Inniaz, the Gale Force Carta MTG


Inniaz, the Gale Force - Jumpstart
Custo de mana
Custo convertido de mana5
RaridadeRara
TipoLegendary Creature — Djinn
Habilidades Flying
Lançamento2020-07-17
Expansão símbolo
Expansão nomeJumpstart
Expansão códigoJMP
Ataque 4
Defesa 4
Número12
Frame2015
LayoutNormal
BorderPreta
Ilustrado porLivia Prima

Principais conclusões

  1. Draws cards upon attacking, replenishing your hand and applying consistent pressure on opponents.
  2. Refreshes mana rocks and other resources, allowing for faster plays and versatile strategies.
  3. Demanding specific mana types and high casting cost may limit deck inclusion and early game presence.

Texto da carta

Flying {W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either or .) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.


Card Pros

Card Advantage: Inniaz, the Gale Force adds value to each of your turns by letting you potentially draw cards each time it attacks, granting you a stronger hand and keeping the pressure on your adversaries.

Resource Acceleration: This card’s ability to untap all nonland permanents you control during each player’s untap step isn’t just about keeping your creatures vigilant; it can also refresh mana rocks and other permanents that generate resources, effectively speeding up your gameplay and giving you more options sooner.

Instant Speed: While Inniaz itself doesn’t operate at instant speed, it can create an environment where playing at instant speed becomes more beneficial. It encourages a more responsive playstyle since your permanents—including those with tap abilities—will be ready to use during each untap step, not just your own.


Card Cons

Discard Requirement: Inniaz, the Gale Force necessitates discarding a card as part of the activation cost for its flying-synergy ability. This can prove taxing during gameplay when your hand is already dwindled down to crucial components, thus potentially jeopardizing your strategic reserves.

Specific Mana Cost: Inniaz requires a mix of generic and two specific mana types to cast – one white, one blue, and three others. This inherent constraint confines it to decks that can comfortably generate both colors, potentially limiting its inclusion to only Azorius or multicolor decks equipped to meet these demands.

Comparatively High Mana Cost: With a casting cost of five mana, Inniaz falls on the higher end of the spectrum when it comes to deploying legendary creatures. As such, players might find that its cost outweighs the immediate advantages, particularly when faster-paced decks may deploy more threats or establish greater board presence within the same mana range.


Reasons to Include Inniaz, the Gale Force in Your Collection

Versatility: Inniaz, the Gale Force can seamlessly adapt to various deck builds. It’s particularly impactful in decks focused on flying creatures, enhancing them with added strength and control over the battlefield.

Combo Potential: This card interacts creatively with other cards that benefit from flying, such as enabling intricate exchanges and gaining advantages with its unique ability to swap permanents amongst players under certain conditions.

Meta-Relevance: Given its capacity to swiftly change the board state, Inniaz is relevant in a meta that involves interactive and synergy-driven gameplay. Its influence in commander games can often be a game-changer.


How to beat Inniaz, the Gale Force

In looking at Inniaz, the Gale Force, what stands out is the ability to control the flow of the battlefield by swapping permanents during combat. To effectively counter this flying threat, adapting your strategy is crucial. Removal spells are your best friends here, with options such as Murder or Path to Exile efficiently clearing the path by sending Inniaz, the Gale Force permanently off the field.

Alternatively, preventing its triggered ability is key. Cards like Linvala, Keeper of Silence or Pithing Needle can shut down Inniaz’s abilities, leaving the powerful flier as just another creature in the sky. It’s also vital to manage the pace of creature exchanges; effects that grant hexproof or shroud, found in cards like Swiftfoot Boots or Whispersilk Cloak, can protect your important pieces from being swapped against your will.

Remember, Inniaz requires a certain buildup to get going. Racing this setup with quicker aggro decks can be very effective, taking advantage of its lower early-game impact. Thus, while Inniaz, the Gale Force offers a compelling and potentially game-swinging mechanic, it’s not unstoppable with well-planned counterplay and swift action.


Cartas similares a Inniaz, the Gale Force

Inniaz, the Gale Force is an intriguing commander for fliers-themed decks in Magic: The Gathering. This legendary creature stacks up distinctly against cards such as Isperia, Supreme Judge, which also plays a pivotal role in decks that leverage flying creatures. Inniaz, the Gale Force, however, provides a unique ability to rearrange permanents among players when three or more creatures with flying attack, adding a layer of strategy and surprise that Isperia lacks.

Examining Kangee, Aerie Keeper, another bird-focused commander, reveals a different approach to empowering fliers. Kangee offers a boosting effect for flying creatures but doesn’t have the interactive gameplay twist that Inniaz, the Gale Force brings to the table. Then there’s Sephara, Sky’s Blade, providing a solid defensive option by giving other flying creatures indestructible—a contrast to Inniaz’s more disruptive offensive capability.

While assessing these avian authorities in Magic: The Gathering, it’s evident that Inniaz, the Gale Force holds a unique position. It’s not just about boosting aerial attacks, but also about the fascinating potential to turn the tide of a game through the tactical trade of permamnets, offering both fun and competitive gameplay experiences.

Isperia, Supreme Judge - Carta Magic versões
Kangee, Aerie Keeper - Carta Magic versões
Sephara, Sky's Blade - Carta Magic versões
Isperia, Supreme Judge - Carta Magic versões
Kangee, Aerie Keeper - Carta Magic versões
Sephara, Sky's Blade - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Inniaz, the Gale Force MTG de um conjunto específico como Jumpstart, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Inniaz, the Gale Force e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Inniaz, the Gale Force has restrictions

FormatoLegalidade
HistoricbrawlVálida
CommanderVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida
GladiatorVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Inniaz, the Gale Force fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-06-23 If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
2020-06-23 If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
2020-06-23 In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
2020-06-23 In a two-player game, you exchange control of two permanents of your choice with your opponent.
2020-06-23 Inniaz’s ability resolves before blockers are chosen.
2020-06-23 Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
2020-06-23 Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
2020-06-23 The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
2020-06-23 You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.