anticipating its arrival and readying your counters, you maintain control of the game flow, rendering your opponent’s strategic components less effective.


Cartas como Echoing Boon

Echoing Boon is an intriguing new card in Magic: The Gathering, shining brightly amongst spells that copy others. Comparing Echoing Boon to something like Twincast, a veteran in the copy spell category, shows a marked divergence in strategy and cost. While Twincast is limited to copying instant or sorcery spells only, Echoing Boon broadens the horizon by targeting any permanent’s activated or triggered ability, though at the price of sinking more mana investment into the copied effect.

Another card of note is Strionic Resonator, which shares the ability to copy triggered abilities, albeit at the tap of two mana and the Resonator itself. However, Echoing Boon distinguishes itself by being flexible, allowing multiple uses throughout the game without requiring tapping, a boon for decks looking to capitalize on such repeated effects during their turns.

Lastly, Fork, akin to Echoing Boon, allows for duplication but is solely fixated on instants and sorcery spells. Both cards provide a huge upside in the right deck, but Echoing Boon’s allowance for replicating any kind of ability makes it a more versatile option in players’ arsenals. In a head-to-head comparison, Echoing Boon showcases its robust adaptability — a compelling choice for players who favor dynamic and multifaceted gameplay strategies.

Twincast - Carta Magic versiones
Strionic Resonator - Carta Magic versiones
Fork - Carta Magic versiones
Twincast - Carta Magic versiones
Strionic Resonator - Carta Magic versiones
Fork - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Echoing Boon tiene restricciones

FormatoLegalidad
CommanderProhibido
LegacyProhibido
OathbreakerProhibido
VintageProhibido
DuelProhibido

Reglas e información

La guía de referencia para las reglas de las cartas Echoing Boon de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2016-08-23 A conspiracy doesn’t count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23 A conspiracy with hidden agenda that has a triggered ability must be face up before that ability’s trigger condition is met in order for it to trigger. Turning it face up afterward won’t have any effect.
2016-08-23 A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23 As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the named card is revealed and the conspiracy’s abilities will affect the game.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23 At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23 Conspiracies are colorless, have no mana cost, and can’t be cast as spells.
2016-08-23 Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23 Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23 If an alternative cost was paid for the spell being copied, such as a madness cost or surge cost, the same alternative cost is considered to have been paid for the copy.
2016-08-23 If the spell being copied has an X whose value was determined as it was cast (like Subterranean Tremors has), the copy will have the same value of X.
2016-08-23 If the spell being copied has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can).
2016-08-23 If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
2016-08-23 If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23 The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If you can’t choose a new legal target for one of the targets, then it remains unchanged (even if the current target is illegal).
2016-08-23 The instant or sorcery spell can target other things as well, as long as one of its targets is a creature you control with the chosen name.
2016-08-23 There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
2016-08-23 When Echoing Boon’s ability resolves, it creates a copy of the instant or sorcery spell. The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, before the original spell resolves but after players get a chance to cast spells and activate abilities.
2016-08-23 You can look at any player’s face-up conspiracies at any time. You’ll also know how many face-down conspiracies a player has in the command zone, although you won’t know what they are.
2016-08-23 You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
2016-08-23 You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
2016-08-23 You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.