Horn of Valhalla // Ysgard's Call Carta MTG
Expansões | Lançada em 4 expansõesVer todas |
Custo de mana | |
Custo convertido de mana | 2 |
Raridade | Rara |
Tipo | Sorcery — Adventure |
Texto da carta
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Cartas similares a Horn of Valhalla // Ysgard's Call
Horn of Valhalla is an intriguing recent card in Magic: The Gathering. Its mechanics and dynamics draw parallels to other artifact cards designed to summon creatures. Like Horn of Valhalla, which brings forth Berserker creature tokens, the literal call to arms of cards such as Moonsilver Spear is quite similar. Moonsilver Spear, however, equips to a creature and generates an Angel token only upon dealing combat damage.
Analogously, Bident of Thassa can create an army, but it rewards the controller for successful attacks, allowing them to draw additional cards. While not identical, this card shares thematic similarities with Horn of Valhalla’s emphasis on combat and board presence. Moreover, the distinction between creating tokens through combat versus a one-time effect like the burst of Berserkers from Horn of Valhalla can be significant depending on the game’s state.
When evaluating the role of artifact creature generators in Magic: The Gathering, the Horn of Valhalla stands out for its ability to quickly populate the board, albeit at an upfront cost and with conditions tied to its activation.
Cartas semelhantes a Horn of Valhalla // Ysgard's Call por cor, tipo e custo de mana
Card Pros
Card Advantage: Horn of Valhalla shines by potentially summoning multiple creature tokens, effectively bolstering your board presence and increasing your tactical options. Each token represents an additional card’s worth of value, enhancing your overall card economy.
Resource Acceleration: This card can drastically expedite your game plan by putting an army onto the battlefield much earlier than normal. The creatures summoned can enhance your ability to control the game through increased attack potential or defensive setups, often swaying the game’s momentum in your favor.
Instant Speed: The flexibility of casting Horn of Valhalla at instant speed cannot be overstated. This enables you to adapt more readily to your opponent’s actions, casting it at the end of their turn to apply pressure or during combat to surprise your adversary. Instantaneous casting also allows you to maximize mana usage, as you can decide the optimal moment to unveil your strategy without preemptively committing resources during your own phase.
Card Cons
Discard Requirement: The Horn of Valhalla imposes a discard condition on its activation, which could pressure a player’s hand, particularly when strategic resources are in short supply or when maintaining card advantage is critical.
Specific Mana Cost: This artifact requires a precise blend of mana types to cast, demanding both colorless and white mana. This specificity can restrict deck-building flexibility and may not align with multi-color or colorless-centric strategies.
Comparatively High Mana Cost: With its sizeable investment of mana, the Horn of Valhalla may compete with other key spells or creatures for a spot in the crucial mid-game turns. Other cards at this mana point might deliver immediate impact or advance the board state more significantly.
Reasons to Include Horn of Valhalla in Your Collection
Versatility: Horn of Valhalla provides a unique edge since it can seamlessly integrate into a wide range of decks. It shines in strategies focused on creature generation, enhancing board presence for both offensive and defensive playstyles.
Combo Potential: This artifact excels in combination with cards that benefit from or enable creature-based synergies. A skilled player can use it to swiftly change the tide, activating various on-summon effects and potentially creating an overwhelming army.
Meta-Relevance: Given its nature, Horn of Valhalla maintains its relevance in metas where summoning multiple creatures can either outpace control decks or outmaneuver aggressive opponents, making it a strategic choice for adaptive players.
How to beat
The Horn of Valhalla card presents a challenge for MTG players due to its ability to summon a horde of Berserker creatures to the owner’s side. A player facing this card must adapt by using removal spells capable of handling multiple creatures at once. Cards such as Wrath of God or Damnation are quite effective, as they can clear the board irrespective of the number of creatures present.
Strategic planning is also key. Controlling the pace of the game to ensure that you are in a stable position when Horn of Valhalla is activated can minimize the impact of the Berserkers. Using counter spells like Counterspell or Negate can prevent the horn from ever being a factor. Spot removal, though less efficient, can be beneficial if you target key creatures that boost the power of the Berserkers upon their entry.
Ultimately, understanding and anticipating your opponent’s strategies when they rely on the Horn of Valhalla will dictate your success. By embracing board wipes, counter strategies, and precision removal, you can mitigate the threat of this powerfully warped artifact and maintain the upper hand in your MTG battles.
BurnMana Recommendations
Deftly navigating MTG’s intricate environment hinges on a blend of tactical acumen and in-depth knowledge—whether you’re tweaking a deck or prepping for the next bout, honing your skills is ongoing. Horn of Valhalla exemplifies strategic depth with its creature-spawning prowess, a worthy addition to your repertoire. Beyond its raw strength, consider the broader battlefield landscape, adapting your approach with nuanced strategies. Embrace your journey towards becoming an adept MTG player, delve deeper into strategic card utilization, and discover new dimensions of gameplay. Elevate your prowess, and learn more with us for an enriching MTG experience.
Onde comprar
Se você deseja comprar um cartão Horn of Valhalla // Ysgard's Call MTG de um conjunto específico como Commander Legends: Battle for Baldur's Gate and Battle for Baldur's Gate Promos, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Horn of Valhalla // Ysgard's Call e outras cartas MTG:
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- eBay
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Expansões
A carta Horn of Valhalla // Ysgard's Call Magic the Gathering foi lançada em 3 expansões diferentes entre 2022-06-10 e 2022-07-07. Ilustrado por John Severin Brassell.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 555 | 2015 | Aventura | Preta | John Severin Brassell | |
2 | 2022-06-10 | Battle for Baldur's Gate Promos | PCLB | 26s | 2015 | Aventura | Preta | John Severin Brassell | |
3 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 26 | 2015 | Aventura | Preta | John Severin Brassell | |
4 | 2022-07-07 | Alchemy Horizons: Baldur's Gate | HBG | 92 | 2015 | Aventura | Preta | John Severin Brassell |
Legalidades
Magic the Gathering formats where Horn of Valhalla // Ysgard's Call has restrictions
Formato | Legalidade |
---|---|
Historicbrawl | Válida |
Commander | Válida |
Historic | Válida |
Legacy | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Gladiator | Válida |
Timeless | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Horn of Valhalla // Ysgard's Call fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2022-06-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. |
2022-06-10 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
2022-06-10 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
2022-06-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
2022-06-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
2022-06-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile. |
2022-06-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
2022-06-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
2022-06-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. |
2022-06-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
2022-06-10 | You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |