Ascensão dos Dignos Carta MTG


Ascensão dos Dignos - Kaldheim
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoEncantamento — Saga
Lançamento2021-02-05
Expansão símbolo
Expansão nomeKaldheim
Expansão códigoKHM
Número202
Frame2015
LayoutSaga
BorderPreta
Ilustrado porJames Arnold

Principais conclusões

  1. Gives the advantage by returning creatures from the graveyard, essentially drawing from an alternate source.
  2. Enables resource acceleration and triggers synergies through its sacrifice option, fostering complex strategic plays.
  3. Provides instant speed protection, improving flexibility and board presence without premature commitment of resources.

Texto da carta

(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.) I, II — Escolha uma criatura que você controla. Até seu próximo turno, todo o dano que seria causado às criaturas que você controla, em vez disso, é causado àquela criatura. III — Devolva o card de criatura alvo de seu cemitério para o campo de batalha com um marcador de voar. Aquela criatura é um Anjo Guerreiro além de seus outros tipos.


Card Pros

Card Advantage: When talking about Ascent of the Worthy, one of its main strengths lies in the card advantage it provides. Specifically, this saga allows the player to return a creature card from their graveyard to the battlefield, essentially drawing from the graveyard rather than the deck, thereby circumventing the loss of card resources.

Resource Acceleration: This enchantment shines in its second chapter by providing the player a choice to sacrifice a creature. While initially, it might not seem like acceleration, this can trigger synergistic effects in a deck that benefits from sacrifice mechanics, effectively providing an indirect form of resource acceleration by enabling other powerful plays.

Instant Speed: The final chapter of Ascent of the Worthy offers a potent protective ability at instant speed. This flexibility allows the player to make strategic decisions on the fly, preserving key creatures in critical moments and maintaining a strong board presence without having to commit resources until absolutely necessary.


Card Cons

Discard Requirement: Ascent of the Worthy compels players to discard a card periodically to maintain its effect—a potential setback if your hand is already strained.

Specific Mana Cost: With a precise necessity for white mana in its casting cost, Ascent of the Worthy might not effortlessly fit into multi-color decks that rely on a diverse mana base.

Comparatively High Mana Cost: For a sorcery that requires three stages of commitment, Ascent of the Worthy’s investment might not align with its delayed gratification, especially when faster and more immediate impact cards are available.


Reasons to Include in Your Collection

Versatility: Ascent of the Worthy is adaptable, finding a home in strategies that leverage its unique ability to return creatures from the graveyard. This not only synergizes with self-sacrifice themes but also benefits decks that capitalize on creature death triggers.

Combo Potential: What sets Ascent of the Worthy apart is its capability to set up combos that revolve around creatures dying and resurrecting. Pair it with permanents that have ‘enters the battlefield’ effects or ‘dies’ effects to create powerful interactions, ensuring a consistent threat presence on the board.

Meta-Relevance: Given a meta that supports attrition strategies and long gameplays, this card can shine by continuously bringing back key creatures. In environments where board wipes or removal are prevalent, Ascent of the Worthy ensures your important creatures make a valiant return, maintaining your board presence and resilience.


How to beat

Ascent of the Worthy is a pivotal Saga card that can influence the battlefield in MTG by protecting a creature and ultimately returning a powerful creature card from the graveyard to the battlefield. To counter it, consider removal spells that can instantly destroy or exiles it before its third lore counter is placed. This prevents the powerful return effect from taking place. Targeted discard effects can also prematurely rid a player’s hand of Ascent of the Worthy, mitigating its potential impact on the game.

Another strategy is to employ counterspells against this enchantment when it’s cast, thus keeping the board clear and maintaining tempo. Alternate removal includes enchantment-specific spells like Disenchant, which can destroy Ascent of the Worthy at a low mana cost. In games where the graveyard is a primary resource, Tormod’s Crypt and Relic of Progenitus can strip key cards from the graveyard before they can be returned to play, thwarting the Saga’s final chapter.

In essence, understanding the timing and mechanics of Ascent of the Worthy is critical. Effective use of removal, counterspells, and graveyard management can ensure that this card’s ascent is halted before it becomes a threat to your MTG victory.


