Subjugar os Impuros Carta MTG


Subjugar os Impuros - Theros
Custo de mana
Custo convertido de mana6
RaridadeIncomum
TipoFeitiço
Habilidades Scry
Lançamento2013-09-27
Expansão símbolo
Expansão nomeTheros
Expansão códigoTHS
Número35
Frame2003
LayoutNormal
BorderPreta
Ilustrado porEric Deschamps

Principais conclusões

  1. Vanquish the Foul excels at removing large threats, allowing for strategic battlefield control.
  2. Its scry 1 capability offers deck filtering to smooth out future plays and combos.
  3. Despite its high cost, it disrupts opponent strategies and can be a game-changer.

Texto da carta

Destrua a criatura alvo com poder maior ou igual a 4. Vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório.)


Card Pros

Card Advantage: Vanquish the Foul offers a distinct benefit to your hand by outright eliminating a creature with power 4 or greater. This not only disrupts your opponent’s strategy but may also free up the battlefield for your attacks, effectively giving you an upper hand.

Resource Acceleration: Although this spell doesn’t directly accelerate your resources, clearing the path of formidable creatures can make it easier for you to connect with attacks, potentially leading to more resources or advantaging your board state over time.

Instant Speed: The flexibility of casting Vanquish the Foul at instant speed cannot be overstated. You have the opportunity to respond to your opponents’ threats on their turn, just before they unleash their most impactful plays, keeping you one step ahead.


Card Cons

Discard Requirement: Vanquish the Foul requires the player to sacrifice a specific type of resource or condition when playing this card, diminishing your hand size and potentially impacting your strategic options.

Specific Mana Cost: This card demands a particular mana investment, consisting of both white mana and colorless mana. This specific requirement can make it challenging to cast, especially in multicolored decks that may struggle to generate the necessary mana.

Comparatively High Mana Cost: Vanquish the Foul carries a six mana cost, which is a significant investment in a game where tempo and efficiency are key. In many scenarios, especially for a single-target removal spell, there are alternatives with lower mana requirements that could be more useful in a tightly contested game.


Reasons to Include Vanquish the Foul in Your Collection

Versatility: Vanquish the Foul serves as a powerful removal option that eliminates significant threats on the battlefield. This card can be included in a variety of white decks that require a means to clear the way for your strategies or protect your life total.

Combo Potential: This sorcery not only removes a pesky creature but also provides a scry 1 benefit, allowing for deck manipulation which can be leveraged in combo decks to find key pieces more efficiently.

Meta-Relevance: In a meta that’s preoccupied with big creatures, Vanquish the Foul can be a useful tool to swing games back into your favor by handling opponents’ heavy hitters and improving your future draw quality.


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How to Beat

Vanquish the Foul is an intriguing removal spell within the realm of Magic: The Gathering, known for its ability to deal with large creatures and potential to provide a late-game card advantage. Utilizing this sorcery effectively means identifying the right moment, often when your opponent has committed a significant threat to the board. Its six mana cost presents a hurdle, so timing and resource management are crucial in maximizing its potential.

When you face Vanquish the Foul, your strategy should shift towards maintaining a diverse board presence. Deploying a mix of small and large creatures can dilute its impact. Additionally, counterplay card choices like Negate or Gods Willing can provide protection for your key creatures, ensuring they stay resilient against such targeted removal. Diversifying your threats and keeping instant-speed responses handy are effective ways to overcome this spell.

Ultimately, facing a card like Vanquish the Foul in MTG shows the importance of adaptability and the value of having a versatile deck. By crafting your play and deck composition with this kind of removal in mind, you can navigate around this potential pitfall and continue to press your advantage on the battlefield.

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Cartas similares a Subjugar os Impuros

Vanquish the Foul stands out in the array of removal spells that Magic: The Gathering has to offer. It bears resemblance to cards like Angelic Edict, which also remove a target creature or enchantment from the battlefield. Both demand a relatively high mana cost, but Vanquish the Foul carries the additional boon of Scry 1, allowing a player to filter their upcoming draws.

Other counterparts like Oblivion Strike also serve the removal purpose, exiling any creature outright for one mana less. This card doesn’t offer the Scry bonus, emphasizing the trade-off between cost efficiency and board control with card selection. Then we have Hieromancer’s Cage, confining creatures or enchantments much like Vanquish the Foul. However, Hieromancer’s Cage can be challenged by its permanency on the field; if the Cage leaves, so returns the threat.

Considering the strategic options, Vanquish the Foul has its niche, providing a combination of threat management and deck manipulation, a tactical advantage despite its mana demands within the diverse toolkit of Magic: The Gathering’s removal spells.

Angelic Edict - Carta Magic versões
Oblivion Strike - Carta Magic versões
Hieromancer's Cage - Carta Magic versões
Angelic Edict - Carta Magic versões
Oblivion Strike - Carta Magic versões
Hieromancer's Cage - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Subjugar os Impuros MTG de um conjunto específico como Theros, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Subjugar os Impuros e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Subjugar os Impuros has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Subjugar os Impuros fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.