Sargento de Armas Carta MTG


Sargento de Armas - Dominaria
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoCriatura — Humano Soldado
Habilidades Kicker
Lançamento2018-04-27
Expansão símbolo
Expansão nomeDominaria
Expansão códigoDOM
Ataque 2
Defesa 3
Número32
Frame2015
LayoutNormal
BorderPreta
Ilustrado porScott Murphy

Principais conclusões

  1. Sergeant-at-Arms enhances board presence by creating soldier tokens, providing pivotal advantage and control.
  2. Kicker cost serves as a strategic management tool, making the card adaptable to various game stages.
  3. The card faces challenges like high mana demand and may strain multicolored deck strategies.

Texto da carta

Reforçar {2}{W} (Você pode pagar um custo adicional de {2}{W} ao conjurar esta mágica.) Quando Sargento de Armas entrar no campo de batalha, se ele tiver sido reforçado, crie duas fichas de criatura branca 1/1 do tipo Soldado.

Os cavaleiros ficam com a glória. Os soldados cumprem seu dever.


Card Pros

Card Advantage: Sergeant-at-Arms offers a unique twist on card advantage by allowing you to create two additional 1/1 white Soldier creature tokens with its kicker cost. Deploying multiple creatures from a single card can give you a significant presence on the battlefield, edging you ahead of opponents in terms of sheer numbers and potential board control.

Resource Acceleration: While Sergeant-at-Arms doesn’t directly accelerate your mana resources, it can be seen as a form of resource acceleration in the sense that it effectively utilizes available mana to expand your army. By paying the kicker cost, you’re getting more utility out of the mana spent, deploying extra units to apply pressure or defend crucial positions.

Instant Speed: Although Sergeant-at-Arms doesn’t have instant speed itself, it synergizes well with cards that can be played at instant speed. Having a stable and expanded board presence thanks to the Sergeant’s tokens can allow you to hold mana and cards back, waiting for the opportune moment to utilize instant speed spells or abilities to disrupt your opponent’s strategy.


Card Cons

Discard Requirement: Players may find the kicker cost of Sergeant-at-Arms demanding because it necessitates discarding cards, which can be a setback when your hand is already depleted.

Specific Mana Cost: Requiring both white mana and generic mana, the card can be restrictive, especially in multicolored decks that might struggle with color fixing.

Comparatively High Mana Cost: The initial casting cost combined with the kicker for Sergeant-at-Arms is substantial. In scenarios where resources are tight, this cost may be too steep compared to other creatures that offer similar or better board presence for less investment.


Reasons to Include Sergeant-at-Arms in Your Collection

Versatility: Sergeant-at-Arms is a solid addition to decks that thrive on having numerous creatures on the board. This card can be played early as a decent body or later for its kicker cost to create soldier tokens, adapting to the game’s needs as it progresses.

Combo Potential: The additional soldier tokens it creates work well with strategies that capitalize on creatures entering the battlefield or with mechanics like convoke, where you can tap creatures to help cast spells. This can lead to explosive plays and turns where you summon even more formidable forces.

Meta-Relevance: Sergeant-at-Arms can hold its own in any meta that favors creature-based tactics. Token generation is always a valuable asset, helping to maintain board presence and applying pressure or serving as a defensive line against aggressive opponents.


How to beat

Sergeant-at-Arms enters the battlefield as a rather unassuming card, but with its kicker cost paid, it brings along two additional soldiers to the fray. The ability to amp up your board presence can’t be overstated in Magic: The Gathering, where numbers often equate to power. This creates a challenge for players facing it, as they must find a way to deal with not just a single creature, but three.

A successful strategy against Sergeant-at-Arms requires efficient removal spells. By utilizing spells that can clear multiple creatures at once, such as board wipes, you can counteract the potential advantage this card offers. Cards like Wrath of God or Supreme Verdict become invaluable, wiping the board clean regardless of how many warriors have joined the ranks. Similarly, spot removal spells that can target creatures with specific attributes can be handy in picking off the tokens before they become bolstered by other effects. It’s also effective to limit the amount of mana your opponent can access, thereby preventing the kicker cost from being paid altogether. In short, proactiveness and good removal are key in successfully holding back the strategic advances Sergeant-at-Arms is capable of.


Cartas similares a Sargento de Armas

The Sergeant-at-Arms is a versatile creature card that offers players strategic flexibility within their white decks. Its ability to create two 1/1 white Soldier creature tokens upon paying the additional kicker cost situates it in a unique spot when compared to other white creature cards. Notably, Precinct Captain is a similar card that generates 1/1 white Soldier creature tokens; however, it requires the Captain to deal combat damage to a player, whereas Sergeant-at-Arms’ token creation is guaranteed upon kicking.

Another card that echoes Sergeant-at-Arms’ token-making potential is Raise the Alarm. For two mana, Raise the Alarm instantly creates two 1/1 white Soldier creature tokens, making it a more mana-efficient choice compared to the Sergeant’s kicker cost. Yet, it doesn’t provide the additional body that Sergeant-at-Arms does. Lastly, Benalish Marshal can’t create tokens, but instead, significantly buffs your soldiers with a universal +1/+1. This makes it a solid follow-up play to strengthen the tokens that Sergeant-at-Arms might have produced.

When considering mana efficiency, instant token creation, and overall impact on the board, Sergeant-at-Arms fits nicely within the range of white token generators and is a credible addition to a token strategy deck.

Precinct Captain - Carta Magic versões
Raise the Alarm - Carta Magic versões
Benalish Marshal - Carta Magic versões
Precinct Captain - Carta Magic versões
Raise the Alarm - Carta Magic versões
Benalish Marshal - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Sargento de Armas MTG de um conjunto específico como Dominaria, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Sargento de Armas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Sargento de Armas has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida