Câmara de Conversão Carta MTG


Câmara de Conversão - New Phyrexia
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoArtefato
Lançamento2011-05-13
Expansão símbolo
Expansão nomeNew Phyrexia
Expansão códigoNPH
Número133
Frame2003
LayoutNormal
BorderPreta
Ilustrado porAnthony Francisco

Principais conclusões

  1. Conversion Chamber generates card advantage, transforming artifacts into tokens for dynamic battlefield presence.
  2. Instant speed activation adds strategic depth, offering surprise blockers or attacks during opponents’ turns.
  3. While versatile, Conversion Chamber’s activation cost and mana requirements may limit its playability.

Texto da carta

{2}, {T}: Exile o card de artefato alvo de um cemitério. Coloque um marcador de carga sobre Câmara de Conversão. {2}, {T}, Remova um marcador de carga de Câmara de Conversão: Coloque no campo de batalha uma ficha de criatura artefato incolor 3/3 do tipo Golem.


Card Pros

Card Advantage: Conversion Chamber excels in card advantage by enabling you to continually turn unused artifacts into valuable creature tokens. This transformation not only bolsters your board presence but also provides you with an endless source of blockers or attackers depending on your need.

Resource Acceleration: Each creature token generated by Conversion Chamber represents an additional resource. This steady production can fuel various strategies, be it ramping up for high-cost spells or activating abilities that require creature sacrifices.

Instant Speed: The ability of Conversion Chamber to operate at instant speed gives you the flexibility to react during your opponent’s turn. This means you can create a new blocker or generate a surprise attacker right before your turn begins, keeping your opponents always guessing.


Card Cons

Discard Requirement: One aspect to be wary of with Conversion Chamber is the upfront sacrifice necessary for its activation. Every use requires you to part with another card, a trade-off that could prove costly when options in hand are limited.

Specific Mana Cost: Conversion Chamber calls for a precise combination of mana to get it running. It’s not just about having three mana available, but ensuring one of those is blue. This requirement can be restrictive, especially for multicolor decks not heavily focused on blue mana.

Comparatively High Mana Cost: While the chamber’s abilities are certainly useful, its three-mana cost places it on the higher side compared to other artifacts. Players must consider whether its functions are worth the investment, as there are alternatives that either cost less or offer more bang for your mana buck.


Reasons to Include Conversion Chamber in Your Collection

Versatility: Conversion Chamber is a dynamic addition to any artefact-based deck, allowing you to maneuver through various game states. It provides both a steady stream of creatures to defend or capitalize on board presence and a mechanism to manage utility artifacts that have served their purpose.

Combo Potential: This card thrives in synergy-driven decks, where its ability to transform noncreature artifacts into Golem creatures can spark a cascade of interactions. Whether enabling sacrifice effects for greater value or fueling engines that rely on creature count, the Chamber has a unique role in nuanced combo lines.

Meta-Relevance: In a metagame that favors incremental advantage and artifact strategies, Conversion Chamber has considerable merit. It can match the pace of grindier matches or tip the scales in creature-centric battles, proving its adaptability in an evolving competitive landscape.


How to beat

Understanding how to navigate against the Conversion Chamber card in MTG can be a subtle, yet crucial aspect of game strategy. This unique artifact card poses a multifaceted challenge, primarily due to its ability to convert charge counters into creature tokens. Effectively managing this constant threat requires clever play and selective use of your deck’s resources.

One effective method is to keep in check the number of charges accumulating on the Chamber. Artifact removal spells like Disenchant or Abrade can dismantle the threat before it dominates the battlefield. Alternatively, countering key spells that contribute to the Chamber’s charge counter can also impede your opponent’s progress. Counter spells such as Mana Leak or Negate are excellent choices for maintaining control over the pace of charge accumulation.

Another angle is to attack the Chamber’s dependency on having creatures to turn into artifact creatures. Strategic creature removal or control spells, like Doom Blade or Control Magic, can leave the Chamber with no targets to utilize, rendering the artifact inefficient. In essence, remaining vigilant and deploying timely spell casting can disrupt the Chamber’s mechanics, providing a clear pathway to triumph on the MTG battlefield.


Cartas similares a Câmara de Conversão

Conversion Chamber stands out in the Magic: The Gathering universe as an artifact with versatility. It shares this category with cards like Contagion Clasp, which also offers proliferate capabilities to amplify the number of counters across the battlefield. Where Conversion Chamber gains the upper hand is through its ability to convert charge counters into creature tokens, providing not just incremental advantage but also board presence.

Swapping lanes, another artifact, Energy Chamber, follows suit by emphasizing counter manipulation but focuses exclusively on charge and +1/+1 counters. While it automatically adds counters each upkeep, Conversion Chamber requires mana investment and offers greater flexibility. Transmogrifying Wand is a relative in the niche of transforming noncreature permanents. While it provides creature removal and token creation, it lacks the perpetual engine of counters that Conversion Chamber maintains.

Considering the multitude of strategies and synergies that players can build around, Conversion Chamber merits attention for its potential in counter-centric decks, particularly where both token generation and counter proliferation are key to victory.

Contagion Clasp - Carta Magic versões
Energy Chamber - Carta Magic versões
Transmogrifying Wand - Carta Magic versões
Contagion Clasp - Carta Magic versões
Energy Chamber - Carta Magic versões
Transmogrifying Wand - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Câmara de Conversão MTG de um conjunto específico como New Phyrexia, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Câmara de Conversão e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Câmara de Conversão has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Câmara de Conversão fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2011-06-01 If the targeted artifact card is no longer in the graveyard when the first ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t put a charge counter on Conversion Chamber.