Hezrou // Demonic Stench Carta MTG


Hezrou // Demonic Stench - Commander Legends: Battle for Baldur's Gate
Custo de mana
Custo convertido de mana7
RaridadeComum
TipoInstant — Adventure
Lançamento2022-06-10
Expansão símbolo
Expansão nomeCommander Legends: Battle for Baldur's Gate
Expansão códigoCLB
Número131
Frame2015
LayoutAventura
BorderPreta
Ilustrado porBrent Hollowell

Principais conclusões

  1. Hezrou’s Demonic Stench is a game-changing ability, forcing opponents to sacrifice creatures and shifting the board state.
  2. The card’s strict mana requirements can limit deck versatility, demanding careful mana base considerations.
  3. Inclusion in a collection brings combo potential and can be a meta-relevant pick in creature-dense environments.

Onde comprar

Se você deseja comprar um cartão Hezrou // Demonic Stench MTG de um conjunto específico como Commander Legends: Battle for Baldur's Gate, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Hezrou // Demonic Stench e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)


Card Pros

Card Advantage: When Hezrou enters the battlefield, its Demonic Stench ability forces all opponents to sacrifice a creature. This can significantly disrupt your opponent’s board presence, helping you stay ahead in terms of valuable creatures in play.

Resource Acceleration: As a powerhouse on its own, Hezrou potentially removes the need to cast additional creatures to maintain a formidable defense or offense. By conserving other creature spells in your hand, you effectively accelerate your resource management, allowing you to deploy other strategies faster.

Instant Speed: While Hezrou, as a creature, doesn’t operate at instant speed, its Demonic Stench is triggered immediately upon entry, offering an instantaneous impact that can catch opponents off guard during your turn. Additionally, being able to cast it during your main phase gives you the flexibility to respond to your opponent’s strategy with precise timing.


Card Cons

Discard Requirement: In order to harness Hezrou’s full potential it mandates the player to discard a card. This can be a tactical setback, particularly during late game scenarios when card availability is waning and each resource is invaluable.

Specific Mana Cost: Hezrou demands a stringent mana arrangement to be summoned, specifically a mix of black mana alongside other types. This can be restrictive and often not feasible for a deck that doesn’t primarily focus on black mana, limiting its versatility across varied deck builds.

Comparatively High Mana Cost: Summoning Hezrou onto the battlefield comes at a steep cost, often dwarfing the cost-benefit when juxtaposed with other creatures in the same mana range. Players must consider their strategic position carefully, as committing to a high-cost creature could potentially disrupt the momentum necessary for a victory.


Reasons to Include in Your Collection

Versatility: Hezrou fits well into various Black-Green deck archetypes, bringing substantial board presence and enhancing graveyard-based strategies. Its casting cost is well-aligned with the efficient mana curves sought after in current builds.

Combo Potential: Hezrou’s ability to both benefit from and contribute to creature sacrifice synergies makes it a valuable combo piece. Its Demonic Stench can also unexpectedly disrupt opponents’ creature-based combos, adding a layer of interaction to your game plan.

Meta-Relevance: With creature-heavy decks popular in the meta, Hezrou is well-positioned as a deterrent. Its Demonic Stench forces opponents to think twice about overextending on the battlefield, making it a strategic inclusion against aggressive swarm tactics.


How to beat

Hezrou is an intriguing creature that can cause a stir on the battlefield with its Demonic Stench ability in MTG. This ability makes it tricky because it forces opponents to discard cards, potentially disrupting your game plan. To counter this formidable foe, strategic deck building and playing tactics become crucial.

Firstly, instant-speed removal cards can be key. Having the ability to destroy or exile Hezrou before its attack triggers Demonic Stench can mitigate its threatening board presence. Moreover, utilizing graveyard manipulation spells allows you to benefit from discarding, turning a disadvantage into an advantage. Consider cards like Tormod’s Crypt for a quick response to any graveyard strategies that may arise from the discards.

Enchantment-based removals such as Banishing Light can also be effective, bypassing Hezrou’s potential protection from spells on its own turn. Understanding the timing of abilities and spells ensures that you maintain control over the match. Broadly, being able to anticipate the use of Hezrou and preparing your deck with answers to disrupt its strategy is the best way to secure a triumph against this demonic challenge.


Cartas similares a Hezrou // Demonic Stench

Hezrou stands out in the diverse lineup of creatures within Magic: The Gathering. It draws comparison to Tempting Demon, another creature that brings a significant presence to the battlefield. Tempting Demon, however, does not emit the continuous area-of-effect ability that Hezrou is known for with its Demonic Stench. Acknowledging this, Tempting Demon requires a direct choice from opponents, giving them a semblance of control.

Sifting through the deck, one may find Abyssal Persecutor. A powerhouse in its own right, the Persecutor offers high combat stats for its mana cost much like Hezrou. Yet, it bears a drawback that can prevent a player from winning the game while it’s in play, contrasting Hezrou’s persistent battlefield influence. Then there’s Desecration Demon, another prime comparison given its potential to control the board. Although both have imposing stats, Desecration Demon relies on the actions of the opponent to grow stronger, which can be a gamble compared to the reliable stench Hezrou exudes.

When evaluating Hezrou within the arena of demonic creatures in Magic: The Gathering, its unique combination of board presence through Demonic Stench places it as a consistent and formidable choice for players looking to exert ongoing control.

Abyssal Persecutor - Carta Magic versões
Desecration Demon - Carta Magic versões
Abyssal Persecutor - Carta Magic versões
Desecration Demon - Carta Magic versões

Cartas semelhantes a Hezrou // Demonic Stench por cor, tipo e custo de mana

Soul Spike - Carta Magic versões
Needlebite Trap - Carta Magic versões
Fated Return - Carta Magic versões
Grave Endeavor - Carta Magic versões
Soul Spike - Carta Magic versões
Needlebite Trap - Carta Magic versões
Fated Return - Carta Magic versões
Grave Endeavor - Carta Magic versões

Legalidades

Magic the Gathering formats where Hezrou // Demonic Stench has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Hezrou // Demonic Stench fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2022-06-10 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10 You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.