Manto y daga Carta MTG


Manto y daga - Morningtide
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoArtefacto tribal — Equipo bribón
Habilidades Equip
Liberado2008-02-01
Coleccione símbolo
Coleccione nombreMorningtide
Coleccione códigoMOR
Número141
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porDaren Bader

Conclusiones clave

  1. Boosts combat abilities at instant speed, saving mana and surprising opponents.
  2. Demands strategic hand management due to its discard requirement for balance.
  3. Inclusion elevates Rogue synergies, significantly enhancing deck versatility.

Donde comprar

Si estás buscando comprar una carta MTG Manto y daga de un coleccione específico como Morningtide, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Manto y daga y otras cartas MTG:

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Texto de la carta

La criatura equipada obtiene +2/+0 y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Siempre que una criatura Bribón entre en juego, puedes anexarle el Manto y daga. Equipar {3}.


Card Pros

Card Advantage: Cloak and Dagger can provide you with an edge in card efficiency, often allowing you to protect a valuable creature with its shroud ability while also improving its combat capabilities.

Resource Acceleration: Equipping this artifact at instant speed without paying its equip cost when a Rogue comes into play can save you crucial mana resources, letting you deploy other spells or abilities to control the game.

Instant Speed: The capacity to attach Cloak and Dagger swiftly in response to threats ensures your Rogues can be armed and dangerous at a moment’s notice, a critical factor in high-stakes situations.


Card Cons

Discard Requirement: The Cloak and Dagger card demands players to discard another card, which could signify a setback when your hand is already dwindling, consequently impacting your strategic options and potentially leaving you at a disadvantage.

Specific Mana Cost: This card necessitates exact mana allocation for casting, specifically requiring both black and colorless mana. This characteristic can potentially restrict its integration, mainly in multi-colored decks that may struggle with mana consistency.

Comparatively High Mana Cost: With the Cloak and Dagger card necessitating a larger mana investment than some alternatives, players may find it cumbersome when seeking to maintain tempo against decks that boast lower-cost utility cards, particularly in the early game where mana resources are at a premium.


Reasons to Include Cloak and Dagger in Your Collection

Versatility: Cloak and Dagger offers a unique blend of protection and aggro boost, fitting well into both offensive and defensive strategies. Its ability to equip automatically to Rogues for free makes it an adaptable choice for decks utilizing these types of creatures.

Combo Potential: When in play, this card can springboard combos by equipping instantly, allowing newfound rogues to benefit immediately. This can lead to powerful synergies in decks built around Rogue tribal themes or those that look to exploit equipment mechanics.

Meta-Relevance: In a meta with numerous removal spells and targeted destruction, the shroud provided by Cloak and Dagger is exceptionally pertinent. It not only bolsters your creatures’ stats but also serves as a safeguard that can keep your key creatures in play longer, potentially swaying the game in your favor.


How to Beat Cloak and Dagger

Cloak and Dagger is a multifaceted card that can be both a boon for players utilizing it and a thorn in the side for their opponents in Magic: The Gathering. This card can make creatures nearly untouchable with shroud, and when it’s equipped, it not only buffs the creature but can also make rogue creatures downright formidable. Overcoming this requires strategic thinking and the right cards.

To effectively counter Cloak and Dagger, think removal or bounce spells that don’t target, such as board wipes like Wrath of God, which can clear the board regardless of protective equipment. Alternatively, mass bounce effects like Cyclonic Rift bypass the shroud protection by not targeting individual creatures. Artifact removal spells that target on a broader scale, such as Shatterstorm, can also provide an avenue to neutralize the cloak’s benefits. It’s important to plan for these situations, possibly holding back such spells until Cloak and Dagger makes its appearance.

Remember, while Cloak and Dagger furnishes a substantial advantage, maintaining card advantage and board control with non-targeting removal spells can efficiently disrupt the momentum this equipment can provide. Careful planning and anticipation are key to turning the tide in your favor against it.


Cartas como Manto y daga

Cloak and Dagger is a unique artifact in Magic: The Gathering, serving a dual purpose of enhancing a creature’s abilities and safeguarding your game strategy. It bears an intriguing comparison to other equipment cards such as Swiftfoot Boots, which also grants creatures the vital keyword ‘hexproof’ along with the added benefit of haste. Both items excel in protecting and empowering your creatures but offer different strategic advantages.

Leaning into similar functionalities, we also have Whispersilk Cloak. Unlike Cloak and Dagger, Whispersilk Cloak offers full protection by granting ‘shroud’ and unblockability, yet it does not boost a creature’s offense. Comparatively, Cloak and Dagger specifically boosts Rogues, fortifying their combat prowess, coupled with the granting of ‘shroud’ to evade targeted spells.

Assessing these equipments, Cloak and Dagger stands out for players who favor Rogue-themed decks, enabling both a defensive shield and an aggressive edge. While each option has distinct implications for gameplay, Cloak and Dagger presents an optimal choice for synergistic strategies focused on Rogue creatures. Its specialized attributes facilitate a combination of defense and assault, making it a formidable card among similar MTG artifacts.

Swiftfoot Boots - Carta Magic versiones
Whispersilk Cloak - Carta Magic versiones
Swiftfoot Boots - Carta Magic versiones
Whispersilk Cloak - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Manto y daga tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Manto y daga de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-04-01 Each of these Equipment has a triggered ability that says “Whenever a
-reature type] creature enters the battlefield, you may attach
-his Equipment] to it.” This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player’s creature this way, even though you can’t do so with the equip ability.
2008-04-01 Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
2008-04-01 If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.