Armadura Petrificada Carta MTG


Armadura Petrificada - Future Sight
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoEncantamento — Aura
Habilidades Enchant,Suspend
Lançamento2007-05-04
Expansão símbolo
Expansão nomeFuture Sight
Expansão códigoFUT
Número133
Frame2003
LayoutNormal
BorderPreta
Ilustrado porZoltan Boros & Gabor Szikszai

Principais conclusões

  1. Grants card advantage and potential for resource acceleration through graveyard artifact strategies.
  2. Equips at instant speed for surprise combat advantages and responses to threats.
  3. Dual color commitment and discard requirement may limit deck inclusion options.

Texto da carta

Encantar Criatura A criatura encantada recebe +2/+2. Suspender 2—{G} (Em vez de jogar este card da sua mão, você pode pagar {G} e removê-lo do jogo com dois marcadores temporais sobre ele. No início de sua manutenção, remova um marcador temporal. Quando o último for removido, jogue-o sem pagar seu custo de mana.)


Card Pros

Card Advantage: Petrified Plating provides dual benefits as it can enhance a creature and can potentially return to your hand from the graveyard. This recycling ability can translate into consistent card advantage over the course of a game.

Resource Acceleration: While Petrified Plating itself may not directly accelerate resources, its synergy with artifact and graveyard strategies can lead to indirect acceleration. For instance, cards that benefit from artifact presence or casting could gain an edge from Petrified Plating’s recurring nature.

Instant Speed: The flexibility of Petrified Plating is noteworthy; it can be attached at instant speed, allowing players to wait for the most opportune moment. This can be especially advantageous during combat or in response to removal, catching an opponent off-guard and potentially swinging the game in your favor.


Card Cons

Discard Requirement: Accessing the full potential of Petrified Plating involves discarding another card, which could be a drawback when your hand is already stretched thin.

Specific Mana Cost: Petrified Plating’s mana cost requires a commitment to both colorless and black mana, making it less flexible for decks not heavily invested in those colors.

Comparatively High Mana Cost: With an initial casting cost plus the activation cost for its ability, Petrified Plating demands a substantial mana investment that may compete with other pivotal plays in its mana range.


Reasons to Include in Your Collection

Versatility: Petrified Plating is a flexible card that can be slotted into various deck archetypes, particularly those that require sturdy equipment to boost creature abilities or combat strength.

Combo Potential: This equipment card opens up synergistic play options, as it can be used alongside creatures that have tap abilities or those that benefit from being indestructible, enhancing both offensive and defensive strategies.

Meta-Relevance: With a shifting MTG landscape that sometimes prioritizes resilience, Petrified Plating can be particularly advantageous. It’s effective in formats where keeping key creatures on the board against removal-heavy decks is crucial for maintaining presence and pressure.


How to beat

Petrified Plating is a unique piece in the vast arsenal of equipment cards within the MTG universe. It stands out by offering creatures a notable endurance boost. It grants an equipped creature the ability to withstand an extra hit points punch along with a moderate power increase. These enhancements can turn even the most unassuming creatures into formidable threats on the battlefield.

To effectively dismantle the advantage Petrified Plating provides, targeted removal spells such as Disenchant or Abrade are essential in your deck. These spells let you efficiently get rid of the Plating, reducing the opponent’s creature back to its base power level. Another strategy involves using counter spells to prevent the equipment from hitting the board in the first place. Negate, a blue spell that counters noncreature spells, is sharply suited to this task. Similarly, countering the creature before it’s equipped can cripple an opponent’s game plan. If the Plating is already in play, combat tricks, bounce spells, or cards that strip abilities from enhanced creatures can shift the tide in your favor.

In summary, maintaining a balanced mix of disruption, removal, and counters is key to overcoming the challenge posed by Petrified Plating in an MTG match. This is your clearest path to ensuring the Plating doesn’t tip the scales against you.


Cartas similares a Armadura Petrificada

Petrified Plating is a unique artifact in the realm of Magic: The Gathering, providing a blend of durability and adaptability. It can be likened to Darksteel Plate, as both offer indestructible properties to creatures. However, Petrified Plating allows for greater flexibility, as it can transfer its effect from one creature to another. This contrasts with the static protection Darksteel Plate provides to just a single creature.

Another comparable card is Swiftfoot Boots, offering both hexproof and haste. Despite the immediate speed advantage, Petrified Plating stands out with its focus on resilience over speed. There’s also Whispersilk Cloak, which not only makes a creature unblockable but also grants shroud. While this can protect a creature from targeted spells, it limits your ability to further equip them, a drawback you don’t face with Petrified Plating.

In evaluating Petrified Plating against its peers, it’s apparent that its ability to move between creatures gives players a dynamic defense strategy. This characteristic is particularly valuable in longer games where maintaining key creatures becomes crucial. Thus, amongst artifact equipment in Magic: The Gathering, Petrified Plating carves a niche for safeguarding your battlefield assets again and again.

Darksteel Plate - Carta Magic versões
Swiftfoot Boots - Carta Magic versões
Whispersilk Cloak - Carta Magic versões
Darksteel Plate - Carta Magic versões
Swiftfoot Boots - Carta Magic versões
Whispersilk Cloak - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Armadura Petrificada MTG de um conjunto específico como Future Sight, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Armadura Petrificada e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Armadura Petrificada has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Armadura Petrificada fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18 If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.