Alive // Well Carta MTG


Alive // Well - Dragon's Maze
Custo de mana
Custo convertido de mana5
RaridadeIncomum
TipoSorcery
Habilidades Fuse
Lançamento2013-05-03
Expansão símbolo
Expansão nomeDragon's Maze
Expansão códigoDGM
Número121
Frame2003
LayoutDividir
BorderPreta
Ilustrado porNils Hamm

Principais conclusões

  1. Provides both life gain and a creature, pivoting game outcomes and escalating board dynamics.
  2. Lends itself to diverse strategies, bolstering decks with its life-gaining synergies and token generation.
  3. Despite mana restrictions, ensures gameplay adaptability, proving invaluable in creature-rich environments.

Texto da carta

You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)


Card Pros

Card Advantage: Alive // Well provides a unique combination of life gain and creature deployment, often leading to a swing in both board presence and life totals. Casting Well can result in drawing into more vital resources, keeping your hand full and the pressure on your opponent.

Resource Acceleration: The deployment of a creature token via the Alive half can serve as an unexpected blocker or an enabler for convoke and other synergies. This can accelerate your resource development by effectively utilizing your life gain as an asset in furthering your board state.

Instant Speed: The flexibility of casting Well at instant speed allows savvy players to optimize the timing of their life gain, either for surprise combat math alterations or in response to an opponent’s actions, making it a versatile card in various matchups.


Card Cons

Discard Requirement: Unlike other spells that offer a direct advantage, Alive // Well obliges you to have another creature card in hand to fully utilize its fuse mechanic, potentially depleting your hand.

Specific Mana Cost: The casting cost of Alive // Well requires a mix of green and white mana, which might not seamlessly fit into multicolored or theme-specific decks.

Comparatively High Mana Cost: With a combined mana cost that sums up to six when fused, there are alternative cards that can provide life gain or creature presence at a lower investment, making it a less than optimal choice in fast-paced games.


Reasons to Include Alive // Well in Your Collection

Versatility: Alive // Well is a unique split card that allows players to tailor their play to the current situation. Whether you’re looking to stabilize your life total with Well or put a substantial creature on the board with Alive, this card has the adaptability to support various strategies.

Combo Potential: With Well’s ability to gain life for each creature you control, this card is fantastic for synergizing with life-gain strategies or decks that swarm the board with tokens. Alive, on the other hand, creates a creature itself, which can be a part of creature-based combo setups.

Meta-Relevance: In a meta where aggressive decks are prevalent, Alive // Well shines by offsetting the damage dealt by your opponent while at the same time contributing to board presence, making it a valuable card in the right circumstances.


How to beat

Alive // Well is a versatile card in Magic: The Gathering that offers a unique dual-card experience. When deployed effectively, players can gain a substantial creature and recover significant life points. To counter this, there are several strategies to consider. One could focus on timing removal spells to disrupt the fusion of both card effects. If your deck allows, playing cards like Tormod’s Crypt can thwart graveyard strategies that may rely on fusing Alive // Well for repeated value.

Being proactive can also pay off. By maintaining board control and keeping your life total high, the impact of Alive // Well’s lifegain becomes less threatening. Additionally, cards that hinder creature-based strategies, such as Wrath of God, can negate the Alive half of the card by clearing the board before the creature can make an impact. Lastly, countering the spell altogether with blue spell counters like Counterspell can prevent the card’s effects from ever taking place, keeping you one step ahead in the game.

Ultimately, staying ahead of your opponent’s strategy and choosing the right moment to execute your responses can nullify the advantages brought by Alive // Well, keeping the match in your favor.


Cartas similares a Alive // Well

Alive // Well is a versatile card that finds its place in the vast landscape of Magic: The Gathering. It holds a similarity to cards like Kitchen Finks, offering both life gain and a creature presence on the battlefield. However, what makes Alive // Well unique is its split card nature, allowing you to choose either to create a creature or gain life or even both if the situation demands and your mana permits.

Comparing Alive // Well with cards like Centaur Healer, we see a shared life gain theme. Centaur Healer also gives you a creature and life boost when it enters the battlefield. Yet, it doesn’t offer the tactical flexibility Alive // Well does, with its capacity to cast either half according to your current needs. Another peer in this segment is Trostani’s Judgment, which also grants life gain but comes with an exile effect for enemy threats, trading off the immediate creature benefit for long-term board control.

Each card has its role and excels in different scenarios. Alive // Well stands out for its adaptability and potential for a significant life swing, especially in decks that capitalize on creature numbers and lifegain synergies.

Kitchen Finks - Carta Magic versões
Centaur Healer - Carta Magic versões
Trostani's Judgment - Carta Magic versões
Kitchen Finks - Carta Magic versões
Centaur Healer - Carta Magic versões
Trostani's Judgment - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Alive // Well MTG de um conjunto específico como Dragon's Maze, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Alive // Well e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Alive // Well has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Alive // Well fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-04-15 Count the number of creatures you control when Well resolves to determine how much life you gain.
2013-04-15 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15 If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
2013-04-15 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15 If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15 On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15 Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15 To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15 When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15 You can choose the same object as the target of each half of a fused split spell, if appropriate.