Terra em Chamas Carta MTG


Terra em Chamas - Magic 2014
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoEncantamento
Lançamento2013-07-19
Expansão símbolo
Expansão nomeMagic 2014
Expansão códigoM14
Número130
Frame2003
LayoutNormal
BorderPreta
Ilustrado porrk post

Principais conclusões

  1. Burning Earth offers card advantage by limiting opponent land utility, shaping the game in your favor.
  2. It can slow opponents, indirectly accelerating your own gameplay and resource development.
  3. The card’s introduction to the battlefield commands immediate attention, impacting game pace like an instant.

Onde comprar

Se você deseja comprar um cartão Terra em Chamas MTG de um conjunto específico como Magic 2014, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Terra em Chamas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Toda vez que um jogador vira um terreno não básico para gerar mana, Terra em Chamas causa 1 ponto de dano àquele jogador.

"O seu mundo é formado pelo mesmo poder com que minha mão calcinante envolve sua garganta."— Shrazik, lavamante


Card Pros

Card Advantage: Burning Earth plays a pivotal role in controlling the tempo of the game by potentially damaging opponents each time they tap a nonbasic land for mana. This continuous effect can deter opponents from utilizing their full mana potential, indirectly translating into card advantage as it may restrict them from playing multiple spells or their most impactful cards.

Resource Acceleration: Although Burning Earth itself doesn’t accelerate your resources directly, it can indirectly speed up your game plan by slowing opponents down. This pressure may give you the upper hand, allowing you more time to develop your board and resources while others are restrained by the threat of taking damage.

Instant Speed: While Burning Earth is not an instant, its presence on the battlefield has an immediate effect on the pace of the game. Opponents must consider the consequences of tapping their lands for mana after Burning Earth is in play, effectively giving the card an impactful presence the moment it hits the field, akin to the advantages of playing at instant speed.


Card Cons

Discard Requirement: While Burning Earth doesn’t ask for a discard upon casting, it can indirectly lead to card disadvantage. If activated by an opponent’s land that produces multiple types of mana, you might find yourself forced to discard cards in order to avoid taking damage.

Specific Mana Cost: Costing 1RRR, Burning Earth has a mana requisition which heavily leans towards red. This specificity might deter inclusion in multi-colored decks that cannot reliably meet the triple red requirement.

Comparatively High Mana Cost: Costing four mana to play, Burning Earth’s impact on the game might not be immediate, especially if opponents are running low-cost or basic lands. Other cards at this mana range could potentially provide more immediate or proactive control over the game.


Reasons to Include in Your Collection

Versatility: Burning Earth can be a pivotal card in any red deck that aims to punish nonbasic land reliance, common in many formats. Its ability to deal damage whenever a player taps a nonbasic land for mana makes it adaptable against various decks in multi-colored metagames.

Combo Potential: This card also holds potential in combos that capitalize on dealing damage to opponents. In combination with cards that further increase damage outputs or manipulate land types, Burning Earth can become a relentless source of pressure.

Meta-Relevance: In environments where players heavily depend on multicolored decks with an assortment of nonbasic lands, Burning Earth shines by consistently chipping away at an opponent’s life total. It serves as both a deterrent and a threat, making it a relevant choice for controlling the pace of the game.


How to beat

Burning Earth is often a formidable obstacle for players utilizing multicolor decks in MTG. It punishes players for tapping nonbasic lands, which are a staple in many powerful deck constructions. Understanding its mechanics is key to developing a successful strategy against it. One approach is to minimize the impact by modifying your land base. Basic lands are unaffected by Burning Earth, so increasing the number of basic lands in your deck can help you avoid excess damage.

In addition, spells and abilities that allow you to destroy or neutralize enchantments are valuable tools. Cards like Nature’s Claim and Disenchant are low-cost options that can remove Burning Earth from the battlefield. It’s also beneficial to include such answers in your sideboard if you’re playing a sequence of games. Swiftly dealing with Burning Earth keeps your game plan on track without sacrificing too much health in the process.

Finally, consider adjusting your pace of play. Burning Earth is most damaging when you’re rapidly deploying multicolored lands and spells. Slowing down and using resources judiciously can mitigate the burn while you set up your board to handle this marauding enchantment effectively. With the right strategy and a cool head, you can extinguish the threat of Burning Earth and secure your path to victory.


