Tormento de Chainer Carta MTG


Tormento de Chainer - Dominaria
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoEncantamento — Saga
Lançamento2018-04-27
Expansão símbolo
Expansão nomeDominaria
Expansão códigoDOM
Número82
Frame2015
LayoutSaga
BorderPreta
Ilustrado porVincent Proce

Principais conclusões

  1. Chainer’s Torment provides surprising board impact by creating a sizeable creature from its saga mechanic.
  2. Flexible in black-centric decks, its life-manipulating feature complements various gameplay approaches
  3. Strategically countered by removal spells and life gain, mitigating its intimidating creature creation.

Onde comprar

Se você deseja comprar um cartão Tormento de Chainer MTG de um conjunto específico como Dominaria, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Tormento de Chainer e outras cartas MTG:

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Texto da carta

(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.) I, II — Tormento de Chainer causa 2 pontos de dano a cada oponente e você ganha 2 pontos de vida. III — Crie uma ficha de criatura preta X/X do tipo Pesadelo Horror, sendo X metade de seu total de pontos de vida, arredondada para cima. Ela causa X pontos de dano a você.


Card Pros

Card Advantage: Chainer’s Torment offers a unique take on card advantage by enabling you to create a large creature that’s power and toughness are equal to half your life total, rounded up. This not only can surprise your opponent but also gives you a significant board presence.

Resource Acceleration: While not directly providing resources, the card itself functions as a two-step process. Initially, it chips away at your life total, which could be leveraged in decks that benefit from life-payment mechanics. When it transforms, you get a creature potentially much larger than the mana invested.

Instant Speed: Although Chainer’s Torment is a saga and not an instant, its final effect creates an immediate impact on the game state. Once it reaches the third lore counter, a formidable creature is instantaneously brought onto the battlefield without waiting for summoning sickness or additional costs, thus accelerating your game plan.


Card Cons

Discard Requirement: Chainer’s Torment necessitates parting with your valuable cards, which can hamstring your strategy, especially if your hand is already dwindling.

Specific Mana Cost: This card demands a precise blend of mana, including black, which could restrict its integration into decks that aren’t tuned to this color’s mana base.

Comparatively High Mana Cost: With a casting cost that takes four mana, Chainer’s Torment competes with other impactful cards, and its cost could dampen its appeal when mana efficiency is paramount.


Reasons to Include Chainer’s Torment in Your Collection

Versatility: Chainer’s Torment offers a unique approach to gameplay with its life point manipulation mechanics. It can serve as a tool in black-centered decks that capitalize on life total changes and benefit from both the incremental damage and the final creature reward.

Combo Potential: This card can synergize well with strategies that involve sacrifice and recursion. The final-stage Nightmare creature can be a formidable asset to sacrifice-based decks or those employing reanimation tactics, enabling powerful combinations on the battlefield.

Meta-Relevance: Given that black decks are prevalent in various metas, Chainer’s Torment can enhance strategies aimed at disruption or providing alternative win conditions. Its duality in affecting life totals and providing a creature aligns well with black’s slice of the metagame that thrives on versatility and impact.


How to beat

Chainer’s Torment is a black saga card that can pose a significant challenge due to its ability to create a large creature. While its first two lore counters may not seem immediately threatening, providing incremental life loss, it’s the third that calls for attention, summoning an XX black Nightmare Horror creature token, where X is half your life total, rounded up. To counter this, it is essential to manage the board effectively.

Maintaining removal spells in your hand is a strategic way to thwart the impact of Chainer’s Torment. Cards like Doom Blade or Go for the Throat can dispatch the Horror token the moment it lands on the battlefield, mitigating potential damage. Additionally, life gain strategies can dilute the effectiveness of the saga’s life sapping feature. Utilizing cards like Rest for the Weary or Renewed Faith can offset the life lost and minimize the size of the token created. Finally, enchantment removal such as Disenchant can be used to disrupt the saga before it reaches its full potential. By preemptively managing your resources and anticipating the saga’s progression, you can mitigate the torment that Chainer seeks to unleash.

