Mestre de Forja de Kessig // Lobisomem Flamicárdio Carta MTG


Mestre de Forja de Kessig // Lobisomem Flamicárdio - Shadows over Innistrad
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura — Humano Xamã Lobisomem
Habilidades Transform
Lançamento2016-04-08
Expansão símbolo
Expansão nomeShadows over Innistrad
Expansão códigoSOI
Ataque 2
Defesa 1
Número169
Frame2015
LayoutTransformar
BorderPreta
Ilustrado porWinona Nelson

Texto da carta Mestre de Forja de Kessig // Lobisomem Flamicárdio

Toda vez que Mestre de Forja de Kessig bloqueia ou se torna bloqueado por uma criatura, Mestre de Forja de Kessig causa 1 ponto de dano àquela criatura. No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Mestre de Forja de Kessig.

Legalidades

Magic the Gathering formats where Mestre de Forja de Kessig // Lobisomem Flamicárdio has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Mestre de Forja de Kessig // Lobisomem Flamicárdio fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2016-04-08 Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked.
2016-04-08 Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked.
2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
2016-04-08 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).