Concilio de los Absolutos Carta MTG


Concilio de los Absolutos - Dragon's Maze
El coste de maná
Costo de maná convertido4
RarezaMítica
TipoCriatura — Consejero humano
Liberado2013-05-03
Coleccione símbolo
Coleccione nombreDragon's Maze
Coleccione códigoDGM
Fuerza 2
Tenacidad 4
Número62
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porZoltan Boros

Conclusiones clave

  1. Prevents opponents from casting named cards, offering a significant strategic edge in gameplay.
  2. Indirectly accelerates resources by protecting your position and disrupting opponents.
  3. Increases your own instant spell effectiveness by controlling opponent’s gameplay pace.

Donde comprar

Si estás buscando comprar una carta MTG Concilio de los Absolutos de un coleccione específico como Dragon's Maze, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Concilio de los Absolutos y otras cartas MTG:

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Texto de la carta

Cuando el Concilio de los Absolutos entre al campo de batalla, nombra una carta que no sea de criatura ni de tierra. Tus oponentes no pueden lanzar cartas con el nombre elegido. Los hechizos que lances con el nombre elegido te cuestan {2} menos.


Card Pros

Card Advantage: Council of the Absolute offers strategic foresight by letting you name a card upon entering the battlefield, effectively preventing your opponents from casting that card. This can be a critical advantage in denying key pieces of your opponent’s strategy and maintaining the upper hand in card utility.

Resource Acceleration: Although it doesn’t directly produce mana or tokens, this card can indirectly lead to resource acceleration by safeguarding your position and advancing your game state while disrupting your opponent’s plans. This might allow you to protect your resources and invest them more efficiently over time.

Instant Speed: While the Council of the Absolute itself is not an instant, its ability to dictate the pace of the game creates an environment where you can more safely play instants and other speed-responsive spells. By controlling the spells your opponents can cast, you increase the effectiveness of your instant-speed interactions.


Card Cons

Discard Requirement: Although Council of the Absolute presents an intriguing design to influence your opponent’s spells, its utility comes at a cost. Without a discard trigger, it might seem free of such a disadvantage, yet its real cost can emerge in less direct ways. Playing this card effectively often requires holding onto it, effectively discarding other opportunities to impact the game board or advance your position.

Specific Mana Cost: This mystic creature demands a specialized mana arrangement, needing both white and blue mana to be played. This requirement nudges deck builders towards Azorius schemes and may not mesh well with a broader color strategy. Players looking to include Council of the Absolute in a deck could face limitations due to its strict mana necessities.

Comparatively High Mana Cost: The card presents itself with a casting cost that may appear steep for its initial impact. At four mana—specifically two generic, one white, and one blue—players might ponder the cost-effectiveness of including this particular card over others with more immediate or potent board-presence effects.


Reasons to Include Council of the Absolute in Your Collection

Versatility: Council of the Absolute allows you to declare any nonland card name upon entry, preventing your opponents from casting the named card. This feature offers strategic control options, tailorable to multiple matchups and adaptable to various deck builds.

Combo Potential: By dictating your opponents’ play options, this card opens up opportunities for combo plays. It efficiently complements strategies intended to suppress opponents while setting up your own game-winning conditions without interference.

Meta-Relevance: In a competitive environment, where certain cards or strategies are predominant, Council of the Absolute can be a tactical addition. It disrupts key components of popular decks, making your collection resilient and strategically diverse against the current meta.


How to beat

The Council of the Absolute from the plane of Ravnica is a unique card that allows you to flexibly determine which spell your opponents will struggle to cast. Upon entering the battlefield, this intriguing card invites you to name another card. As long as Council of the Absolute remains on the battlefield, your opponent can’t cast the named card, and the cost of casting the identified card by your hand is reduced. This dual capability can create a tactical advantage by selectively hindering your opponent’s strategy while accelerating your own.

When facing against the Council of the Absolute, versatility in your deck is key. Relying on a diverse array of spells rather than a single, powerful card can circumvent the restrictive ability of the Council. Removal spells that can target and eliminate creatures are essential tools in disarming the Council’s influence over your game. Similarly, counter spells remain a steadfast defense, ready to intercept the Council as it tries to assert its rule on the battlefield. Considering the Council’s weakness against multiple threats, the path to overcoming this card lies in creating a strategy rich with options and swift in responsiveness.

Ultimately, while Council of the Absolute can dictate the flow of the game with its authoritative declaration, a well-constructed deck brimming with adaptable solutions can certainly overturn its decree.


Cartas como Concilio de los Absolutos

When evaluating the strategic nuance of Council of the Absolute in Magic: The Gathering, one might draw parallels to other cards that exert influence over opponents’ strategies. Meddling Mage is a card that shares a kinship with Council of the Absolute, as both entities allow a player to name a card and prevent an opponent from casting spells with that name. However, Council of the Absolute stands out with its ability to additionally reduce the cost of spells that the controller casts with the chosen name, weaving an interesting layer of advantage for the controller.

Gaddock Teeg holds a sphere of influence in a realm similar to that of Council of the Absolute. Although it doesn’t permit the naming of a specific card, it restricts the casting of all spells with hefty mana costs or powerful effect – namely those with “X” in their mana cost or those that are noncreature spells with a converted mana cost of four or above. This umbrella of control can be both a boon and a constraint depending on the matchup.

In essence, while cards like Meddling Mage and Gaddock Teeg offer broad preventative measures against opponent strategies, Council of the Absolute allows MTG players to tailor their controlling impact while potentially accelerating their own game plan, positioning it as a unique tool in the control archetype.

Meddling Mage - Carta Magic versiones
Gaddock Teeg - Carta Magic versiones
Meddling Mage - Carta Magic versiones
Gaddock Teeg - Carta Magic versiones

Cartas similares a Concilio de los Absolutos por color, tipo y coste de maná

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Ayesha Tanaka - Carta Magic versiones
Hazerider Drake - Carta Magic versiones
Harbor Guardian - Carta Magic versiones
Kangee, Aerie Keeper - Carta Magic versiones
Benalish Heralds - Carta Magic versiones
Glimmering Angel - Carta Magic versiones
Sawtooth Loon - Carta Magic versiones
Mirror Wall - Carta Magic versiones
Brago, King Eternal - Carta Magic versiones
Grand Arbiter Augustin IV - Carta Magic versiones
Ishai, Ojutai Dragonspeaker - Carta Magic versiones
Meddling Kids - Carta Magic versiones
Thistledown Liege - Carta Magic versiones
Swans of Bryn Argoll - Carta Magic versiones
Skymark Roc - Carta Magic versiones
Hussar Patrol - Carta Magic versiones
Ascended Lawmage - Carta Magic versiones
Coastline Chimera - Carta Magic versiones
Thunderclap Wyvern - Carta Magic versiones
Taigam, Ojutai Master - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Concilio de los Absolutos tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Concilio de los Absolutos de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 If a spell with the chosen name includes one generic mana in its cost to cast, that cost will be reduced by .
2013-04-15 If there are additional costs to cast the spell, such as kicker costs, apply those increases before applying cost reductions.
2013-04-15 If you name half of a split card with fuse, and then you cast both halves, the cost reduction will apply to the total cost of the spell. This is true even if the half with the chosen name requires only colored mana to cast.
2013-04-15 The last ability can reduce alternative costs such as overload costs.
2013-04-15 The last ability can’t reduce the colored mana requirement of a spell.
2013-04-15 You can name either half of a split card, but not both. If you name half of a split card, your opponents can cast the other half. If that split card has fuse, your opponents can’t cast that card as a fused split card.