In summary, smart resource management and anticipating key moments to use removal or life gain are critical strategies in overcoming the potency of Chainer’s Torment in the game.l


Cartas similares a Tormento de Chainer

Chainer’s Torment stands out in Magic: The Gathering as a saga with the potential to alter the dynamics of the game. This card trails the footsteps of enchantments like Trespasser’s Curse and painful lesson, which both deal damage to opponents while granting the controller a form of advantage. Unlike Trespasser’s Curse, Chainer’s Torment doesn’t target individual opponents each time they summon a creature, but instead escalates over time, setting up for a dramatic effect on the final saga chapter.

Alongside Chainer’s Torment, we can consider the card Bitterheart Witch, which also offers a delayed but inevitable negative effect to opponents by searching for a Curse card on its demise. Nonetheless, Bitterheart Witch delivers its impact in a single instance, whereas Chainer’s Torment builds up the suspense over several turns. Finally, looking at a card like Exquisite Blood, we find a recurring advantage from opponent life loss, though it’s a repeated effect rather than an accumulative one as seen with Chainer’s Torment.

In weighing these comparisons, it’s clear that Chainer’s Torment finds a niche within MTG, offering a merge of anticipation and impact that is somewhat unique among its peers.

Trespasser's Curse - Carta Magic versões
Bitterheart Witch - Carta Magic versões
Exquisite Blood - Carta Magic versões
Trespasser's Curse - Carta Magic versões
Bitterheart Witch - Carta Magic versões
Exquisite Blood - Carta Magic versões

Cartas semelhantes a Tormento de Chainer por cor, tipo e custo de mana

Pestilence - Carta Magic versões
Lich - Carta Magic versões
Cursed Land - Carta Magic versões
Nether Void - Carta Magic versões
Breeding Pit - Carta Magic versões
Greed - Carta Magic versões
Feast of the Unicorn - Carta Magic versões
Koskun Falls - Carta Magic versões
Diabolic Servitude - Carta Magic versões
Vampiric Embrace - Carta Magic versões
Vile Requiem - Carta Magic versões
Brink of Madness - Carta Magic versões
Death Pit Offering - Carta Magic versões
Tainted Aether - Carta Magic versões
Strands of Night - Carta Magic versões
Patriarch's Desire - Carta Magic versões
Nefarious Lich - Carta Magic versões
Last Laugh - Carta Magic versões
Court of Ambition - Carta Magic versões
Nightmare Shepherd - Carta Magic versões
Pestilence - Carta Magic versões
Lich - Carta Magic versões
Cursed Land - Carta Magic versões
Nether Void - Carta Magic versões
Breeding Pit - Carta Magic versões
Greed - Carta Magic versões
Feast of the Unicorn - Carta Magic versões
Koskun Falls - Carta Magic versões
Diabolic Servitude - Carta Magic versões
Vampiric Embrace - Carta Magic versões
Vile Requiem - Carta Magic versões
Brink of Madness - Carta Magic versões
Death Pit Offering - Carta Magic versões
Tainted Aether - Carta Magic versões
Strands of Night - Carta Magic versões
Patriarch's Desire - Carta Magic versões
Nefarious Lich - Carta Magic versões
Last Laugh - Carta Magic versões
Court of Ambition - Carta Magic versões
Nightmare Shepherd - Carta Magic versões

Legalidades

Magic the Gathering formats where Tormento de Chainer has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Tormento de Chainer fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-04-27 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27 If an effect such as that of Anointed Procession causes the final chapter ability of Chainer’s Torment to create two Nightmare Horror tokens, each will deal X damage to you.
2018-04-27 If another effect causes the Nightmare Horror token’s power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.
2018-04-27 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27 In a Two-Headed Giant game, the first chapter abilities of Chainer’s Torment each cause the opposing team to lose 4 life and you to gain 2 life.
2018-04-27 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.