Bonecrusher Giant // Stomp Carta MTG


Bonecrusher Giant excels by offering a two-for-one value, acting as a disruption and later as a strong creature. It’s instant ‘Stomp’ enables strategic interventions, favoring a dynamic and controlling playstyle. The card’s presence in competitive play underlines its effectiveness across various MTG formats.
ExpansõesLançada em 5 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoInstant — Adventure

Texto da carta

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.


Cartas similares a Bonecrusher Giant // Stomp

Bonecrusher Giant stands out in Magic: The Gathering as a versatile creature and removal spell in one card. It finds kinship with other cards like Lava Coil, which also delivers four damage to a creature. However, Bonecrusher Giant ups the ante with its added creature body and the “Stomp” instant adventure, causing damage that can’t be prevented and also punishing opponents for casting spells that target Bonecrusher Giant.

Comparably, we have Abrade, which brings flexibility to the table, allowing players to choose between destroying an artifact or dealing damage to a creature. While Abrade doesn’t offer a creature component, its instant speed and lower casting cost provide immediate impact on the battlefield. Then there’s Skewer the Critics, another similar damage-dealing spell, utilizing the spectacle cost to potentially lower its casting cost. Yet, it lacks the dual utility Bonecrusher Giant boasts with its built-in creature and inherent ability to discourage interaction.

Ultimately, Bonecrusher Giant provides value both on and off the battlefield with its two-for-one capability, standing as a staple in red strategies within the gamut of Magic: The Gathering for its power to influence the game both as an efficient removal option and as a formidable creature.

Lava Coil - Carta Magic versões
Abrade - Carta Magic versões
Skewer the Critics - Carta Magic versões
Lava Coil - Carta Magic versões
Abrade - Carta Magic versões
Skewer the Critics - Carta Magic versões

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Card Pros

Card Advantage: Bonecrusher Giant offers a unique edge by presenting a two-for-one deal. When cast as Stomp, you can disrupt an opponent’s play by dealing 2 damage to any target, and then later play the Giant itself for a 4/3 creature that continues to impact the board.

Resource Acceleration: While it doesn’t directly ramp, its Adventure mechanic effectively grants you an additional spell without losing a card in hand, potentially accelerating your resources in the long game. This allows you to apply pressure without depleting your hand of options.

Instant Speed: The Instant component, Stomp, serves as a flexible response to an opponent’s actions, providing the user with the ability to interact on the opponent’s turn and dictate the pace of the game, a vital strategic advantage.


Card Cons

Discard Requirement: While Bonecrusher Giant offers significant value, it comes with none of the discard hurdles that other powerful cards might impose, simplifying your play decisions.

Specific Mana Cost: This card requires both red and colorless mana to cast, which could be a stumbling block in multicolored decks that are not heavily invested in red.

Comparatively High Mana Cost: With a casting cost of three mana, Bonecrusher Giant might come into play slightly later than lower-cost creatures, potentially giving faster aggro decks an early advantage.


Reasons to Include Bonecrusher Giant in Your Collection

Versatility: Bonecrusher Giant stands out as a multi-purpose card that easily finds a place in red-based aggressive and midrange decks. Its capability to first act as a removal spell with Stomp, then transition into a sizeable 4/3 creature, allows it to adapt to various in-game situations.

Combo Potential: Combining the Giant with cards that capitalize on noncreature spells or damage-dealing effects can create powerful synergies. Each Stomp can also set off abilities that trigger when opponents are dealt damage, offering strategic depth to your gameplay.

Meta-Relevance: Given the fast pace and creature-centric nature of many current decks, Bonecrusher Giant can be disruptive against small creatures while also providing a substantial threat in itself. Its continued presence in tournament decklists highlights its enduring value in the competitive scene.


Mastering the Matchup

Bonecrusher Giant is a formidable card in MTG, with the ability to dominate the battlefield and provide exceptional value both as a creature and an instant-speed spell. But fear not! Beating this card requires a strategy that minimizes the impact of its damage-reflecting ability. The key lies in circumventing the Giant’s Stomp ability which can be disruptive since it prevents damage prevention and costs your creature spells.

An effective way to tackle both the spell and creature aspects of Bonecrusher Giant is by using removal spells that exiles it rather than dealing damage. Cards like Extirpate or Surgical Extraction can be precise surgical tools to remove the Giant from play and the game altogether without triggering its ability. Alternatively, playing a deck with sufficient counterspells ensures that you can stop the Giant or its Stomp ability from ever hitting the board. Remember, instant-speed interaction is critical; respond wisely and keep control of the game pace.

Remember, while Bonecrusher Giant presents a dual threat, it’s by no means unbeatable. Direct your strategy towards nullifying its advantages, and with careful play, you’ll turn the tables in your favor.


BurnMana Recommendations

Bonecrusher Giant merges raw power and strategic versatility, setting a benchmark for red cards in MTG. With our deep dive into its pros, cons, and overall impact on gameplay, we’re confident you’re ready to incorporate this powerhouse into your arsenal. Whether you aim to dominate your next tournament or simply upgrade your deck’s potential, understanding how to optimize the Giant’s strengths is key. We invite you to expand your knowledge and strategies by exploring synergies, meta shifts, and innovative deck builds with us. For those looking to crush the competition, the journey to mastery continues at BurnMana. Learn more and command the board with confidence.


Onde comprar

Se você deseja comprar um cartão Bonecrusher Giant // Stomp MTG de um conjunto específico como Magic Online Promos and Throne of Eldraine, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Bonecrusher Giant // Stomp e outras cartas MTG:

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Expansões

A carta Bonecrusher Giant // Stomp Magic the Gathering foi lançada em 4 expansões diferentes entre 2019-10-04 e 2022-06-10. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 788102015AventuraPretaJohn Severin Brassell
22019-10-04Throne of EldraineELD 2912015AventuraPretaJohn Severin Brassell
32019-10-04Throne of EldraineELD 1152015AventuraPretaVictor Adame Minguez
42020-09-26The ListPLST ELD-2912015AventuraPretaJohn Severin Brassell
52022-06-10Commander Legends: Battle for Baldur's GateCLB 7812015AventuraPretaVictor Adame Minguez

Legalidades

Magic the Gathering formats where Bonecrusher Giant // Stomp has restrictions

FormatoLegalidade
HistoricbrawlVálida
CommanderVálida
HistoricVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
PioneerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Bonecrusher Giant // Stomp fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 Bonecrusher Giant's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If a spell targets Bonecrusher Giant more than once, its ability triggers only once.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If the chosen target is an illegal target by the time Stomp tries to resolve, the spell won't resolve. Damage can be prevented as usual.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 Protection prevents damage, so protection will be unable to prevent damage after Stomp has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.
2019-10-04 Stomp only stops damage from being prevented by effects that specifically use the word “prevent.”
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.