Transferir // Recuerdo Carta MTG
Colecciones da carta | Lanzado en 8 coleccionesVer todos |
El coste de maná | |
Costo de maná convertido | 10 |
Rareza | Extraña |
Tipo | Conjuro |
Habilidades | Aftermath |
Texto de la carta
Secuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.) Cada jugador baraja su mano y cementerio en su biblioteca, luego roba siete cartas.
Cartas como Transferir // Recuerdo
Commit stands out for its unique role in altering the immediate course of a game. Its ability to put target spell or nonland permanent into its owner’s library second from the top is comparable to classic spells like Time Ebb or Griptide which also aim to disrupt an opponent’s game plan by manipulating the deck order. However, Commit’s flexibility to target spells—even on the stack—gives it a powerful edge, allowing you to thwart an opponent’s crucial plays in the heat of the moment.
Another card that echoes Commit’s reactive nature is Unsubstantiate. This spell is less expensive and can return a spell to its owner’s hand instead of the library, providing temporary respite rather than the more delayed interference Commit causes. Then there’s Venser, Shaper Savant—a creature capable of a similar effect. It’s a formidable alternative given its dual role as both creature and spell disruptor. Unlike Commit, Venser affords you a body to utilize in play, though at a higher mana cost.
Commit’s strategic position is cemented when valuing its versatility and delayed disruption capabilities. It excels in strategic decks where board state and combo prevention are pivotal, securing its spot as a noteworthy card in the pantheon of reactive MTG spells.
Cartas similares a Transferir // Recuerdo por color, tipo y coste de maná
Card Pros
Card Advantage: Commit provides a multifaceted approach to managing card flow, effectively tucking an unwanted spell or nonland permanent into its owner’s library second from the top. This ensures not only that your opponent loses immediate access to that resource but also sets them back by forcing a known draw, keeping you ahead in the card advantage race.
Resource Acceleration: While Commit itself doesn’t provide direct mana acceleration, its latter half, Memory, offers a significant refill opportunity that can reallocate resources. Casting Memory after a Commit can lead to a fresh hand of seven cards, potentially accelerating your resource availability to maintain or regain board control.
Instant Speed: The instant speed nature of Commit gives you the strategic upper hand, allowing flexible responses to your opponent’s actions. Whether they’re casting a critical spell or attacking with a formidable creature, Commit lets you interact on their turn, preserving your threats and planning for a decisive follow-up during your gameplay.
Card Cons
Discard Requirement: Commit requires discarding another card from your hand to utilize its alternative aftermath ability, Memory. This prerequirement can be counterproductive during games where maintaining a full grip of options is crucial.
Specific Mana Cost: The mana cost of Commit is not only specific but also includes a hybrid blue/white mana, which can be restrictive for decks that don’t heavily feature these colors, potentially hampering its inclusion in various strategies.
Comparatively High Mana Cost: Commit, with its four mana cost to basically delay an opponent’s threat or key spell, can represent a significant investment of resources, more so given that competitive formats often offer lower-cost solutions for handling problematic spells and permanents.
Reasons to Include in Your Collection
Versatility: Commit is a powerful multifunctional spell that can serve as a tempo play or disrupt opponents’ key strategies, making it a useful addition to various blue-centric decks.
Combo Potential: As part of a deck’s toolkit, Commit can manipulate the stack to set up game-changing combos or cleverly sidestep your opponents’ countermeasures, enabling more consistent execution of your win conditions.
Meta-Relevance: Given its ability to interact with an array of threats, Commit maintains relevance across different metagames, combatting widely used spells or problematic permanents that dominate competitive play.
How to beat
Commit is a versatile instant card that presents a unique challenge on the battlefield. It temporarily deals with any spell or nonland permanent, not by destroying it, but by tucking it second from the top of its owner’s library. This displacement can derail an opponent’s strategy by delaying a crucial component’s impact on the game. To counter Commit effectively, consider using instant-speed shuffle effects after the card is committed or employing countermeasures for library manipulation. Additionally, having an awareness of when your opponent has enough mana to cast Commit can influence your decision on which spells or permanents to play. Anticipating this play and holding back key cards can mitigate Commit’s strength, as can baiting out the spell with less important cards. Furthermore, instant-speed draw spells can aid in swiftly recovering the committed card, allowing for seamless adaptation to this setback. Overall, overcoming Commit requires strategic planning and timing, ensuring you keep the upper hand against this potent control tool.
Donde comprar
Si estás buscando comprar una carta MTG Transferir // Recuerdo de un coleccione específico como Amonkhet and Amonkhet Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Transferir // Recuerdo y otras cartas MTG:
COMPRARBurnMana es un socio oficial de TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Impresiones
La carta Transferir // Recuerdo Magic the Gathering se lanzó en 7 colecciones diferentes entre 2017-04-28 y 2023-11-17. Ilustrado por Ryan Alexander Lee.
# | Liberado | Nombre | Código | Símbolo | Número | Marco | Disposición | Borde | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2017-04-28 | Amonkhet | AKH | 211 | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
2 | 2017-04-29 | Amonkhet Promos | PAKH | 211p | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
3 | 2017-04-29 | Amonkhet Promos | PAKH | 211s | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
4 | 2019-11-07 | Mystery Booster | MB1 | 1537 | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
5 | 2020-08-13 | Amonkhet Remastered | AKR | 54 | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
6 | The List | PLST | AKH-211 | 2015 | Secuelas | Negra | Ryan Alexander Lee | ||
7 | 2022-04-29 | New Capenna Commander | NCC | 216 | 2015 | Secuelas | Negra | Ryan Alexander Lee | |
8 | 2023-11-17 | The Lost Caverns of Ixalan Commander | LCC | 147 | 2015 | Secuelas | Negra | Ryan Alexander Lee |
Legalidades
Formatos de Magic the Gathering donde Transferir // Recuerdo tiene restricciones
Formato | Legalidad |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Transferir // Recuerdo de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2017-04-18 | A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. |
2017-04-18 | All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. |
2017-04-18 | Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. |
2017-04-18 | Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. |
2017-04-18 | If a copy of a spell or a token is put into its owner's library, it's moved there, then it will cease to exist as a state-based action. |
2017-04-18 | If a spell is put into its owner's library, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath. |
2017-04-18 | If the target's owner's library contains no cards, the target spell or permanent will be put into that player's library as the only card. |
2017-04-18 | If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so. |
2017-04-18 | Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. |
2017-04-18 | While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards. |
2017-07-14 | Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation. |