Resfriamento Involuntário Carta MTG


Involuntary Cooldown provides strategic control by stalling opponent’s creatures at instant speed. Requires discarding a card, potentially depleting hand resources and strategic options. Offers versatility and combo potential, useful against creature-based strategies.
Resfriamento Involuntário - The Brothers' War
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoFeitiço
Lançamento2022-11-18
Expansão símbolo
Expansão nomeThe Brothers' War
Expansão códigoBRO
Número53
Frame2015
LayoutNormal
BorderPreta
Ilustrado porEelis Kyttanen

Texto da carta

Vire até dois artefatos e/ou criaturas alvo. Coloque dois marcadores de atordoamento em cada uma daquelas permanentes. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)

"De volta para as torres de marfim! Isso não vai aguentar muito tempo!" — Vayor, criomante da Terceira Via


Cartas similares a Resfriamento Involuntário

Involuntary Cooldown is a noteworthy entrant in the realm of control spells in MTG. It evokes comparisons to other delay tactics like Frost Breath, which also focuses on neutralizing multiple creatures, though without the same card draw capability. Both cards efficiently stall the opponent’s creatures to gain strategic advantage, but Involuntary Cooldown edges ahead with its additional card drawing mechanism.

Akin to Involuntary Cooldown, Sleep is a card that taps opposing creatures and denies them from untapping during the next untap step. However, Sleep affects all creatures your opponents control, while Involuntary Cooldown targets two, adding the perk of drawing a card. This subtle yet powerful inclusion of card draw potentially gives you a lead in resources over your opponent.

Moreover, assessing the utility against other similar cards, Involuntary Cooldown offers a unique blend of control and card advantage, which can be pivotal for maintaining tempo and pulling ahead in the game. Despite the saturating field of creature control spells in MTG, Involuntary Cooldown carves out its niche with an effective combination of disruption and deck cycling capabilities.

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Card Pros

Card Advantage: Involuntary Cooldown ushers in a strategic upper hand by temporarily sidelining an opponent’s key creatures. This disruption can cause your opponent to lose momentum, effectively giving you a form of card advantage as they potentially miss crucial plays.

Resource Acceleration: While Involuntary Cooldown itself doesn’t produce resources directly, it stalls the opponent’s resources, particularly mana dorks or creatures with abilities that ramp. This can give you time to build your board and leverage any mana accelerants you have, putting the resource game in your favor.

Instant Speed: The ability to cast Involuntary Cooldown at instant speed offers incredible flexibility. You can respond to your opponent’s actions during their turn or end phase, which can catch them off-guard and disrupt their strategy. This timing keeps you in control allowing for a more reactive and adaptative playstyle.


Card Cons

Discard Requirement: Involuntary Cooldown comes with a discard condition that can often be a double-edged sword. Players must part with another card from their hand, which may deplete their options and strategic diversity, especially if their hand size is already running low.

Specific Mana Cost: This card necessitates blue mana, thus requiring a commitment to that color within your deck. This can restrict deck-building options and may not fit into all strategies, particularly those not focused on blue or multicolor synergies.

Comparatively High Mana Cost: Costing a total of three mana, including one that must be blue, makes Involuntary Cooldown a significant investment in the early game. Some players might find this mana cost steep when compared to other control or tempo spells in the same slot that can offer instant impact or don’t require additional costs such as discarding.


Reasons to Include Involuntary Cooldown in Your Collection

Versatility: Involuntary Cooldown can adapt to various deck strategies, slowing down opponents regardless of the archetypes they play. It can cool down aggressive decks or delay key pieces your opponent needs, making it a flexible sideboard card in many match-ups.

Combo Potential: The card shines in decks that capitalize on keeping opponents’ creatures from untapping. It aligns with cards that profit from tap and untap mechanics, feeding into potential lockout combos which hinder your opponents’ plans while you build your board presence.

Meta-Relevance: Given that creature-based strategies are perennially popular, Involuntary Cooldown offers targeted interference. This non-destructive approach to control can be pivotal in a meta where evasion, resilience, and creature abilities dominate, allowing you to keep the tempo in your favor.


How to Beat Involuntary Cooldown

Involuntary Cooldown can be a tricky card to navigate in the realm of Magic: The Gathering. As a disruptive tool, it forces a creature to not untap during its controller’s next untap step, impairing their board presence and tempo significantly. Fortunately, there are several strategies to mitigate its impact on your game.

One effective approach is to include cards that can untap your creatures, circumventing Involuntary Cooldown’s restrictive effect. Abilities like “vigilance” also prove invaluable, as creatures with vigilance do not need to tap to attack, therefore nullifying the potential setback from the Cooldown. Additionally, cards with flash can also help maintain your board state by providing the ability to play creatures at the end of your opponent’s turn, ensuring a fresh untapped creature on your side when your turn commences.

It’s also beneficial to diversify your threat base across creatures, artifacts, and enchantments. This decreases dependency on any single tapped creature and maintains your ability to respond to threats or press an advantage. Overall, by incorporating these techniques and maintaining a diverse array of responses, you can diminish the effectiveness of Involuntary Cooldown and keep your deck running smoothly against control strategies.


Onde comprar

Se você deseja comprar um cartão Resfriamento Involuntário MTG de um conjunto específico como The Brothers' War, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Resfriamento Involuntário e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Resfriamento Involuntário has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
AlchemyVálida
PioneerVálida
CommanderVálida
ModernVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Resfriamento Involuntário fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2022-10-14 Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
2022-10-14 If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
2022-10-14 If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
2022-10-14 If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
2022-10-14 On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.
2022-10-14 Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.
2022-10-14 Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
2022-10-14 Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.