The Fourth Sphere Carta MTG


ExpansõesLançada em 2 expansõesVer todas
RaridadeComum
TipoPlane — Phyrexia

Principais conclusões

  1. Offers card advantage through strategic draw, outpacing opponents with more gameplay options.
  2. Enables quicker spell and creature deployment by accelerating available resources.
  3. Instant speed enhances flexibility, allowing real-time response to game dynamics.

Texto da carta

At the beginning of your upkeep, sacrifice a nonblack creature. Whenever you roll chaos, put a 2/2 black Zombie creature token onto the battlefield.


Card Pros

Card Advantage: The Fourth Sphere is designed to offer players the upper hand through strategic card draw. With the ability to potentially cycle through your deck faster, you can outpace opponents by maintaining a fuller hand of options and responses to their plays.

Resource Acceleration: The influx of resources that The Fourth Sphere provides can be a pivotal shift in gameplay. By boosting your mana supply, this card allows for a quicker deployment of powerful spells and creatures, enabling you to dominate the battlefield more effectively.

Instant Speed: The true strength of this card lies in its versatility, thanks to its instant speed. This feature allows you the flexibility to respond to the ever-changing state of play on the fly, perfectly timing your moves to disrupt opponents or to synergize with your strategy as the situation demands.


Card Cons

Discard Requirement: The Fourth Sphere card requires you to discard a card, a considerable sacrifice that could deplete your hand and reduce your strategic options.

Specific Mana Cost: With its specific mana requirement, this card’s integration is limited predominantly to decks that can reliably generate the appropriate colors, potentially limiting its versatility across various deck types.

Comparatively High Mana Cost: When you weigh the card’s abilities against its relatively steep mana cost, it may not always represent the most mana-efficient choice, especially when compared to other options within the same mana range that may offer a higher immediate impact on the game state.


Reasons to Include The Fourth Sphere in Your Collection

Versatility: The Fourth Sphere adapts effortlessly to various deck archetypes. It shines in control decks that require specific answers or aggressive strategies looking for an edge in resilience.

Combo Potential: When paired with cards that thrive on graveyard interactions or sacrifice mechanics, The Fourth Sphere can become a linchpin for powerful combos, setting up game-winning plays.

Meta-Relevance: Considering the dynamic nature of MTG, The Fourth Sphere maintains relevance by countering popular trends and disrupting opponent strategies, ensuring its place in any competitive environment.


How to beat

The Fourth Sphere is a card that can cause quite a stir on the battlefield with its unique abilities. To effectively counter this card requires a clear strategy and a deep understanding of your own deck’s mechanics. One common approach is to employ instant-speed removal spells. Such spells can interrupt the opponent’s play, negating the advantages that The Fourth Sphere might confer. Think along the lines of Path to Exile or Rapid Hybridization, tools that can take the card out of the equation before its effects can fully unfold.

Another strategy involves the use of counterspells. By countering The Fourth Sphere before it even hits the table, you avoid dealing with its troublesome abilities. This preemptive play style fits control decks that aim to keep the board state manageable. If The Fourth Sphere does manage to land on the board, having a diverse array of threats becomes important. By presenting multiple problems for your opponent, you can stretch their resources thin, making it harder for them to leverage The Fourth Sphere’s full potential.

The Fourth Sphere thrives in a game where it can disrupt and outvalue your plans, but with the right counters and a strategic approach to managing threats, you can keep your game on track and emerge victorious, offsetting the card’s impact.


Cartas similares a The Fourth Sphere

The Fourth Sphere holds its own in the realm of black removal spells in Magic: The Gathering. Its mechanics resonate with those of Doom Blade, a classic spell with the ability to destroy a nonblack creature at a cost-effective two mana. Doom Blade, in contrast to The Fourth Sphere, cannot handle black creatures, giving The Fourth Sphere a broader reach.

Likewise, Walk the Plank is another spell with similar functionality, dispatching non-Merfolk creatures without targeting restrictions. However, Walk the Plank is limited by its sorcery speed, whereas The Fourth Sphere offers more flexible timing being an instant. This adjustability makes it advantageous during opponents’ turns or in response to sudden threats.

Evaluating the spectrum of removal options, The Fourth Sphere demonstrates versatility with its minimal constraints on what it can target. Alongside its instant-speed nature, this spell provides strategists with a reliable tool to maintain control over the battlefield. The intricate balance of cost, speed, and scope of targetability places The Fourth Sphere in a favorable position within black removal spells.

Doom Blade - Carta Magic versões
Walk the Plank - Carta Magic versões
Doom Blade - Carta Magic versões
Walk the Plank - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão The Fourth Sphere MTG de um conjunto específico como Planechase Planes and Planechase Anthology Planes, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os The Fourth Sphere e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta The Fourth Sphere Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-09-04 e 2018-12-25. Ilustrado por Dave Kendall.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-09-04Planechase PlanesOHOP 112003PlanarPretaDave Kendall
22018-12-25Planechase Anthology PlanesOPCA 252015PlanarPretaDave Kendall

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering The Fourth Sphere fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.