Terra Viva Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeIncomum
Tipo
Habilidades Enchant

Principais conclusões

  1. Living Terrain elevates strategy, pairing land utility with creature-based offense and defense capabilities.
  2. Resourcefulness incarnate, it offers dual benefits without sacrificing land count, improving mana base and battlefield presence.
  3. This card’s instant speed activation provides players with the element of surprise, keeping opponents wary.

Texto da carta

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.


Card Pros

Card Advantage: Living Terrain provides an added edge by enabling you to alter the battlefield with a land that’s also a creature, effectively giving you more options and presence on the board without losing a card in hand. It’s a seamless way to maintain pressure while still keeping your hand resourced for future turns.

Resource Acceleration: This dynamic card turns a basic land into a potent creature that can attack and defend, all while still providing mana. This dual function allows for robust resource acceleration, as it doesn’t take away from your land count, empowering your mana base and your offensive capabilities simultaneously.

Instant Speed: The ability to activate Living Terrain at instant speed is a game-changer, offering the tactical advantage of surprise. You can transform a land into a creature in response to combat or at the end of your opponent’s turn, maintaining the element of surprise and forcing opponents to play around an ever-present threat.


Card Cons

Discard Requirement: Living Terrain requires dropping a card from your hand into the graveyard to unlock its full potential. This means under the pressure of a tight game, you might find your hand size dwindling just to get this card onto the battlefield, which can backfire if you’re in need of options.

Specific Mana Cost: This card’s reliance on a specific blend of mana can be a stumbling block, especially if your land draw is out of sync. With a demand for both green and other colors, it necessitates a well-tuned mana base to be played effectively, potentially limiting the decks it can thrive in.

Comparatively High Mana Cost: With a higher mana requirement compared to other enchantments or creatures that might provide a better board presence or more immediate impact, playing Living Terrain comes at the cost of possibly forgoing a more efficient play. This makes it a card that demands strategic planning and timing to truly maximize its value.


Reasons to Include Living Terrain in Your Collection

Versatility: Living Terrain allows for a quick pivot from defense to offense, fortifying board presence. This card transforms lands not just into blockers but into significant threats, making it a dynamic choice for countless deck archetypes.

Combo Potential: In decks that manipulate +1/+1 counters or landfall triggers, Living Terrain can become even more formidable. This card seamlessly integrates with strategies that revitalize lands or benefit from animated lands.

Meta-Relevance: With the fluctuating meta often favoring creature-heavy decks, Living Terrain can be a surprise element that enhances your board state while catching opponents off guard. It’s ideal for formats where lands matter and the battlefield is constantly evolving.


How to beat

Confronting a Living Terrain on the battlefield poses unique challenges due to its ability to turn lands into formidable creatures. It’s a distinctive strategy within the landscape of Magic: The Gathering, likened to cards which animate lands such as Awaken the Ancient or Nissa, Who Shakes the World, each with their own methods of creating threats from the very mana sources used to cast spells.

Navigating against a Living Terrain involves keeping land destruction or board control spells at the ready. Spells like Ghost Quarter or Field of Ruin can target the animated lands directly, undermining the opponent’s strategy. If destruction is not an option, enchantment removal becomes essential—cards like Disenchant or Naturalize allow players to efficiently remove the enchantment causing the animation, rendering the previously ominous lands harmless once more.

Adept players will balance the threat assessment of their opponents’ creatures and the animated lands to prioritize targets effectively. Since Living Terrain temporarily elevates a land to creature status, leveraging timing and instant speed interaction can be the key to dismantling this strategy. Each decision counts to outmaneuver the challenges posed by this card, ensuring a player’s victory in the unfolding duel.


Cartas similares a Terra Viva

Living Terrain adds a unique twist to the roster of creature enchantment cards within Magic: The Gathering. It is reminiscent of cards like Earth Surge, which grants a significant power and toughness boost to land creatures. However, Earth Surge lacks the ability to actually turn lands into creatures. This is where Living Terrain shows its strength by turning a land into a 5/6 elemental creature with reach, potentially providing a surprise blocker or an unexpected attacker.

Comparatively, there is the card Awakener Druid, which also animates lands, bringing them to life as a 4/5 green Treefolk creatures. While Awakener Druid is effective for this transformation, Living Terrain offers the additional bonus of reach, giving players a tactical edge, especially against flying creatures. Additionally, Sylvan Awakening is another card to consider. It turns all lands you control into 2/2 creatures with reach, indestructible, and haste until end of turn, offering a different approach for land animation by affecting multiple lands temporarily versus a single permanent creature.

In evaluating these options, Living Terrain holds a valuable niche for players who enjoy building strategies around land creatures, providing a durable and well-statted defender or attacker, coupled with the utility of reach, setting it apart from its counterparts.

Earth Surge - Carta Magic versões
Awakener Druid - Carta Magic versões
Sylvan Awakening - Carta Magic versões
Earth Surge - Carta Magic versões
Awakener Druid - Carta Magic versões
Sylvan Awakening - Carta Magic versões

Cartas semelhantes a Terra Viva por cor, tipo e custo de mana

Living Lands - Carta Magic versões
Titania's Song - Carta Magic versões
Arboria - Carta Magic versões
Cyclone - Carta Magic versões
Splintering Wind - Carta Magic versões
Barbed Foliage - Carta Magic versões
Preferred Selection - Carta Magic versões
Aluren - Carta Magic versões
Sporogenesis - Carta Magic versões
Defense of the Heart - Carta Magic versões
Vernal Equinox - Carta Magic versões
Overlaid Terrain - Carta Magic versões
Rowen - Carta Magic versões
Epic Struggle - Carta Magic versões
Court of Bounty - Carta Magic versões
Eidolon of Blossoms - Carta Magic versões
Greater Good - Carta Magic versões
Arasta of the Endless Web - Carta Magic versões
Upwelling - Carta Magic versões
Primitive Etchings - Carta Magic versões
Living Lands - Carta Magic versões
Titania's Song - Carta Magic versões
Arboria - Carta Magic versões
Cyclone - Carta Magic versões
Splintering Wind - Carta Magic versões
Barbed Foliage - Carta Magic versões
Preferred Selection - Carta Magic versões
Aluren - Carta Magic versões
Sporogenesis - Carta Magic versões
Defense of the Heart - Carta Magic versões
Vernal Equinox - Carta Magic versões
Overlaid Terrain - Carta Magic versões
Rowen - Carta Magic versões
Epic Struggle - Carta Magic versões
Court of Bounty - Carta Magic versões
Eidolon of Blossoms - Carta Magic versões
Greater Good - Carta Magic versões
Arasta of the Endless Web - Carta Magic versões
Upwelling - Carta Magic versões
Primitive Etchings - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Terra Viva MTG de um conjunto específico como Prophecy and Eighth Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Terra Viva e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Terra Viva Magic the Gathering foi lançada em 2 expansões diferentes entre 2000-06-05 e 2003-07-28. Ilustrado por Andrew Goldhawk.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12000-06-05ProphecyPCY 1171997NormalPretaAndrew Goldhawk
22003-07-28Eighth Edition8ED 2602003NormalBrancaAndrew Goldhawk
32003-07-28Eighth Edition8ED 260★2003NormalPretaAndrew Goldhawk

Legalidades

Magic the Gathering formats where Terra Viva has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Terra Viva fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 It does give the land a color and creature type, which is unlike most other ways to animate a land.
2004-10-04 This can be placed on any land, not just Forests.
2008-08-01 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.