Skull of Orm Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoArtifact

Principais conclusões

  1. Skull of Orm grants repeated enchantment retrieval, vital for enchantment-focused deck strategies.
  2. Requires a steep mana investment for activation, potentially impacting game tempo.
  3. A versatile choice that keeps relevant through diverse metagames with enchantment synergies.

Texto da carta

o5, oc T: Bring one enchantment card from your graveyard to your hand.

Though lifeless, the Skull still possessed a strange power over the flow of magic.


Card Pros

Card Advantage: Skull of Orm provides a strategic edge by allowing the retrieval of enchantments from your graveyard. This recycling capability can tip the scales in your favor by consistently replenishing your hand with powerful spell options and effectively diminishing the depletion of your resources over the course of a match.

Resource Acceleration: By returning enchantments to your hand, Skull of Orm eliminates the need to draw or search for those effects again, speeding up your gameplay. This can lead to faster deployment of your strategy by reusing impactful enchantments that could accelerate your mana or enhance your creatures.

Instant Speed: Although the activation of Skull of Orm is not at instant speed, the ability to use it during your main phase ensures that you have full access to your mana pool. This enables you to plan your turns efficiently and maximize the usability of your resources, while keeping your options open for other instant speed interactions during your opponent’s turn.


Card Cons

Discard Requirement: To utilize Skull of Orm’s ability, you must also sacrifice a card from your hand, which can deplete your valuable resources, especially if you’re already behind in the game.

Specific Mana Cost: Activating Skull of Orm requires a specific and somewhat hefty mana investment—three mana of any color and two blue. This can limit the card’s inclusion to decks that heavily feature blue mana or have a versatile mana base.

Comparatively High Mana Cost: Because retrieving an enchantment costs three generic and two blue mana each time, this card can be costly when trying to maintain tempo against opponents. More recent cards offer similar or better effects for less, affecting this card’s viability in current meta.


Reasons to Include Skull of Orm in Your Collection

Versatility: Skull of Orm offers the ability to recur enchantments from your graveyard to your hand, a utility that fits seamlessly into any deck built around enchantment synergies or that uses enchantments as key pieces.

Combo Potential: This card opens the door to numerous combo possibilities, enabling players to repeatedly leverage powerful enchantments with enter-the-battlefield triggers or that have been sacrificed or discarded earlier in the game.

Meta-Relevance: Given the flux of enchantment-heavy strategies in various formats, Skull of Orm’s capacity to repeatedly regain key pieces makes it a resilient threat against removal-heavy decks and a valuable asset in long drawn-out matches.


How to beat

The Skull of Orm is an intriguing artifact that dives deep into the world of recurring enchantments from the graveyard in Magic: The Gathering. To effectively counteract this relic’s persistent ability, denial of grave-based strategies becomes paramount. One might consider leveraging the power of artifact destruction cards like Naturalize or Disenchant to directly dispatch the Skull of Orm. Another savvy tactic is to apply graveyard disruption, for instance, through cards like Rest in Peace or Tormod’s Crypt, which can nix the target enchantments before they ever have the chance to make a return appearance.

Moreover, incorporating strategies that preemptively manage the stack or the ability to utilize spells is also a clever approach. Counterspells serve as a means to foil the initial casting or any attempt to activate its abilities, thus denying this advantage before it can materialize. Additionally, redirecting the tempo of the game with swift aggro tactics can outpace the slower, methodical advantage the Skull of Orm seeks to provide. Ultimately, the key to subverting the Skull of Orm’s influence lies in a mixture of immediate responses and strategic forethought to stifle the card’s revival capabilities.


Cartas similares a Skull of Orm

Skull of Orm stands out as an artifact steeped in history and unique properties amongst Magic: The Gathering’s vast array of cards. It shares similarities with other cards that allow for the retrieval of enchantments from the graveyard back to the player’s hand. Crystal Chimes is a clear contestant, which, for three mana and its sacrifice, enables a player to return all enchantment cards from their graveyard to their hand. Though Crystal Chimes demands a higher cost, the potential for a massive enchantment recall can be game-altering.

Another comparison can be drawn with Argivian Find, offering pinpoint precision by targeting a single enchantment card in the graveyard for retrieval at a low cost. It excels in the early game, where mana efficiency is paramount. Yet, unlike Skull of Orm, Argivian Find doesn’t offer ongoing utility, as it is a one-use only instant. Then there’s Hanna, Ship’s Navigator, whose recurring ability echoes that of Skull of Orm, but with the added flexibility of retrieving either an artifact or an enchantment, making her a versatile option in the late game.

When pitted against its counterparts, Skull of Orm may seem less efficient due to its activation cost, but its potential for repeated use without self-sacrifice keeps it as a relevant tool for enchantment-heavy decks in Magic: The Gathering’s gameplay.

Crystal Chimes - Carta Magic versões
Argivian Find - Carta Magic versões
Hanna, Ship's Navigator - Carta Magic versões
Crystal Chimes - Carta Magic versões
Argivian Find - Carta Magic versões
Hanna, Ship's Navigator - Carta Magic versões

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Scale of Chiss-Goria - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Skull of Orm MTG de um conjunto específico como The Dark and Eighth Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Skull of Orm e outras cartas MTG:

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Expansões lançadas

A carta Skull of Orm Magic the Gathering foi lançada em 2 expansões diferentes entre 1994-08-01 e 2003-07-28. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
11994-08-01The DarkDRK 1091993NormalPretaTom Wänerstrand
22003-07-28Eighth Edition8ED 313★2003NormalPretaDaren Bader
32003-07-28Eighth Edition8ED 3132003NormalBrancaDaren Bader

Legalidades

Magic the Gathering formats where Skull of Orm has restrictions

FormatoLegalidade
OldschoolVálida
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Skull of Orm fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 Can bring back any enchantment.