Estepe de Sejiri Carta MTG
Expansões | Lançada em 2 expansõesVer todas |
Raridade | Comum |
Tipo | Terreno |
Principais conclusões
- Sejiri Steppe provides instant creature protection, adding a surprise defense element to your strategy.
- While helpful, the land enters play tapped and is white mana-restricted, presenting deployment timing issues.
- Despite constraints, its strategic value in protecting key creatures can make it a vital inclusion.
Texto da carta
Estepe de Sejiri entra no campo de batalha virado. Quando Estepe de Sejiri entra no campo de batalha, a criatura alvo que você controla ganha proteção contra a cor de sua escolha até o final do turno. {T}: Adicione {W} à sua reserva de mana.
Card Pros
Card Advantage: Sejiri Steppe doesn’t directly let you draw cards, but its ability to protect a key creature can save you from losing important card investments on the battlefield. By ensuring your creatures survive potential removals, you maintain the card advantage you have built up.
Resource Acceleration: While Sejiri Steppe doesn’t generate additional mana or treasure tokens, it provides value without costing a card slot in your hand. By coming into play tapped with its landfall feature, it accelerates your board state, offering immediate resource utility at no extra cost.
Instant Speed: Sejiri Steppe’s landfall ability can be triggered during any phase of yours or your opponent’s turn, offering an instant-speed protection. This element of surprise can be pivotal during combat or in response to targeted removal, bolstering your strategy with timely defense.
Card Cons
Discard Requirement: While Sejiri Steppe provides a beneficial landfall trigger, it doesn’t come without its drawbacks. Entering play tapped, it misses opportune timing and key plays, setting you back a turn in the fast-paced environment where timing can be everything.
Specific Mana Cost: Its ability to provide white mana is double-edged; it perfectly suits mono-white or two-color decks, but for multicolored or color-intensive decks, it could become more of a liability than an asset, potentially limiting its versatility across various deck archetypes.
Comparatively High Mana Cost: Although Sejiri Steppe itself doesn’t require mana to play, its place in a deck must be weighed against its non-mana advantages. In a format where land optimization is crucial, dedicating a slot to a land that may not advance your board as efficiently as others might not be the strategic choice, particularly when every land draw counts.
Reasons to Include Sejiri Steppe in Your Collection
Versatility: Sejiri Steppe offers a unique utility by providing protection from colors of your choice the moment it enters the battlefield. It can seamlessly integrate into any deck that can benefit from this type of color protection, particularly those looking to safeguard key creatures from removal.
Combo Potential: Due to its land type, Sejiri Steppe has the ability to combo with cards that allow you to play lands from your deck or cards that bounce lands back to your hand to be replayed, maximizing its protective ability.
Meta-Relevance: In a meta where spot removal plays a significant role, having Sejiri Steppe in your deck can ensure the survival of your most valuable creatures. It can be a game-changer when timed correctly and can make all the difference in maintaining board presence.
How to beat
Sejiri Steppe is a land card in Magic: The Gathering that may seem unassuming at first glance, but its ability to provide protection can swing the tide of battle. When Sejiri Steppe enters the battlefield, it gives protection from the color of your choice to a target creature until the end of the turn. This effect can save your creatures from spells or block unfavorable attacks.
To counteract Sejiri Steppe, it’s essential to anticipate its timing. Since the land comes into play tapped and its ability triggers only once – upon entering the battlefield – players should plan their removal or damage spells around it. An effective method is to hold instant-speed interaction until after the Steppe’s ability has resolved. This way, one can address the now unprotected creature on a subsequent turn. Alternatively, employing colorless sources of removal can bypass the protection Sejiri Steppe offers entirely, allowing you to remove the creature regardless of its temporary shield.
Strategically, understanding Sejiri Steppe’s role is crucial. It’s typically found in decks that look to maximize the protection of key creatures. By keeping its capabilities in mind and using your resources at the right moment, players can neutralize its potential impact and maintain control of the game board.
Cartas similares a Estepe de Sejiri
Sejiri Steppe is an intriguing land card from Magic: The Gathering that offers a unique ability upon entering the battlefield – it grants target creature protection from the color of your choice until end of turn. This effect is reminiscent of cards like Kabira Crossroads, which also provides a benefit when it lands on the field, though it gains life instead of providing protection.
Another card to consider is Teetering Peaks. Although it boosts a creature’s power for a turn rather than giving protection, the impact on the game’s state can be significant, especially in aggressive decks. Sejiri Steppe, though, allows players to potentially safeguard a key creature from removal or ensure it can attack or block optimally for a turn, which can be pivotal in close matches.
Lastly, Rogue’s Passage offers a somewhat related ability, allowing a creature to become unblockable for a turn. Unlike Sejiri Steppe which is a one-time use due to its landfall requirement, Rogue’s Passage can be used multiple times but at a higher activation cost. Therefore, Sejiri Steppe serves as a strategic piece for its one-time surprise factor and protection from color, which can be a game-changer.
Cartas semelhantes a Estepe de Sejiri por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Estepe de Sejiri MTG de um conjunto específico como Worldwake and Duel Decks: Knights vs. Dragons, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Estepe de Sejiri e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Expansões lançadas
A carta Estepe de Sejiri Magic the Gathering foi lançada em 2 expansões diferentes entre 2010-02-05 e 2011-04-01. Ilustrado por Anthony Francisco.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2010-02-05 | Worldwake | WWK | 142 | 2003 | Normal | Preta | Anthony Francisco | |
2 | 2011-04-01 | Duel Decks: Knights vs. Dragons | DDG | 36 | 2003 | Normal | Preta | Anthony Francisco |
Legalidades
Magic the Gathering formats where Estepe de Sejiri has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Paupercommander | Válida |
Modern | Válida |
Oathbreaker | Válida |
Pauper | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |