Vontade do Onicaçador Carta MTG


Vontade do Onicaçador - Ikoria: Lair of Behemoths
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoMágica Instantânea
Habilidades Cycling
Lançamento2020-04-24
Expansão símbolo
Expansão nomeIkoria: Lair of Behemoths
Expansão códigoIKO
Número38
Frame2015
LayoutNormal
BorderPreta
Ilustrado porViktor Titov

Principais conclusões

  1. Grants card advantage by reanimating creatures with a bonus +1/+1 counter, using the graveyard as a resource.
  2. Can be cast at instant speed for tactical flexibility during combat or in response to opponent actions.
  3. Demands color commitment and discard, which might limit its utility in some deck constructions.

Texto da carta

A criatura alvo recebe +2/+2 até o final do turno. Se ela estiver bloqueando, em vez disso, coloque dois marcadores +1/+1 nela. Reciclar {2} ({2}, descarte este card: Compre um card.)

"É Snapdax. Você teria mais chance de derrubar uma muralha com uma fatia de pão." — Krek, capitão do esquadrão diurno


Card Pros

Card Advantage: Will of the All-Hunter offers the ability to return a creature card from your graveyard to the battlefield with a bonus +1/+1 counter, which not only bolsters your field presence but also effectively generates card advantage by utilizing your graveyard as a resource.

Resource Acceleration: While Will of the All-Hunter doesn’t directly produce resources like mana or tokens, its ability to replenish your board with powerful creatures can lead to subsequent plays that further accelerate your game plan, indirectly benefiting your resource management.

Instant Speed: The fact that Will of the All-Hunter can be cast at instant speed provides you with tactical flexibility. You can wait until the most opportune moment during the combat phase or in response to an opponent’s action to maximize its impact, catching opponents off guard and adapting swiftly to changing battlefield conditions.


Card Cons

Discard Requirement: Invokes a cost that demands you discard another card, potentially depleting precious hand resources at a moment when every card counts.

Specific Mana Cost: Necessitates a dedicated color commitment (Green and White), possibly restricting deck flexibility and constraining it to specific archetypes.

Comparatively High Mana Cost: With a mana value that can be seen as steep for the effect provided, it may not always represent the best use of your mana resources, especially when faced with faster paced competition.


Reasons to Include in Your Collection

Versatility: Will of the All-Hunter can snugly fit into a broad array of decks, from those utilizing +1/+1 counters to those aiming to protect key creatures. Its ability to be cast from the graveyard also offers repeated value and resilience throughout the game.

Combo Potential: This card excels in synergy with strategies that capitalize on bolstering creatures, triggering prowess-like effects, or simply needing an instant speed trick to turn the tide. It pairs exceptionally well with cards that benefit either from spell cast or creature boost.

Meta-Relevance: Given its capability to outmaneuver opponent’s removals and surprise combat tricks, Will of the All-Hunter maintains relevance. It shines in environments saturated with control elements, allowing you to preserve and empower your creatures against a plethora of threats.


How to beat

Will of the All-Hunter is a unique MTG card that provides a significant boon by offering creatures an unexpected power-up via its instant boost and returning mechanic from the graveyard to the battlefield. Unlike enchantment auras that stay on the field, Will of the All-Hunter serves its purpose from the shadows of the graveyard, potentially turning the tide of a match.

To outmaneuver this card, consider timing your removal spells after the creature has been targeted by Will of the All-Hunter. By doing this, you eliminate the creature and effectively waste your opponent’s card. Graveyard hate cards like Rest in Peace, Leyline of the Void, or Tormod’s Crypt can also be critical in countering Will of the All-Hunter by removing the card from consideration altogether. Additionally, counterspells remain an effective tool, denying the card’s casting before it can ever take effect. Including these tactics in your strategy can keep the Will of the All-Hunter from realizing its full potential on your match.

Understanding the mechanics and timing of Will of the All-Hunter is key. Countering it requires precise intervention and strategic deck construction. Keep these tips in mind when facing this spell and you’ll enhance your chances of maintaining control over the battlefield.


Cartas similares a Vontade do Onicaçador

Will of the All-Hunter is an intriguing instant spell in Magic: The Gathering, providing both creature boosting and potential for reanimation. In comparison, Unbreakable Formation is another card that grants indestructible to your creatures, albeit with the additional bonus of bolstering them if cast during your main phase. While it does not bring back creatures from the graveyard like Will of the All-Hunter, it does offer a defensive blanket for all creatures and a conditional buff.

Gods Willing, on the other hand, is another instant that offers protection by making a single creature not just indestructible, but also untargetable by a color of your choice this turn – a useful tool for tactical plays. It’s a more focused protective measure and includes scrying, though it lacks Will of the All-Hunter’s ability to return creatures from the graveyard to play. Dauntless Escort serves as another noteworthy mention, a creature card that at the cost of sacrificing itself, can shield all other creatures you control from destruction.

Each card brings something unique to the table, but Will of the All-Hunter stands out particularly in strategies that are synergy-focused on individual creatures. It combines immediate combat tricks with long-term value through its graveyard retrieval capacity, a combo that’s relatively uncommon and valuable in MTG.

Unbreakable Formation - Carta Magic versões
Gods Willing - Carta Magic versões
Dauntless Escort - Carta Magic versões
Unbreakable Formation - Carta Magic versões
Gods Willing - Carta Magic versões
Dauntless Escort - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Vontade do Onicaçador MTG de um conjunto específico como Ikoria: Lair of Behemoths, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Vontade do Onicaçador e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Vontade do Onicaçador has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Vontade do Onicaçador fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-04-17 Once a creature blocks, it remains a blocking creature through the end of combat step, even if the attacking creature dies or leaves combat.