Soar da Trombeta de Guerra Carta MTG


Soar da Trombeta de Guerra - Kaldheim
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoMágica Instantânea
Habilidades Foretell
Lançamento2021-02-05
Expansão símbolo
Expansão nomeKaldheim
Expansão códigoKHM
Número38
Frame2015
LayoutNormal
BorderPreta
Ilustrado porBryan Sola

Principais conclusões

  1. Instantly boosts creatures, making Warhorn Blast pivotal for unexpected combat wins and board dominance.
  2. Foretell mechanic allows strategic mana use and surprise plays, enhancing Warhorn Blast’s in-game value.
  3. Despite its benefits, balance your deck to mitigate potential downsides of specific mana and higher costs.

Onde comprar

Se você deseja comprar um cartão Soar da Trombeta de Guerra MTG de um conjunto específico como Kaldheim, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Soar da Trombeta de Guerra e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

As criaturas que você controla recebem +2/+1 até o final do turno. Profetizar {2}{W} (Durante o seu turno, você pode pagar {2} e exilar este card de sua mão voltado para baixo. Conjure-o em um turno posterior pagando seu custo de profetizar.)

"Larguem o hidromel! Peguem as espadas!"


Card Pros

Card Advantage: Warhorn Blast is a savvy addition to decks that capitalize on building a formidable board presence. Offering the ability to boost your entire party’s capabilities, this card provides an edge during key battles which can shift the scales in your favor.

Resource Acceleration: Not only does it amplify your creatures’ potency, but when boasting the foretell mechanic, it can be played at a reduced cost. This foresightful feature allows for more efficient mana allocation, ultimately accelerating your resources and enabling more strategic plays.

Instant Speed: The versatility of Warhorn Blast rings true with its instant speed, granting you the flexibility to catch opponents off-guard. This allows for strategic ambushes during their turn, potentially turning the tide of combat in an instant. With such swiftness, the element of surprise becomes a valuable asset in your tactical arsenal.


Card Cons

Discard Requirement: Warhorn Blast demands that you may need to forego another valuable card to leverage its potential, risking card disadvantage in some scenarios.

Specific Mana Cost: Necessitating both white and generic mana, its cost could be prohibitive in multicolored decks needing a more flexible mana base.

Comparatively High Mana Cost: With a cost of five mana to amplify your creatures’ abilities, you might find that other cards could do similar or better without such a steep investment.


Reasons to Include Warhorn Blast in Your Collection

Versatility: Warhorn Blast is a flexible card that can be slotted into various deck archetypes. Its ability to boost creature power across the board makes it a game-changer in aggressive strategies as well as in decks that focus on building a wide board presence.

Combo Potential: This card can synergize with decks that capitalize on ‘go-wide’ strategies. By amplifying the power of numerous creatures, Warhorn Blast can turn a stable board into a lethal one, especially in conjunction with cards that benefit from attacking with many creatures.

Meta-Relevance: In a meta that favors creature-heavy decks or where board stalls are common, Warhorn Blast could tip the scales during combat phases. Its instant-speed allows for surprise plays, potentially swinging the tide of a game in your favor when opponents least expect it.


How to beat

Warhorn Blast may not be the flashiest card in a player’s arsenal, but it can certainly turn the tide in a battlefield full of creatures. This instant from Kaldheim can be powerful in the right circumstances, offering a surprise boost during combat that could swing the game in your favor. At its core, Warhorn Blast grants your creatures +2/+1 until the end of the turn, which is a significant enhancement in a game where margins for victory can be razor-thin.

To effectively counteract Warhorn Blast, timing is everything. Holding up removal spells or combat tricks until your opponent has committed to pumping their army can render their investment fruitless. Knowing when to wipe the board with a well-placed wrath effect can also negate the advantages provided by such a temporary boost. Additionally, countermagic proves to be a reliable safeguard against such bursts of power, halting the momentum before it even begins.

Vigilance for these windows of opportunity, while maintaining a strategic reserve of responses, is key. By doing so, you can neutralize the potential threat posed by combat enhancements like Warhorn Blast and maintain an advantageous position in your MTG matchups.


Cartas similares a Soar da Trombeta de Guerra

Warhorn Blast adds its unique flare to the suite of combat tricks in Magic: The Gathering. When examined alongside other cards like Trumpet Blast, the parallels become evident, with both cards offering a temporary boost to your creatures during combat. However, Warhorn Blast presents the additional benefit of foretell, allowing you to stash the card away for a single mana and play it later for a reduced cost.

Moving to a card like Inspired Charge, we find a similar motivation to enhance your army’s prowess. Despite Inspired Charge providing a greater power and toughness boost, it comes with a higher mana cost, making Warhorn Blast a more agile option in fast-paced situations. Another combat trick to consider is Make a Stand, which not only buffs your creatures but also grants them indestructible for the turn. This presents strategic depth but, again, at a higher cost compared to the efficient expenditure of Warhorn Blast.

Each option serves a strategic purpose, yet Warhorn Blast manages to hold its ground as a flexible and economical choice for players looking to tip the scales of battle without committing too many resources from their hand too early.

Trumpet Blast - Carta Magic versões
Inspired Charge - Carta Magic versões
Make a Stand - Carta Magic versões
Trumpet Blast - Carta Magic versões
Inspired Charge - Carta Magic versões
Make a Stand - Carta Magic versões

Cartas semelhantes a Soar da Trombeta de Guerra por cor, tipo e custo de mana

Fire and Brimstone - Carta Magic versões
Scars of the Veteran - Carta Magic versões
Jabari's Influence - Carta Magic versões
Miraculous Recovery - Carta Magic versões
Double Dip - Carta Magic versões
Second Thoughts - Carta Magic versões
Soul Nova - Carta Magic versões
Stir the Pride - Carta Magic versões
Turn the Tables - Carta Magic versões
Charge Across the Araba - Carta Magic versões
Brace for Impact - Carta Magic versões
Swell of Courage - Carta Magic versões
Endure - Carta Magic versões
Gleam of Resistance - Carta Magic versões
Arrow Volley Trap - Carta Magic versões
Banishment Decree - Carta Magic versões
Meditation Puzzle - Carta Magic versões
Sanctified Charge - Carta Magic versões
Take Up Arms - Carta Magic versões
Enduring Victory - Carta Magic versões
Fire and Brimstone - Carta Magic versões
Scars of the Veteran - Carta Magic versões
Jabari's Influence - Carta Magic versões
Miraculous Recovery - Carta Magic versões
Double Dip - Carta Magic versões
Second Thoughts - Carta Magic versões
Soul Nova - Carta Magic versões
Stir the Pride - Carta Magic versões
Turn the Tables - Carta Magic versões
Charge Across the Araba - Carta Magic versões
Brace for Impact - Carta Magic versões
Swell of Courage - Carta Magic versões
Endure - Carta Magic versões
Gleam of Resistance - Carta Magic versões
Arrow Volley Trap - Carta Magic versões
Banishment Decree - Carta Magic versões
Meditation Puzzle - Carta Magic versões
Sanctified Charge - Carta Magic versões
Take Up Arms - Carta Magic versões
Enduring Victory - Carta Magic versões

Legalidades

Magic the Gathering formats where Soar da Trombeta de Guerra has restrictions

FormatoLegalidade
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Soar da Trombeta de Guerra fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-02-05 Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05 Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.