Capturar a Alma Carta MTG


Capturar a Alma - Guildpact
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoMágica Instantânea
Habilidades Haunt
Lançamento2006-02-03
Expansão símbolo
Expansão nomeGuildpact
Expansão códigoGPT
Número61
Frame2003
LayoutNormal
BorderPreta
Ilustrado porAleksi Briclot

Principais conclusões

  1. Seize the Soul excels in control and versatility, effectively altering the board state at instant speed.
  2. Its haunt mechanic and spirit token generation offer unique combo and strategic options in gameplay.
  3. The card’s specific mana and discard requirements may limit its use, demanding deck adaptation.

Texto da carta

Destrói a criatura alvo que não seja preta nem branca. Coloque em jogo uma ficha de criatura branca 1/1 do tipo Espírito com a habilidade de voar. Assombrar Quando a criatura que Capturar a Alma assombra for colocada num cemitério, destrua a criatura alvo que não seja preta nem branca. Coloque em jogo uma ficha de criatura branca 1/1 do tipo Espírito com a habilidade de voar.


Card Pros

Card Advantage: Seize the Soul offers a dual benefit by not only removing a creature from the game but also creating a 1/1 white Spirit creature token with flying. This gives players the ability to strengthen their board presence while disrupting their opponent’s.

Resource Acceleration: This card includes the Haunt mechanic. When the card or the creature it haunts is put into a graveyard, you can destroy target nonwhite, nonblack creature. This powerful effect can lead to strategic resource acceleration by effectively handling future threats and maintaining board control.

Instant Speed: The capability to cast Seize the Soul at instant speed gives players a distinct tactical edge. It allows them to wait until the most opportune moment – such as during an opponent’s turn or in response to an action – to utilize their mana efficiently and surprise opponents with unexpected plays.


Card Cons

Discard Requirement: Seize the Soul comes with an additional cost that requires players to discard a card. This can be a significant drawback, especially in scenarios where hand advantage is crucial and every card counts.

Specific Mana Cost: Summoning Seize the Soul necessitates a particular combination of mana, which includes black and white. This exacting requirement may restrict its inclusion to decks specifically tailored around these colors, potentially excluding it from a vast array of mono-colored or other multicolored strategies that cannot accommodate its mana needs.

Comparatively High Mana Cost: With a cost that is on the higher side for its abilities, Seize the Soul might not always be the most mana-efficient choice. In the realm of MTG where the pace of gameplay is crucial, other cards might provide similar or better effects without such a hefty mana investment, making them preferable in competitive settings.


Reasons to Include Seize the Soul in Your Collection

Versatility: Seize the Soul is a card that can seamlessly fit into various deck archetypes. Its capability to disrupt the opponent by exiling a creature and providing a Spirit token makes it an adaptable choice for both aggressive and control strategies.

Combo Potential: With the Spirit token it creates, Seize the Soul can easily synergize with decks that capitalize on token generation or sacrifice mechanics. This can set off powerful interactions or even enable game-winning combos in the right setup.

Meta-Relevance: Given the ever-shifting landscape of the MTG metagame, a versatile removal card like Seize the Soul remains relevant, particularly in formats where creatures are key. Its instant-speed interaction allows players to efficiently handle threats and maintain board presence, which is crucial against a variety of decks.


How to beat Seize the Soul

Seize the Soul is a unique addition to the arsenal of removal spells in Magic: The Gathering. Its distinct qualities lie in its split second and haunt mechanics. Unlike many removal spells, Seize the Soul doesn’t provide a simple point-and-shoot solution. It requires tactical awareness, as it can only target nonwhite, nonblack creatures, making creature color a key factor in its effectiveness.

Comparable spells include Path to Exile or Go for the Throat, which offer more straightforward creature removal without color restrictions. Path to Exile removes targets irrespective of color, giving your opponent a land but definitively handling the threat. Go for the Throat, while color-restricted, does not exclude as many targets as Seize the Soul and simplifies the board state without added complexities.

Overall, when confronted with Seize the Soul, consider diversifying your deck with multicolored creatures or those outside its color limitations. Leverage instant speed spells that can protect or regenerate your key creatures to stave off this enchanting threat. A strategic mix of creatures and responsive spells becomes essential in navigating around the challenges posed by Seize the Soul in your MTG matches.


Cartas similares a Capturar a Alma

Seize the Soul is an intriguing spell with removal and creature creation capabilities in Magic: The Gathering. It’s often likened to cards such as Afterlife, both featuring the ability to destroy a creature. Seize the Soul distinguishes itself through its “Haunt” mechanic, which allows for a repeat of its initial effect when the haunted creature dies, an attribute Afterlife lacks. Haunt provides a strategic advantage, offering potential disruption not once, but twice.

Reflecting on other analogous cards, we encounter Orzhov Euthanist, which also operates using the haunt mechanic. While Orzhov Euthanist requires a creature with power 2 or less for its sacrificial trigger, Seize the Soul exempts you from this limitation, enhancing its versatility in targeting creatures. In contrast to these haunted cards, Path to Exile also offers creature removal, but exchanges haunting for land ramp benefits to the opponent.

After evaluating their unique effects and gameplay implications, Seize the Soul stands out amongst its peers for its ability to influence the board state multiple times, making it a formidable inclusion for players seeking recurring control within their Magic: The Gathering decks.

Afterlife - Carta Magic versões
Orzhov Euthanist - Carta Magic versões
Path to Exile - Carta Magic versões
Afterlife - Carta Magic versões
Orzhov Euthanist - Carta Magic versões
Path to Exile - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Capturar a Alma MTG de um conjunto específico como Guildpact, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Capturar a Alma e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Capturar a Alma has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Capturar a Alma fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2006-02-01 A “nonwhite nonblack” creature is a creature that’s neither white nor black. It can be any other color or combination of colors, or it can be colorless.
2006-02-01 If you can’t choose a nonwhite nonblack creature to target when the haunted creature is put into a graveyard, or if the target becomes illegal, you don’t get a token.