Almas dos Inocentes Carta MTG


Almas dos Inocentes - Guildpact
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Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoCriatura — Espírito
Habilidades Defender
Lançamento2006-02-03
Expansão símbolo
Expansão nomeGuildpact
Expansão códigoGPT
Ataque 0
Defesa 4
Número131
Frame2003
LayoutNormal
BorderPreta
Ilustrado porPat Lee

Principais conclusões

  1. As a defensive wall, Souls of the Faultless leads to card advantage by deterring opponent attacks.
  2. Gaining life while blocking adds strategic depth, utilizing life as a valuable in-game resource.
  3. Though mana-specific and potentially bypassed, its board impact and combo potential are significant.

Onde comprar

Se você deseja comprar um cartão Almas dos Inocentes MTG de um conjunto específico como Guildpact, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Almas dos Inocentes e outras cartas MTG:

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Texto da carta

Defensor (Esta criatura não pode atacar.) Toda vez que Almas dos Inocentes sofre dano de combate, você ganha aquela quantidade em pontos de vida e o jogador atacante perde aquela quantidade em pontos de vida.

"Mais terrível que suas formas vazias, são seus nobres olhos. Não me atrevo a atacá-los." —Klattic, legionário Boros


Card Pros

Card Advantage: The interesting aspect of Souls of the Faultless is its potential to create card advantage indirectly. Being a defensive wall, it enables you to protect your life total while dealing with multiple threats. It’s also discouraging for opponents to attack into, which can lead to them having card disadvantage over time as it blocks and nullifies creatures that would otherwise require removal spells.

Resource Acceleration: Although Souls of the Faultless doesn’t provide traditional mana acceleration, it contributes to resource acceleration in terms of life points. By gaining life whenever it blocks and damages an opponent’s creature, it effectively increases your resource in the form of life points, allowing you to use life as a resource for other game mechanics.

Instant Speed: Though not an instant itself, Souls of the Faultless interacts well with cards that can be played at instant speed. This card forces opponents to carefully consider their attacks, potentially leaving them open to instant speed removals and counterspells during their turn, while you have a sturdy blocker in place.


Card Cons

Discard Requirement: While Souls of the Faultless doesn’t require discarding as part of its ability, needing situational interactions means it relies on your opponent’s moves. Its benefit is triggered only when it is targeted or becomes blocked, which can be circumvented by savvy players who may opt not to engage with it directly.

Specific Mana Cost: Its casting cost requires a specific combination of black and white mana, which can be restrictive and may not always align with your mana base. This can potentially delay its play or render it uncastable if your mana isn’t perfectly aligned.

Comparatively High Mana Cost: Souls of the Faultless demands a three-mana investment with a stringent color commitment, which is substantial for a creature that doesn’t innately affect the board when it enters play. There are other creatures and spells at this cost that offer more immediate impact or versatility in gameplay.


Reasons to Include Souls of the Faultless in Your Collection

Versatility: A card like Souls of the Faultless adds value to various deck builds due to its defense-oriented abilities. It can thrive in control decks or those centered around a lifegain strategy, acting as a reliable deterrent against attacking creatures.

Combo Potential: With its unique ability to both gain life and deal damage during combat, Souls of the Faultless works well in combinations that capitalize on either aspect. It can synergize with cards that trigger upon life gain or loss, amplifying the impact of such interactions.

Meta-Relevance: In a game environment where aggressive decks are prevalent, Souls of the Faultless becomes a crucial inclusion. It can halt momentum of opponent’s creature-based strategies, shifting the game pace to your favor and disrupting their tempo significantly.


How to beat

Souls of the Faultless, an intriguing card in Magic: The Gathering, poses a unique challenge for players. This card stands out in the game for its ability to deter attackers and gain life, a trait that demands a strategic approach to overcome it. Unlike other defensive creatures, Souls of the Faultless punishes attackers, making it a tough nut to crack in combat.

To effectively bypass this obstacle, one must look towards non-combat solutions. Board wipes like Wrath of God can clear the field without triggering Souls of the Faultless’ abilities. Alternatively, cards that force a player to sacrifice a creature, such as Diabolic Edict, offer a way to sidestep its defensive stance. Redirecting combat damage or utilizing spells that deal direct damage to creatures or players can also provide a resolution, as these tactics do not engage with the card in a traditional fight.

Understanding the strengths and weaknesses of Souls of the Faultless empowers players to craft a winning strategy against it. It’s not the combat prowess that will prevail but a clever mix of control, removal, and a touch of guile that will ensure victory over this distinctive card.


Cartas similares a Almas dos Inocentes

Souls of the Faultless stands out in the world of defensive Magic: The Gathering cards. This unique creature card brings not just a body to block attacks, but also an aggressive life-swing component. Compared to the likes of Wall of Reverence, which also offers significant defensive utility, Souls of the Faultless discourages attackers further by punishing opponents and healing you whenever it blocks. Whereas Wall of Reverence simply gains you life equal to the toughness of your strongest creature during your end step, providing a more passive advantage.

Ghostly Prison shares the trait of deterring attacks, albeit in the form of an enchantment that requires opponents to pay mana to attack you, rather than dealing damage and healing. Souls of the Faultless directly interacts with the attacker, making it a formidable roadblock. High Priest of Penance is another similar card that offers a deterrent effect; however, it can destroy any nonland permanent once damaged, directly affecting the board versus the life-based strategy of Souls of the Faultless.

Thus, when comparing these guardians of the battlefield, Souls of the Faultless not only protects its controller but also contributes to a winning life differential, making it a noteworthy card for players looking to fortify their defenses while edging closer to victory.

Wall of Reverence - Carta Magic versões
Ghostly Prison - Carta Magic versões
High Priest of Penance - Carta Magic versões
Wall of Reverence - Carta Magic versões
Ghostly Prison - Carta Magic versões
High Priest of Penance - Carta Magic versões

Cartas semelhantes a Almas dos Inocentes por cor, tipo e custo de mana

Breena, the Demagogue - Carta Magic versões
Sin Collector - Carta Magic versões
Edgewalker - Carta Magic versões
Teysa, Orzhov Scion - Carta Magic versões
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Stillmoon Cavalier - Carta Magic versões
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Restless Apparition - Carta Magic versões
Blood-Cursed Knight - Carta Magic versões
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Kunoros, Hound of Athreos - Carta Magic versões
General Kudro of Drannith - Carta Magic versões
Lurrus of the Dream-Den - Carta Magic versões
Necropanther - Carta Magic versões
Breena, the Demagogue - Carta Magic versões
Sin Collector - Carta Magic versões
Edgewalker - Carta Magic versões
Teysa, Orzhov Scion - Carta Magic versões
Necrotic Sliver - Carta Magic versões
Stillmoon Cavalier - Carta Magic versões
Gwyllion Hedge-Mage - Carta Magic versões
Scholar of Athreos - Carta Magic versões
Restless Apparition - Carta Magic versões
Blood-Cursed Knight - Carta Magic versões
Daxos the Returned - Carta Magic versões
Pious Evangel // Wayward Disciple - Carta Magic versões
Kambal, Consul of Allocation - Carta Magic versões
Tymna the Weaver - Carta Magic versões
Unraveling Mummy - Carta Magic versões
Vizkopa Vampire - Carta Magic versões
Kunoros, Hound of Athreos - Carta Magic versões
General Kudro of Drannith - Carta Magic versões
Lurrus of the Dream-Den - Carta Magic versões
Necropanther - Carta Magic versões

Legalidades

Magic the Gathering formats where Almas dos Inocentes has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Almas dos Inocentes fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2006-02-01 If Souls of the Faultless is dealt combat damage in a Two-Headed Giant game, you may choose either member of the attacking team as the player who will lose life. The player you choose doesn’t have to be the controller of a creature that dealt damage to Souls of the Faultless.
2006-02-01 If Souls of the Faultless somehow attacks and is dealt combat damage, you will both gain and lose life when its ability resolves.