Elos Telecinéticos Carta MTG
Custo de mana | |
Custo convertido de mana | 5 |
Raridade | Rara |
Tipo | Encantamento |
Lançamento | 2002-05-27 |
Expansão símbolo | |
Expansão nome | Judgment |
Expansão código | JUD |
Número | 52 |
Frame | 1997 |
Layout | Normal |
Border | Preta |
Ilustrado por | Jim Nelson |
Principais conclusões
- Provides card advantage and interactive play by drawing cards at opponent’s spell cast.
- Disrupts opponents by bouncing creatures, thus slowing down their tempo.
- Requires careful balancing due to discard conditions and specific mana costs.
Texto da carta
Toda vez que um jogador descartar um card de sua própria mão, você pode pagar {1}{U}. Se o fizer, vire ou desvire a permanente alvo.
"A natureza foi demitida. Os oceanos estão sob nova direção." — Embaixador Laquatus
Card Pros
Card Advantage: Telekinetic Bonds enables you to potentially draw a card each time an opponent casts a spell, keeping your hand replenished and outpacing your opponent’s resources. It’s a robust enabler in control decks looking to sustain card quality and quantity.
Resource Acceleration: While it doesn’t directly produce mana or tokens, Telekinetic Bonds can disrupt your opponents’ tempo by bouncing their creatures to their hand. This slowing of their board development can indirectly accelerate your position by buying you time to deploy your own resources unimpeded.
Instant Speed: The card’s reactionary nature means it operates at instant speed, allowing for strategic plays during an opponent’s turn. It synergizes well with decks that prioritize maintaining open mana to respond to threats immediately, which can be a pivotal advantage during critical moments of a match.
Card Cons
Discard Requirement: Telekinetic Bonds requires a player to discard a card every time they wish to activate its effect. This can be a steep price to pay, especially in longer games where maintaining hand advantage is crucial. Players must carefully weigh the benefits against the potential downside of diminishing their own resources.
Specific Mana Cost: Telekinetic Bonds demands a specific combination of blue mana to cast. This mana requirement restricts it to being played primarily in blue-focused or blue-inclusive decks, which may not be an optimal fit for every playstyle or strategy.
Comparatively High Mana Cost: With a cost of five mana to cast, Telekinetic Bonds is on the higher end of the spectrum. It competes with numerous other impactful cards at a similar cost range. Players might find that other options could provide more immediate or impactful advantages without the additional baggage of a discard mechanic.
Reasons to Include in Your Collection
Versatility: The card Telekinetic Bonds shows great versatility by slotting into control decks that favor disruption and denying opponents’ plays. Its ability to bounce a creature whenever you draw a card means it can be integrated into strategies that capitalize on draw mechanics.
Combo Potential: This card can be a key piece in combo decks that aim to generate a high volume of card draw. Pairing Telekinetic Bonds with cards that draw multiple cards per turn can create a situation where opponents find it challenging to keep a board presence.
Meta-Relevance: In a meta where creature-based strategies are prevalent, Telekinetic Bonds gains relevance as a powerful control tool. Its ability to consistently interfere with the opponent’s battle plan makes it a noteworthy inclusion in decks aiming to dominate the game’s pace.
How to beat
Telekinetic Bonds is an intriguing blue enchantment in the world of Magic: The Gathering that can trip up many players. Tapping down an opponent’s permanents whenever they draw a card creates a unique control environment. Despite its disruptive potential, clever plays and strategic deck building can effectively overcome it.
Countering Telekinetic Bonds before it hits the battlefield is the most direct strategy, emphasizing the importance of keeping mana open for counter spells like Negate or Dispel. Post-enchantment, focus shifts to removing it from play. Enchantment removal spells like Naturalize or Disenchant are key, as they can quickly neutralize the Bonds’ control effect. Alternatively, utilizing cards that limit drawing, such as Spirit of the Labyrinth, can also negate the Bonds’ tapping ability by restricting card draw entirely.
Another strategy involves taking advantage of the card’s trigger. Playing cards with untap abilities like Vizier of Tumbling Sands can turn a potential drawback into a benefit. By embracing a reactive playstyle and preparing for the potential roadblocks that Telekinetic Bonds may present, players can maintain the upper hand and keep their game plan on track.
Cartas similares a Elos Telecinéticos
Telekinetic Bonds presents a unique twist in the control archetype of Magic: The Gathering, being analogous to cards that also manipulate the game’s flow. As an instance, compare it with Icy Manipulator, a card that allows you to tap a target artifact, creature, or land. While Icy Manipulator affects the board by targeting single entities, Telekinetic Bonds takes this a step further. It can potentially freeze multiple threats, given that every time you draw a card, you may tap target untapped creature, thereby disrupting opponent’s strategies more comprehensively.
Examine also Opposition, a similar enchantment that taps creatures to control the battleground. Unlike the passive nature of Icy Manipulator, Opposition actively utilizes your creatures as resources to tap opposing permanents. Telekinetic Bonds shares this proactive disruption approach but does so as a triggered effect linked to card draw, thereby not requiring the tapping of your creatures as a cost.
Ultimately, in the realm of denying resources and controlling the pace, Telekinetic Bonds stands out by combining card drawing engines with a repeatable tapping mechanic. While each control card has its situational advantages, Telekinetic Bonds offers continual and broad-reaching effects that can potentially dominate a game’s tempo.
Cartas semelhantes a Elos Telecinéticos por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Elos Telecinéticos MTG de um conjunto específico como Judgment, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Elos Telecinéticos e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Elos Telecinéticos has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Oathbreaker | Válida |
Premodern | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |