Destruidor de Reinos Carta MTG


Destruidor de Reinos - Shards of Alara
Custo de mana
Custo convertido de mana6
RaridadeRara
TipoCriatura — Besta
Lançamento2008-10-03
Expansão símbolo
Expansão nomeShards of Alara
Expansão códigoALA
Ataque 4
Defesa 2
Número187
Frame2003
LayoutNormal
BorderPreta
Ilustrado porHideaki Takamura

Principais conclusões

  1. Strategize land removal with Realm Razer to swing tempo in your favor and disrupt opponents.
  2. Combine Realm Razer with landfall and recursion for powerful, resource-ramping plays.
  3. Countering Realm Razer’s impact requires quick removals, counterspells, and mana management.

Texto da carta

Quando Destruidor de Reinos entrar em jogo, remova todos os terrenos do jogo. Quando Destruidor de Reinos deixar o jogo, devolva os cards removidos ao jogo virados sob o controle de seus donos.

O behemoth rugiu, e os impérios e tiranos foram aniquilados do mundo.


Card Pros

Card Advantage: With Realm Razer, you gain a tactical advantage by temporarily removing all lands from the game, which can lead to a significant tempo swing in your favor.

Resource Acceleration: Realm Razer, when combined with landfall abilities or recursion strategies, can create powerful plays as it sets the stage for multiple land drops in a single turn, ramping up your resource acceleration significantly.

Instant Speed: Although Realm Razer itself is not an instant, its impact on the board is akin to that of instant speed disruption, denying opponents crucial mana at crucial moments, which could otherwise be used for reactive spells or game-changing abilities.


Card Cons

Discard Requirement: While Realm Razer doesn’t ask you to discard cards as an additional cost, it does necessitate a strategic setup on your board to capitalize on its battlefield-clearing effect without leaving you at a disadvantage.

Specific Mana Cost: Realm Razer comes with a tri-color mana cost, which can be challenging to meet in a timely manner, especially in decks not dedicated to mana fixing.

Comparatively High Mana Cost: Six mana for a 4/2 creature might seem steep, considering that the initial impact of its effect is temporary and can be negated if Realm Razer leaves the battlefield too quickly.


Reasons to Include Realm Razer in Your Collection

Versatility: Realm Razer offers a unique effect that can be incorporated into numerous deck archetypes. By removing all lands from the game when it enters the battlefield, it can reset the stage for both aggressive and control strategies, adapting to various gameplay approaches.

Combo Potential: This card pairs well with effects that allow you to flicker or bounce creatures to and from the battlefield. By repeatedly triggering Realm Razer’s ability, you can perpetually disrupt your opponents’ mana bases, making it a key piece in potent combinations that can lock opponents out of a game.

Meta-Relevance: In environments where ramp strategies are prevalent, Realm Razer can serve as a valuable tool. It effectively counters decks that heavily rely on an abundance of lands, making it a strategic inclusion that can greatly shift the tide of a match in your favor.


How to beat

Realm Razer is a powerhouse in MTG, capable of resetting the board’s land resources when it comes into play. To effectively counter this card, a nimble strategy is crucial. Primarily, instant removal spells like Path to Exile or Doom Blade can eliminate it before its effect triggers on an empty stack. Having counter magic like Negate or Essence Scatter is also effective to prevent Realm Razer from hitting the board in the first place.

Moreover, planning ahead to leave mana available for instant-speed responses when your opponent has enough mana to cast Realm Razer is wise. Lastly, instant-speed land-fetching effects or cards like Crop Rotation can mitigate the impact by securing a land before it resolves. Overall, quick reactions, strategic mana management, and keeping removal or counter spells in hand are your best weapons against the land-clearing beast that is Realm Razer.


BurnMana Recommendations

Understanding the nuances of cards like Realm Razer elevates MTG gameplay, merging strategy with the thrill of disruption. Realm Razer redefines board states, offering a unique combatant against ramp-heavy decks and synergizing with landfall triggers. If you’re looking to sharpen your deck-building skills or are curious to exploit this card’s dynamic abilities, we’re here to guide your exploration. Integrating Realm Razer with recursion strategies or leveraging its land removal could be your key to surprising victories. Dive deeper, enrich your collection, and navigate the strategic complexities of MTG with us. Discover Realm Razer’s full potential in our extended insights.


Cartas similares a Destruidor de Reinos

Realm Razer presents itself as a unique creature in Magic: The Gathering, creating a massive impact on the battlefield similar to that of land destruction spells and effects. Like the card Obliterate, Realm Razer has the potential to drastically change the game’s state, yet it doesn’t entirely mirror Obliterate’s irrevocable destruction. Realm Razer offers a temporary solution, removing lands only while it remains on the field, whereas Obliterate wipes the slate clean, destroying all artifacts, creatures, and lands without the possibility of recovery.

Analogous to Terastodon, Realm Razer can also serve as a means to disrupt opponents’ mana bases, but Terastodon provides more flexibility, allowing you to target specific noncreature permanents. Unlike Realm Razer, which exiles all lands when it enters the battlefield and returns them when it leaves, Terastodon’s effect is permanent, destroying up to three target permanents and potentially leaving behind 3/3 green Elephant creature tokens as compensation.

Overall, Realm Razer’s conditional land exile can be a strategic element in MTG, compared to the more absolute and indiscriminate effects of cards like Obliterate and Terastodon. While each card offers a different approach to dealing with opponents’ resources, Realm Razer’s reversible land banishment can fit into a variety of deck strategies focused on temporary control and disruption.

Obliterate - Carta Magic versões
Terastodon - Carta Magic versões
Obliterate - Carta Magic versões
Terastodon - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Destruidor de Reinos MTG de um conjunto específico como Shards of Alara, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Destruidor de Reinos e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Destruidor de Reinos has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Destruidor de Reinos fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 If Realm Razer leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile all lands forever.