Reino de Teferi Carta MTG


Reino de Teferi - Visions
Custo de mana
Custo convertido de mana3
RaridadeRara
Tipo
Lançamento1997-02-03
Expansão símbolo
Expansão nomeVisions
Expansão códigoVIS
Número44
Frame1997
LayoutNormal
BorderPreta
Ilustrado porAlan Rabinowitz

Principais conclusões

  1. Teferi’s Realm offers card advantage by phasing, sidestepping unfavorable exchanges, and securing hand or board control.
  2. This enchantment accelerates resources through phasing, effectively refreshing your permanents for additional uses.
  3. It brings responsive play adjustments at each upkeep, essential for instant-speed strategies and flexible tactics.

Texto da carta

At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.

"Fire is dead. Water has killed him." —From *The Stories of Nature*


Card Pros

Card Advantage: By manipulating phases with Teferi’s Realm, you can selectively avoid unfavorable interactions, maintaining a better hand and battlefield position than your opponent.

Resource Acceleration: Teferi’s Realm can effectively untap your permanents by phasing them out, offering an indirect way to rejuvenate your resources and potentially use them again for an accelerated effect.

Instant Speed: While not an instant itself, Teferi’s Realm impacts instant-speed strategies by allowing you to adjust your tactics at the beginning of each upkeep, thus contributing to flexible and responsive play.


Card Cons

Discard Requirement: A closer look at Teferi’s Realm reveals that its requirement to choose and phase out one type of permanents each turn can inadvertently pressure a player into discarding valuable pieces that could be crucial in the gameplay. This limitation can be particularly detrimental in the late game when resources are scarce.

Specific Mana Cost: Teferi’s Realm demands a specialized mana cost of two generic and one blue mana, which inherently restricts it to decks with a blue mana base. Players running multi-colored decks or those that do not support blue may find this card hard to integrate effectively.

Comparatively High Mana Cost: With a casting cost of three mana, Teferi’s Realm is on the higher end for enchantments that affect board state. When considering other enchantments in MTG, some may offer more immediate or impactful board control at a lower mana value, presenting options that might fit into a deck’s curve more efficiently.


Reasons to Include Teferi’s Realm in Your Collection

Versatility: Teferi’s Realm offers a unique approach to game dynamics, with the ability to phase out different card types each turn. This can disrupt opponents’ strategies while providing tactical advantages regardless of your deck’s theme.

Combo Potential: In the right deck, Teferi’s Realm can be a key component in powerful combos. Its phasing ability can be synchronized with cards that benefit from or mitigate the downside of phasing, enabling intricate and effective combinations that can turn the tide of the game.

Meta-Relevance: Given that the game’s environment constantly evolves, Teferi’s Realm shines in metas where permanents play a crucial role. Its ability to phase out problematic cards can be particularly effective against decks that rely heavily on certain types of permanents, making it a smart addition to collections geared towards competitive play.


How to beat

Teferi’s Realm is a unique enchantment in MTG that can throw a wrench into your opponent’s strategy. Understanding its mechanics is crucial to counteracting its effects. At the beginning of each player’s upkeep, that player chooses artifact, creature, or land. All non-token permanents of the chosen type phase out. This card essentially disrupts the flow of permanents on the battlefield, making them temporarily unusable.

To outsmart Teferi’s Realm, focus on versatile spells or permanents that can function under multiple types or those that are not affected by phasing out. Instant spells that allow you to interact during your opponent’s turn are particularly effective as they remain untouched by the enchantment’s ability. Additionally, token-based strategies can bypass Teferi’s Realm’s effect altogether since it only affects non-token permanents. Deploying a deck with a diverse array of permanents can dilute the impact of having one type phased out each turn. It’s also beneficial to have removal spells ready to dispatch Teferi’s Realm directly, reinstating normal play.

Adapting your play to mitigate Teferi’s Realm’s disruptive nature is key. Through strategic deck building and timely responses, ensuring your tactics remain fluid despite the enchantment’s challenges is possible. With the right approach, maintaining control over the game against Teferi’s Realm is within reach.


Cartas similares a Reino de Teferi

Teferi’s Realm joins the unique set of enchantments in Magic: The Gathering that mold the battlefield. Much like Dream Halls, it impacts play by altering the rules of the game during each player’s upkeep. Dream Halls lets players discard cards rather than pay mana costs, which can rapidly change the game’s dynamics. Unlike Dream Halls, Teferi’s Realm forces players to phase out types of permanents, unpredictably shifting what is available from turn to turn.

Similar to the whimsical chaos brought by Teferi’s Realm, Vedalken Orrery empowers players by altering another core rule—this time allowing them to cast spells any time they could cast an instant. Teferi’s Realm is advanced with its mandatory nature, affecting all players, while Vedalken Orrery offers a more controlled advantage to its controller. Another comparable card is Mystic Barrier. It too influences the game’s flow by dictating the direction of attacks. However, it doesn’t alter the availability of resources as dramatically as Teferi’s Realm does with its phasing mechanic.

These comparisons showcase how Teferi’s Realm distinguishes itself within MTG by providing a risky but potentially game-winning shift in the usual pace and strategy of gameplay—a high-stakes choice for those seeking to bring a touch of the Planeswalker’s unpredictability to their decks.

Dream Halls - Carta Magic versões
Vedalken Orrery - Carta Magic versões
Mystic Barrier - Carta Magic versões
Dream Halls - Carta Magic versões
Vedalken Orrery - Carta Magic versões
Mystic Barrier - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Reino de Teferi MTG de um conjunto específico como Visions, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Reino de Teferi e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Reino de Teferi has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Reino de Teferi fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 Does not affect token permanents, only cards.
2005-08-01 Can affect itself if you choose “non-Aura enchantment”.
2008-10-01 This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.