Renounce the Guilds Carta MTG


Renounce the Guilds - Dragon's Maze
Custo de mana
Custo convertido de mana2
RaridadeRara
TipoInstant
Lançamento2013-05-03
Expansão símbolo
Expansão nomeDragon's Maze
Expansão códigoDGM
Número5
Frame2003
LayoutNormal
BorderPreta
Ilustrado porDaarken

Principais conclusões

  1. Adept at clearing the board of multicolored threats, Renounce the Guilds solidifies your board state advantage.
  2. Instant speed casting allows strategic interruptive plays, maintaining tempo while hindering opponents.
  3. Its selective nature can pose a risk to your own multicolored cards, demanding wise deck construction.

Texto da carta

Each player sacrifices a multicolored permanent.

"Scores will die in the name of peace. That is what you call compromise?" —Gideon Jura, to Aurelia


Card Pros

Card Advantage: Renounce the Guilds is an exceptional tool for stripping opponents of key multicolored permanents, often leaving you with a more advantageous board state. By selectively removing these high-impact cards, you can tilt the match in your favor without losing card equilibrium.

Resource Acceleration: This spell doesn’t directly accelerate resources, but its cost-effective nature means you can disrupt opponents’ plans while still developing your own board or holding mana for further interaction.

Instant Speed: The flexibility of casting Renounce the Guilds at instant speed allows for strategic plays during your opponent’s turn. You can navigate through complex battles with the element of surprise, or simply wait for the most opportune moment to cripple the opponent’s strategy without sacrificing your own turn’s actions.


Card Cons

Discard Requirement: While Renounce the Guilds does not require you to discard cards, it may still force you to make tough decisions regarding which multicolored permanent to sacrifice. If your strategy depends on a specific multicolored card on the field, this can become a significant setback.

Specific Mana Cost: Renounce the Guilds has a mana cost that includes one white mana. This requirement can restrict the card’s inclusion to white or multicolor decks that can produce white mana, potentially limiting its versatility across various deck archetypes.

Comparatively High Mana Cost: With a casting cost of one white and two generic mana, Renounce the Guilds may compete with other three-mana spells that provide immediate board impact or card advantage. This compromises its efficiency in fast-paced matches where tempo is crucial.


Reasons to Include in Your Collection

Versatility: Renounce the Guilds offers a unique solution to one of the most challenging aspects of the game: dealing with multicolored permanents. Its ability to target any player makes it an excellent tool for disrupting your opponent’s strategy, while the one-sided effect can work seamlessly in mono-colored or less multicolor-intensive decks.

Combo Potential: This card also has combo potential in formats where specific cards create a disadvantage when they’re on your side of the battlefield. It can act as a safety valve to sacrifice your own permanents for a beneficial outcome, setting up powerful plays or disrupting opponent combos that rely heavily on multicolored creatures or enchantments.

Meta-Relevance: In a meta where multicolored spells and creatures feature prominently, Renounce the Guilds can be a game-changer. Its low cost allows it to slide in as a sideboard option in many decks, ensuring that you have an answer to popular multicolored threats that dominate the playing field.


How to Beat Renounce the Guilds

Renounce the Guilds is a unique spell in Magic: The Gathering with the power to force each player to sacrifice a multicolored permanent. It can be a game changer in matches where players heavily rely on multicolored cards for strategy. To effectively play against this card, savvy players will need a blend of mono-colored permanents or cards that can grant protection or indestructibility to key pieces on the battlefield.

Consider weaving in sacrificial tokens or expendable creatures into your deck composition as a buffer against Renounce the Guilds. This tactic can mitigate the impact, allowing you to preserve your more valuable multicolored cards for future rounds. In addition, spells that counter noncreature spells are a direct answer, neutralizing Renounce the Guilds before it can disrupt your board state. Resourceful play and clever deckbuilding are your best allies in circumventing the potential setbacks posed by this challenging card.

Strategically playing around Renounce the Guilds matters not only for protecting your multicolored assets but for maintaining the overarching integrity of your deck’s synergy and flow. Careful planning and the right mix of cards can leave your opponents’ plans to utilize Renounce the Guilds in ruins.


Cartas similares a Renounce the Guilds

Renounce the Guilds stands out in the realm of Magic: The Gathering as a unique tool for the control archetype. This one-of-a-kind instant allows you to enforce balance by compelling each player to sacrifice a multicolored permanent. Comparing this effect to other cards, you might consider Austere Command, a flexible sweeper that can also target multiple card types. Yet, Renounce the Guilds offers a lower mana cost alternative focusing solely on multicolored entities.

Tragic Arrogance is another card that facilitates selective purges on the battlefield, but it’s more expansive in scope and mana cost than Renounce the Guilds. The specificity of targeting only multicolored permanents ensures that Renounce the Guilds can be a strategic sideboard card in multicolored-heavy metagames. Meanwhile, Merciless Eviction provides complete extinction of specific card types, but its higher mana cost and sorcery speed give Renounce the Guilds an edge in terms of flexibility and surprise.

Ultimately, the dynamic nature of Renounce the Guilds, combined with its low cost and impactful effect at instant speed, positions it as a strategic card in MTG games, particularly useful in formats where multicolored cards are prevalent.

Austere Command - Carta Magic versões
Tragic Arrogance - Carta Magic versões
Merciless Eviction - Carta Magic versões
Austere Command - Carta Magic versões
Tragic Arrogance - Carta Magic versões
Merciless Eviction - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Renounce the Guilds MTG de um conjunto específico como Dragon's Maze, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Renounce the Guilds e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Renounce the Guilds has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Renounce the Guilds fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-04-15 Renounce the Guilds doesn’t target any player and may be cast even if a player doesn’t control a multicolored permanent.
2013-04-15 The active player (the player whose turn it is) chooses which multicolored permanent will be sacrificed, then each other player in turn order does the same. Then all chosen permanents are sacrificed at the same time.