BurnMana Recommendations

Ascent of the Worthy offers strategic depth and adaptability to your MTG gameplay, serving as a linchpin in decks that thrive on resurrection and protection mechanics. This saga card, with its resurrection abilities, invites a fresh dynamic into your matches, especially in environments ripe for longer, attrition-based strategies. If you find interest in leveraging graveyard resources and safeguarding valued creatures for a robust board presence, this card is invaluable. Dive deeper into the synergies and strategic uses of Ascent of the Worthy by joining the BurnMana community. Together, let’s explore its full potential and ensure your deck is bolstered for your next victorious match.


Cartas similares a Ascensão dos Dignos

Ascent of the Worthy stands out in the pantheon of saga cards within Magic: The Gathering. It bears resemblance to saga cards like Triumph of Gerrard, which buffs creatures over time and culminates in a powerful final effect. Ascent of the Worthy follows a similar pattern, focusing on creature protection and resurrection themes. Where it distinguishes itself is in the recurring protection each turn and the choice to return a creature card with its third lore counter.

Examining further, The Birth of Meletis offers a look at another saga with a protection theme. It fortifies your defenses with a Wall token and helps smooth out land draws but lacks the creature revival aspect of Ascent of the Worthy. In contrast, Song of Freyalise, another saga entry, empowers your creatures but centers on ramping and team buffs without targeting individual creature protection or return from the graveyard.

To sum up, Ascent of the Worthy creates a unique niche for itself among MTG sagas with its individual creature focus and resilience, offering players strategic choice and potentially game-swinging resurrection abilities.

Triumph of Gerrard - Carta Magic versões
The Birth of Meletis - Carta Magic versões
Song of Freyalise - Carta Magic versões
Triumph of Gerrard - Carta Magic versões
The Birth of Meletis - Carta Magic versões
Song of Freyalise - Carta Magic versões

Cartas semelhantes a Ascensão dos Dignos por cor, tipo e custo de mana

Circle of Despair - Carta Magic versões
Righteous War - Carta Magic versões
Soul Link - Carta Magic versões
Etchings of the Chosen - Carta Magic versões
Pillory of the Sleepless - Carta Magic versões
Gift of Orzhova - Carta Magic versões
Athreos, God of Passage - Carta Magic versões
Behind the Scenes - Carta Magic versões
Profane Procession // Tomb of the Dusk Rose - Carta Magic versões
Oath of Kaya - Carta Magic versões
Knights' Charge - Carta Magic versões
Circle of Despair - Carta Magic versões
Righteous War - Carta Magic versões
Soul Link - Carta Magic versões
Etchings of the Chosen - Carta Magic versões
Pillory of the Sleepless - Carta Magic versões
Gift of Orzhova - Carta Magic versões
Athreos, God of Passage - Carta Magic versões
Behind the Scenes - Carta Magic versões
Profane Procession // Tomb of the Dusk Rose - Carta Magic versões
Oath of Kaya - Carta Magic versões
Knights' Charge - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Ascensão dos Dignos MTG de um conjunto específico como Kaldheim, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Ascensão dos Dignos e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Ascensão dos Dignos has restrictions

FormatoLegalidade
CommanderVálida
HistoricVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
ExplorerVálida
GladiatorVálida
BrawlVálida
PioneerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Ascensão dos Dignos fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-02-05 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If another player gains control of the chosen creature after the chapter I/II ability resolves but before your next turn, damage that would be dealt to creatures you control will still be dealt to that creature instead.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 If the chosen creature isn’t on the battlefield at the time damage would be dealt to creatures you control, that damage is dealt to whichever creature(s) it was supposed to be dealt to. It won’t be redirected.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05 The chapter I/II ability doesn’t change whether the damage is combat damage or not. If combat damage would be dealt to a creature you control, the damage that’s dealt instead to the chosen creature is still combat damage.
2021-02-05 The creature card put onto the battlefield by the chapter III ability will enter the battlefield as a flying Angel Warrior (in addition to whatever other creature types it has).
2021-02-05 You choose a creature for the chapter I/II ability as that ability resolves.