BurnMana Recommendations

Mastering MTG is about more than just understanding individual cards – it’s about strategy, adaptability, and the thrill of the challenge. Burning Earth offers unique opportunities and obstacles, integral to reshaping gameplay. Every MTG match is an opportunity to outpace your opponents with the right mix of strategy and card choices. Is Burning Earth the spark your red deck needs to turn the tide of battle in your favor? Do you have the right components and know-how to counter this fiery enchantment when it’s staring you down across the battlefield? Strengthen your arsenal and unearth the secrets to utilizing and overcoming this powerful card. Dive deep with us into the strategies and tactics that will light up your next MTG game.


Cartas similares a Terra em Chamas

Burning Earth is a potent option in MTG for players looking to punish extensive nonbasic land use. This red enchantment echoes the punishment notions seen in cards like Manabarbs, dishing out damage to opponents for tapping nonbasic lands. What sets Burning Earth apart is its targeted approach, sparing the controller and focusing on the adversaries. Manabarbs lacks this precision, hitting every player for every land that gets tapped, a double-edged sword of sorts.

Further down the path of land-based punishment, we encounter cards like Zo-Zu the Punisher, a creature that damages players for each land that enters the battlefield under their control. Not as continuous as Burning Earth, but a formidable deterrent to rapid land plays nonetheless. War’s Toll is another card that curtails opponents’ strategies, forcing them to tap all lands at once, a disruptive tactic that can synergize with Burning Earth for maximum effect.

All in all, Burning Earth stands as a unique component in the realm of MTG. It aligns with the red color’s philosophy of aggressive, disruptive strategies and makes it a solid card, particularly in environments where nonbasic lands are predominant, giving it an edge in specific matchups.

Manabarbs - Carta Magic versões
Zo-Zu the Punisher - Carta Magic versões
War's Toll - Carta Magic versões
Manabarbs - Carta Magic versões
Zo-Zu the Punisher - Carta Magic versões
War's Toll - Carta Magic versões

Cartas semelhantes a Terra em Chamas por cor, tipo e custo de mana

Manabarbs - Carta Magic versões
Orcish Oriflamme - Carta Magic versões
An-Zerrin Ruins - Carta Magic versões
Lightning Cloud - Carta Magic versões
Aether Flash - Carta Magic versões
Heart of Bogardan - Carta Magic versões
Furnace of Rath - Carta Magic versões
No Quarter - Carta Magic versões
Shiv's Embrace - Carta Magic versões
Pyromancy - Carta Magic versões
Collapsing Borders - Carta Magic versões
Stand or Fall - Carta Magic versões
Impulsive Maneuvers - Carta Magic versões
Magmatic Core - Carta Magic versões
Pyrohemia - Carta Magic versões
Uncontrollable Anger - Carta Magic versões
Elemental Mastery - Carta Magic versões
Splinter Twin - Carta Magic versões
Stranglehold - Carta Magic versões
Purphoros, God of the Forge - Carta Magic versões
Manabarbs - Carta Magic versões
Orcish Oriflamme - Carta Magic versões
An-Zerrin Ruins - Carta Magic versões
Lightning Cloud - Carta Magic versões
Aether Flash - Carta Magic versões
Heart of Bogardan - Carta Magic versões
Furnace of Rath - Carta Magic versões
No Quarter - Carta Magic versões
Shiv's Embrace - Carta Magic versões
Pyromancy - Carta Magic versões
Collapsing Borders - Carta Magic versões
Stand or Fall - Carta Magic versões
Impulsive Maneuvers - Carta Magic versões
Magmatic Core - Carta Magic versões
Pyrohemia - Carta Magic versões
Uncontrollable Anger - Carta Magic versões
Elemental Mastery - Carta Magic versões
Splinter Twin - Carta Magic versões
Stranglehold - Carta Magic versões
Purphoros, God of the Forge - Carta Magic versões

Legalidades

Magic the Gathering formats where Terra em Chamas has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Terra em Chamas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-07-01 If any nonbasic lands are tapped for mana while a player is casting a spell or activating an ability, Burning Earth’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, Burning Earth’s triggered abilities are put on the stack on top of it. Burning Earth’s abilities will resolve first.
2013-07-01 On the other hand, a player can tap nonbasic lands for mana, put the Burning Earth triggered abilities on the stack, and then respond to those abilities by casting an instant spell or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.
2013-07-01 The ability will trigger each time a nonbasic land is tapped for mana. Each of these abilities goes on the stack and resolves separately.
2013-07-01 To tap a land for mana is to activate one of that land’s mana abilities that has in its activation cost and produces mana as it resolves.