Destino Radiante Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoEncantamento
Habilidades Ascend

Texto da carta Destino Radiante

Ascender (Se você controla dez ou mais permanentes, você recebe a bênção da cidade pelo restante do jogo.) Conforme Destino Radiante entra no campo de batalha, escolha um tipo de criatura. As criaturas que você controla do tipo escolhido recebem +1/+1. Enquanto você tiver a bênção da cidade, elas também terão vigilância.

Expansões lançadas

A carta Destino Radiante Magic the Gathering foi lançada em 2 expansões diferentes entre 2018-01-19 e 2023-11-17. Ilustrado por Emrah Elmasli.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12018-01-19Rivals of IxalanRIX 182015NormalPretaEmrah Elmasli
22023-11-17The Lost Caverns of Ixalan CommanderLCC 1352015NormalPretaEmrah Elmasli

Legalidades

Magic the Gathering formats where Destino Radiante has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Destino Radiante fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-01-19 A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19 Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19 Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
2018-01-19 If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19 If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19 If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19 Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19 Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
2018-01-19 To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
Vigilance card art

Guia da habilidade Vigilância

No universo estratégico de Magic: The Gathering (MTG), a habilidade de vigilância se destaca como uma ferramenta poderosa para os jogadores. Esta poderosa palavra-chave permite que as criaturas ataquem sem tocar, mantendo-as prontas e alertas para se defenderem contra ameaças futuras. Representa um equilíbrio perfeito entre agressão e defesa, oferecendo uma abordagem dinâmica à jogabilidade. Vamos nos aprofundar em como a vigilância molda o campo de batalha.