Krark's Other Thumb MTG Card


Boosting chances for favorable coin flips, the card is a catalyst for strategic advantage and increased efficiency. Krark’s Other Thumb’s mana requirements narrow its inclusion to specific decks but can be exceptionally rewarding. It’s an amusing and quirky addition for decks built to leverage randomness, potentially tipping games in your favor.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeLegendary Artifact
Un-set :-)This card is part of an Un-set

Text of card

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"


Cards like Krark's Other Thumb

Krark’s Other Thumb is a unique piece in the Magic: The Gathering arsenal, akin to cards that focus on probability and luck. A direct comparison is Krark’s Thumb itself, where the original item influenced coin toss outcomes, doubling the chances of winning those flips. Krark’s Other Thumb, while being an unofficial sequel, enhances those odds even further, rewarding players who dare to embrace chance with an unparalleled edge in coin-flipping scenarios.

Goblin Festival and Stitch in Time are two other cards that come to mind. Both capitalize on the whims of fortune, with the festival allowing multiple coin flips for damage, and Stitch in Time possibly granting an extra turn—both now more potent with the use of Krark’s Other Thumb. Mana Clash also operates on flipping coins, where success or failure builds on a chain of wins or losses, with each toss potentially spiraling into more mana or mayhem for the players.

The distinctiveness of Krark’s Other Thumb lies in its potential to turn the tides of a game with the simple flip of a coin, situating it as a monumental enhancer within the chance-focused strategies of Magic: The Gathering.

Krark's Thumb - MTG Card versions
Goblin Festival - MTG Card versions
Stitch in Time - MTG Card versions
Mana Clash - MTG Card versions
Krark's Thumb - MTG Card versions
Goblin Festival - MTG Card versions
Stitch in Time - MTG Card versions
Mana Clash - MTG Card versions

Cards similar to Krark's Other Thumb by color, type and mana cost

Chaos Orb - MTG Card versions
Winter Orb - MTG Card versions
Ankh of Mishra - MTG Card versions
Jandor's Saddlebags - MTG Card versions
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Emerald Medallion - MTG Card versions
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Mask of Intolerance - MTG Card versions
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Surestrike Trident - MTG Card versions
Demon's Horn - MTG Card versions
Angel's Feather - MTG Card versions
Energy Chamber - MTG Card versions
Chaos Orb - MTG Card versions
Winter Orb - MTG Card versions
Ankh of Mishra - MTG Card versions
Jandor's Saddlebags - MTG Card versions
Amulet of Kroog - MTG Card versions
Nacre Talisman - MTG Card versions
Howling Mine - MTG Card versions
Essence Bottle - MTG Card versions
Emerald Medallion - MTG Card versions
Scrying Glass - MTG Card versions
Cursed Totem - MTG Card versions
Mask of Intolerance - MTG Card versions
Tsabo's Web - MTG Card versions
Millikin - MTG Card versions
Swiftfoot Boots - MTG Card versions
Ark of Blight - MTG Card versions
Surestrike Trident - MTG Card versions
Demon's Horn - MTG Card versions
Angel's Feather - MTG Card versions
Energy Chamber - MTG Card versions

Card Pros

Card Advantage: Enhancing the probability of winning coin flips, Krark’s Other Thumb boosts card efficiency in luck-based strategies, potentially doubling outcomes in situations where a positive result would yield additional cards.

Resource Acceleration: In conjunction with effects that reward coin flips, this card can escalate resource gains, offering a swift ramp in mana or other valuable in-game assets.

Instant Speed: Although not an instant itself, Krark’s Other Thumb synergizes well with instant speed spells that involve coin flipping, such as doubling potential benefits or altering the course of a game on the fly during any player’s turn.


Card Cons

Discard Requirement: Carrying Krark’s Other Thumb requires you to forgo having another potential card in hand. This trade-off could be challenging during gameplay when each card in hand is a valuable asset and deciding what to discard can be critical.

Specific Mana Cost: Krark’s Other Thumb has a color commitment as it demands red mana. This narrows its compatibility mainly to red or multicolor decks, potentially excluding it from a wider range of deck archetypes where it cannot be easily accommodated.

Comparatively High Mana Cost: With Krark’s Other Thumb costing two mana, comparing it to other artifacts in the same mana range, some might offer more immediate or impactful abilities. While the thumb’s effect is unique, players must evaluate whether its cost aligns with their deck’s strategy and pace.


Reasons to Include Krark’s Other Thumb in Your Collection

Versatility: Krark’s Other Thumb serves as a unique piece for decks that rely on chance effects and coin flips, offering an additional edge by increasing the likelihood of favorable outcomes.

Combo Potential: Enhance your plays by pairing this artifact card with others like Krark’s Thumb to exponentially increase your luck during pivotal moments, turning the tides in games that are heavy on coin-flip mechanics.

Meta-Relevance: In metas where unpredictability and surprise plays can undermine opponents’ strategies, Krark’s Other Thumb can provide that unpredictable element which can skew games in your favor, making it a sneaky addition to your arsenal.


How to beat

The very nature of Krark’s Other Thumb in Magic the Gathering is to tip the odds in favor of the player wielding it, especially when it comes to winning coin flips. Its power lies in offering a second chance at flipping a coin whenever you would flip one, as long as the Thumb is on the battlefield. This seemingly small change drastically increases the probability of favorable outcomes for spells and abilities involving coin tosses.

To effectively counter this card, you’ll want strategies that negate the advantage it provides. Direct removal of artifacts is a reliable approach, and cards like Naturalize or Disenchant can sweep Krack’s Other Thumb off the board with ease. Alternatively, counterplay can revolve around preemptively thwarting your opponent’s plans with counter magic that stops the Thumb from ever hitting the table. This could involve a spell like Counterspell or Negate focused on neutralizing artifacts specifically. Additionally, controlling the overall pace and flow of the game with disruption tactics can hinder your opponent’s ability to effectively capitalize on their coin flip benefits even if the Thumb is in play.

In essence, stay one step ahead to thwart strategies centered around Krark’s Other Thumb, and break down the odds that this card aims to stack against you.


Where to buy

If you're looking to purchase Krark's Other Thumb MTG card by a specific set like Unstable and Unsanctioned, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Krark's Other Thumb and other MTG cards:

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Printings

The Krark's Other Thumb Magic the Gathering card was released in 2 different sets between 2017-12-08 and 2020-02-29. Illustrated by Jeff Miracola.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12017-12-08UnstableUST 1512015NormalSilverJeff Miracola
22020-02-29UnsanctionedUND 792015NormalSilverJeff Miracola

Rules and information

The reference guide for Magic: The Gathering Krark's Other Thumb card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-02-29 If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
2020-02-29 If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
2020-02-29 Krark’s Other Thumb applies to rerolls as well.
2020-02-29 Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
2020-02-29 The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.