Promise of Aclazotz // Foul Rebirth Carta MTG
Expansões | Lançada em 2 expansõesVer todas |
Custo de mana | |
Custo convertido de mana | 2 |
Raridade | Rara |
Tipo | Sorcery — Adventure |
Texto da carta
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Card Pros
Card Advantage: The transformative nature of Promise of Aclazotz into Foul Rebirth allows players to maximize their strategic potential. It not only enables returning a creature card from the graveyard to the battlefield but also holds the potential to create card advantage by featuring an additional creature in play without drawing from the deck.
Resource Acceleration: Foul Rebirth’s ability to bring a creature onto the battlefield can be seen as a form of resource acceleration. It bypasses the traditional mana cost associated with casting creatures, effectively giving you more power on the board faster than usual and saving mana for other pivotal plays.
Instant Speed: The ability to activate Foul Rebirth at instant speed provides a tactical edge. It allows players to surprise opponents by reviving a creature during their turn, potentially disrupting their strategy, or to simply utilize mana more efficiently by waiting to see if there’s a more pressing use for it during an opponent’s end phase.
Card Cons
Discard Requirement: Promise of Aclazotz // Foul Rebirth requires the player to discard another card to harness its power. This trade-off can be particularly tricky if you’re already struggling to maintain a satisfactory hand size during the game.
Specific Mana Cost: Casting Promise of Aclazotz // Foul Rebirth demands a precise combination of mana, including black mana. This requirement can restrict deck building and make it less flexible, as it necessitates a commitment to swamp lands or sources that can generate black mana.
Comparatively High Mana Cost: With a cost that might be considered steep for the effects it provides, Promise of Aclazotz // Foul Rebirth can be a heavy investment in the early game. Players may find the mana requirement burdensome when compared to other options that can bring creatures back from the graveyard or control the board for a lower mana cost.
Reasons to Include in Your Collection
Versatility: Promise of Aclazotz // Foul Rebirth offers distinct advantages whether cast for its front face or activated for its transformed ability. As a land, it can slot into any deck, providing mana while waiting for the right moment to unleash its potential.
Combo Potential: The ability to transition from a mana source to a creature can synergize with strategies revolving around graveyard play, reanimation, or landfall triggers. Its transformation into a powerful creature makes it a natural fit for decks aiming to leverage such interactions.
Meta-Relevance: With the current MTG landscape often revolving around graveyard manipulation and value generation, this card’s transformative nature makes it a solid pick in a variety of situations, adapting as the meta evolves or as particular matchups dictate.
How to beat
The Promise of Aclazotz // Foul Rebirth card presents a unique challenge on the battlefield. As a transforming card, it offers a distinct advantage by not only reanimating a creature from the graveyard but also potentially upgrading into a powerful bat god. When facing this card, consider using graveyard hate cards, such as Rest in Peace or Scavenging Ooze, to remove potential targets before your opponent can utilize their effect.
Another strategy is to apply pressure early in the game. By maintaining board control and keeping your opponent’s graveyard empty, you decrease the value they receive from Foul Rebirth. Counter spells can also be crucial. Make sure to save them for key moments when your opponent is ready to unleash the card’s full potential. In essence, disrupting your opponent’s set up and staying one step ahead will significantly lower the impact of Promise of Aclazotz // Foul Rebirth on the game.
Ultimately, while the card indeed holds the promise of tipping the scales in favor of the wielder, a well-prepared strategy can nullify its threatening presence. By understanding the mechanics and timing your responses accordingly, you can keep this card from dominating the play area.
Onde comprar
Se você deseja comprar um cartão Promise of Aclazotz // Foul Rebirth MTG de um conjunto específico como The Lost Caverns of Ixalan Commander and The Lost Caverns of Ixalan Commander, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Promise of Aclazotz // Foul Rebirth e outras cartas MTG:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Expansões
A carta Promise of Aclazotz // Foul Rebirth Magic the Gathering foi lançada em 1 expansões diferentes entre 2023-11-17 e 2023-11-17. Ilustrado por Lixin Yin.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2023-11-17 | The Lost Caverns of Ixalan Commander | LCC | 84 | 2015 | Aventura | Preta | Lixin Yin | |
2 | 2023-11-17 | The Lost Caverns of Ixalan Commander | LCC | 52 | 2015 | Aventura | Preta | Lixin Yin |
Legalidades
Magic the Gathering formats where Promise of Aclazotz // Foul Rebirth has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Promise of Aclazotz // Foul Rebirth fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2023-11-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Promise of Aclazotz is a black enchantment card whose mana value is 2. While there, it can't be the target of a spell or ability that targets only instant or sorcery cards. |
2023-11-10 | An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure. |
2023-11-10 | Any "as -his creature] enters the battlefield" or " -his creature] enters the battlefield with" abilities of the new token will work. |
2023-11-10 | Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
2023-11-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later. |
2023-11-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell. |
2023-11-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent. |
2023-11-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
2023-11-10 | If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure. |
2023-11-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure. |
2023-11-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Promise of Aclazotz is on top of your library, you can cast Foul Rebirth, but not Promise of Aclazotz. |
2023-11-10 | If you control no creature tokens when you populate, nothing will happen. |
2023-11-10 | The new creature token copies the characteristics of the original token as stated by the effect that created the original token. |
2023-11-10 | The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on. |
2023-11-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
2023-11-10 | You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty. |