Animista de Matavasta Carta MTG


Animista de Matavasta - Worldwake
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoCriatura — Elfo Xamã Aliado
Lançamento2010-02-05
Expansão símbolo
Expansão nomeWorldwake
Expansão códigoWWK
Ataque 1
Defesa 1
Número116
Frame2003
LayoutNormal
BorderPreta
Ilustrado porRaymond Swanland

Principais conclusões

  1. Turns graveyard lands into creatures, maximizing battlefield presence and strategic options.
  2. Animist’s instant speed ability allows for flexible and unexpected plays during the game.
  3. Card’s specific mana cost and discard requirement can limit usage in diverse decks.

Texto da carta

{T}: O terreno alvo que você controla se torna uma criatura X/X do tipo Elemental até o final do turno, sendo X igual ao número de Aliados que você controla. Ela ainda conta como um terreno.

Ele invoca a floresta em busca de conselhos e convoca a terra para lutar pela sua causa.


Card Pros

Card Advantage: The Vastwood Animist enables effective use of land cards from your graveyard, turning them into potent elemental creatures, thus providing a sustained advantage on the board and keeping your hand free for other strategic plays.

Resource Acceleration: It seamlessly converts lands into actionable assets, effectively speeding up your resource mobilization. This can be particularly impactful in formats where lands in the graveyard are abundant.

Instant Speed: The ability to activate the Animist at instant speed gives you the flexibility to adapt to an evolving battlefield, respond to an opponent’s threats, or create surprise blockers, thereby keeping your opponents guessing and potentially creating favorable interactions during their turns.


Card Cons

Discard Requirement: Engaging with Vastwood Animist’s ability necessitates that a player discard another creature card, which can lead to a depletion of valuable hand resources, thereby weakening their position in the game.

Specific Mana Cost: Vastwood Animist comes with a green mana cost, which ties it exclusively to decks that can generate this type of mana. This can reduce its versatility across the broader spectrum of deck types, potentially limiting the card’s applicability.

Comparatively High Mana Cost: Requiring a total of three mana—two generic and one green—Vastwood Animist might be considered mana-intensive, especially since the card produces a token with power and toughness equal to the number of forests you control. In many scenarios, there are other options that might create tokens or provide board presence for a lower mana investment.


Reasons to Include Vastwood Animist in Your Collection

Versatility: Vastwood Animist provides adaptability to various green-focused decks with its ability to turn lands into potent creatures. Those who value land interaction will find this addition particularly beneficial in enhancing their board presence.

Combo Potential: This card works seamlessly with strategies that benefit from a high land count or landfall abilities. By integrating it into combo decks, players can generate a continuous stream of threats each turn, keeping opponents on their toes.

Meta-Relevance: In a game state that rewards creature-heavy strategies, Vastwood Animist shines by offering an alternative avenue for creature generation. Players can exploit this feature to consistently develop their battlefield without overextending themselves.


How to beat

The Vastwood Animist, a unique Magic: The Gathering card, emboldens green deck players with its ability to turn lands into formidable creatures. However, like all cards, it has weaknesses. Many players have found that maintaining board control is crucial against such strategies. Keeping the battlefield clear with removal spells or regulations that can manage or bounce multiple creatures at once can minimize the impact of the Animist’s ability. It is also wise to manage your land removal spells or effects, as they can disrupt the opponent’s momentum by targeting the animated lands directly.

Another effective tactic is to employ counter spells when the Vastwood Animist attempts to use its ability. This can prevent the transformation of a land into a creature, stopping the threat before it takes shape on the battlefield. Lastly, flying creatures can often evade the reach of the animated lands, offering a direct way to win through air combat while your opponent’s attention is grounded. Facing the Vastwood Animist may seem daunting, but with the right strategies and a calm, precise approach, one can ensure it doesn’t grow out of control.


Cartas similares a Animista de Matavasta

The Vastwood Animist card brings its unique flair to the realm of creature enhancement in Magic: The Gathering. In the same landscape, we find Earth Surge, which shares the concept of boosting creatures based on land you control. However, Vastwood Animist is distinct in its versatility, offering the ability to target single creatures, as opposed to Earth Surge’s global effect on all your creatures.

Joining the list of comparable cards, Overrun stands out with its ability to provide creatures with a significant power and toughness bump and trample, though it’s a one-shot effect rather than an ongoing ability. Meanwhile, Vastwood Animist gives just one creature the lift, yet does so with the potential for sustained board presence. Lastly, Primal Bellow deserves a mention – it boosts a single creature per land you control, much like Vastwood Animist. However, the animist also turns your land into a creature, offering a creature advantage that Primal Bellow lacks.

By weighing the individual nuances and strategic depths, Vastwood Animist proves to be a versatile card that can adapt to varying board states and offers dual utility in creature building and land animation within the game.

Earth Surge - Carta Magic versões
Overrun - Carta Magic versões
Primal Bellow - Carta Magic versões
Earth Surge - Carta Magic versões
Overrun - Carta Magic versões
Primal Bellow - Carta Magic versões

Cartas semelhantes a Animista de Matavasta por cor, tipo e custo de mana

Cat Warriors - Carta Magic versões
Rysorian Badger - Carta Magic versões
Sabertooth Cobra - Carta Magic versões
Quirion Druid - Carta Magic versões
Hungry Hungry Heifer - Carta Magic versões
Titania's Chosen - Carta Magic versões
Taoist Mystic - Carta Magic versões
Femeref Archers - Carta Magic versões
Lydari Druid - Carta Magic versões
Steel Leaf Champion - Carta Magic versões
Realmwalker - Carta Magic versões
Topiary Stomper - Carta Magic versões
Territorial Scythecat - Carta Magic versões
Wirewood Savage - Carta Magic versões
Reki, the History of Kamigawa - Carta Magic versões
Timberwatch Elf - Carta Magic versões
Pincher Beetles - Carta Magic versões
Awakener Druid - Carta Magic versões
Brindle Boar - Carta Magic versões
Wood Elves - Carta Magic versões
Cat Warriors - Carta Magic versões
Rysorian Badger - Carta Magic versões
Sabertooth Cobra - Carta Magic versões
Quirion Druid - Carta Magic versões
Hungry Hungry Heifer - Carta Magic versões
Titania's Chosen - Carta Magic versões
Taoist Mystic - Carta Magic versões
Femeref Archers - Carta Magic versões
Lydari Druid - Carta Magic versões
Steel Leaf Champion - Carta Magic versões
Realmwalker - Carta Magic versões
Topiary Stomper - Carta Magic versões
Territorial Scythecat - Carta Magic versões
Wirewood Savage - Carta Magic versões
Reki, the History of Kamigawa - Carta Magic versões
Timberwatch Elf - Carta Magic versões
Pincher Beetles - Carta Magic versões
Awakener Druid - Carta Magic versões
Brindle Boar - Carta Magic versões
Wood Elves - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Animista de Matavasta MTG de um conjunto específico como Worldwake, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Animista de Matavasta e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Animista de Matavasta has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Animista de Matavasta fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-03-01 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
2010-03-01 If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner’s graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.
2010-03-01 The value of X is determined as Vastwood Animist’s activated ability resolves. The power and toughness of the Elemental won’t change if the number of Allies you control changes later in the turn.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.