Comando de Zada Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoCriatura — Goblin Arqueiro Aliado
Habilidades Cohort,First strike
Ataque 2
Defesa 1

Principais conclusões

  1. Zada’s Commando excels in ally-based decks with potential for direct damage each turn.
  2. The card’s first strike capability enhances combat defenses, providing strategic value.
  3. Vulnerability to removal and mana rigidity can be mitigated with careful deckbuilding.

Texto da carta

Iniciativa Companheiro — {T}, Vire um Aliado desvirado que você controla: Comando de Zada causa 1 ponto de dano ao oponente alvo.

"Tem uma palavra para alguém que leva equipamento demais para a batalha: 'sobrevivente'." — Zada do Refúgio da Laje


Card Pros

Card Advantage: Zada’s Commando stands out with its cohort ability, allowing the pairing with another Ally to deal damage directly to an opponent. This not only thins out the opponent’s life total but also synergizes with cards that benefit from Allies entering the battlefield or activating cohort abilities, effectively maximizing the value of each card played.

Resource Acceleration: Although Zada’s Commando itself doesn’t directly provide resource acceleration, its low mana cost makes it an efficient play early in the game. Its synergy with other cards can speed up the game’s pace by pressuring the opponent and forcing them to deal with the threats you’re presenting much sooner than they might like.

Instant Speed: While the Commando’s cohort ability isn’t an instant, its first strike capability allows it to serve as a formidable defender during combat. This means you can play tactically in your turn and still leave Zada’s Commando ready to react during your opponent’s turn, maintaining a strong board presence and control.


Card Cons

Replacement Vulnerability: Zada’s Commando requires another Ally on the battlefield to activate its cohort ability, making it susceptible to removal tactics that can negate its utility.

Specific Mana Cost: Zada’s Commando necessitates a precise red mana in its casting cost, which can sometimes be prohibitive in multicolored decks that struggle with mana fixing.

Comparatively High Mana Cost: Although costing two mana isn’t exorbitant, for a 2/1 creature, its stats are slightly underwhelming, considering the plethora of other two-drop creatures that could potentially offer more impact upon entering the battlefield.


Reasons to Include Zada’s Commando in Your Collection

Versatility: Zada’s Commando can be a solid inclusion in aggressive red decks, offering consistent damage output with its tap ability. It’s notably effective in formats where games are swift and every point of damage counts.

Combo Potential: The card synergizes well with effects that untap creatures, allowing you to potentially dish out multiple points of damage in a single turn. It also pairs well with cards that create token copies of creatures for a potentially overwhelming strike force.

Meta-Relevance: In a meta where small, quick creatures are key, Zada’s Commando stands out. Its cohort ability can apply pressure on your opponent early in the game, which can be critical in a fast-paced match-up.


How to Beat

Zada’s Commando stands out in Magic the Gathering as a noteworthy ally creature, bringing both direct damage and ally synergy to the battlefield. When considering a strategy to surpass this goblin archer, it’s crucial to address its cohort ability which can consistently ping your life total each turn.

To gain the upper hand, focus on removal that can manage multiple creatures as Zada’s Commando is often accompanied by allies. Spells like Radiant Flames or Blazing Volley can effectively clear the board of multiple creatures at once, ensuring that Zada’s Commando loses its cohort potential. Additionally, having instant-speed interaction allows you to disrupt the cohort ability before it causes damage, tipping the scales in your favor during crucial moments of the game.

If the board is clear of other allies, spot removal spells such as Fatal Push or Shock are efficient ways to remove Zada’s Commando without expending key resources. These options provide a one-for-one answer, halting any immediate damage and preventing further ally triggers. Keep these strategies in mind, and you’ll be well-equipped to thwart Zada’s Commando’s tactical advantage in your next MTG game.


Cartas similares a Comando de Zada

Zada’s Commando is an intriguing card in the MTG realm, an ally that stands out in decks centered on ally synergy and direct damage. With its innate ability to ping opponents when partnered with cohort allies, it draws parallels to cards such as Guttersnipe, a creature that deals damage to each opponent whenever you cast an instant or sorcery spell. Both cards capitalize on repeated, non-combat damage to opponents, albeit through different triggers.

Visibility into cards like Thermo-Alchemist is also necessary, as it shares the capacity for repeated damage but is triggered by casting instant or sorcery spells, a different path from Zada’s Commando’s cohort-based mechanic. However, it offers a more stable and consistent damage output. Comparatively, Zada’s Commando requires a network of allies to unlock its full potential, a dependency that can either be a strength or limitation based on the deck’s construction. Lastly, Firebrand Archer, which damages each opponent when you cast a noncreature spell, echoes this ping strategy and serves as a versatile fit for any deck looking to damage opponents outside combat.

Within the dynamics of MTG, Zada’s Commando has its niche. It provides a distinct role in ally strategies, marrying the themes of creature synergies and direct damage in a blend that is both unique and specialized.

Guttersnipe - Carta Magic versões
Thermo-Alchemist - Carta Magic versões
Firebrand Archer - Carta Magic versões
Guttersnipe - Carta Magic versões
Thermo-Alchemist - Carta Magic versões
Firebrand Archer - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Comando de Zada MTG de um conjunto específico como Oath of the Gatewatch and Mystery Booster, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Comando de Zada e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Comando de Zada Magic the Gathering foi lançada em 3 expansões diferentes entre 2016-01-22 e 2019-11-07. Ilustrado por Zack Stella.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12016-01-22Oath of the GatewatchOGW 1202015NormalPretaZack Stella
22019-11-07Mystery BoosterMB1 11062015NormalPretaZack Stella
32020-09-26The ListPLST OGW-1202015NormalPretaZack Stella

Legalidades

Magic the Gathering formats where Comando de Zada has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Comando de Zada fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2016-01-22 To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use
-he tap symbol].)