Szat's Will Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeRara
TipoInstant

Principais conclusões

  1. Szat’s Will excels in providing card advantage by creating tokens based on your opponent’s hand size.
  2. Its ability to act as a mana ramp and disrupt graveyards makes it incredibly resourceful with a commander.
  3. Despite its strengths, the required discard without a commander and a specific mana cost limit its usage.

Texto da carta

Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.


Card Pros

Card Advantage: Szat’s Will can significantly shift the tide in your favor by letting you create a number of 1/1 black Snake Rogue creature tokens equal to the number of cards in your opponent’s hand. This not only bolsters your defenses but also enhances your ability to wield a stronger offensive presence on the battlefield.

Resource Acceleration: In cases where your commander is on the field, Szat’s Will offers the added benefit of acting like a ramp spell. By allowing you to choose its second mode, you can exile opponents’ graveyards, gaining one black mana for each card exiled from them. This influx of resources can be pivotal in casting more expensive spells or activating key abilities sooner than expected.

Instant Speed: The capacity to cast Szat’s Will at instant speed provides a strategic upper hand, allowing reactionary plays to your opponents’ actions. Instead of committing to a plan during your turn, you can adapt to the evolving game state and utilize Szat’s Will at the moment it will have the most impact, potentially disrupting your opponents’ strategies whilst advancing your own.


Card Cons

Discard Requirement: Szat’s Will requires you to control a commander or it forces you to discard a card. For players without their commander on the battlefield, this drawback can lead to a decreased hand size at a potentially critical moment in the game.

Specific Mana Cost: The casting cost of Szat’s Will demands one black and two generic mana, making it less versatile for decks that aren’t geared towards a solid black mana base or are not commander-centric.

Comparatively High Mana Cost: Costing a total of four mana might seem steep when compared to other instant-speed removal or token generation options available in the game. Players might find alternative cards that offer similar benefits for a lower cost, potentially speeding up their gameplay and increasing efficiency.


Reasons to Include Szat’s Will in Your Collection

Versatility: Szat’s Will provides a wide array of options as it can act as both a creature removal or a token generator, depending on the situation. Its flexibility allows it to fit into multiple deck archetypes, from control to token strategies.

Combo Potential: This card has impressive synergy with commander decks that revolve around sacrifice and death triggers. Its ability to create many tokens simultaneously can be exploited with various engine cards to gain an overwhelming advantage on the battlefield.

Meta-Relevance: Szat’s Will’s ability to disrupt opponents’ creature-based strategies makes it a relevant choice in commander metas where creature-heavy decks are prevalent. It can serve as a key card to turn the tide in your favor when facing such strategies.


How to beat Szat’s Will

Szat’s Will is a versatile and potentially game-altering instant from Magic: The Gathering’s Commander Legends set. This card can affect the board significantly, providing a controlling player with the means to remove threats or generate a formidable token army. Understanding its conditional nature is key to successfully navigating against it. It’s activated when the controlling player has their commander in play, and its two-fold ability can either exile cards from graveyards or create tokens equal to the power of creatures that player controls.

To counter this multi-faceted spell, it’s crucial to manage the threats it presents strategically. Tackling Szat’s Will demands timing and disruption. Playing around your opponent’s commander’s presence is important, making it less effective by ensuring they don’t have their commander when they want to cast the spell. Graveyard-hate cards can preemptively remove resources Szat’s Will relies on. In response to the spell, instant-speed removal can mitigate the number of tokens created, minimizing its impact. Denying your opponent the conditions Szat’s Will requires will make the spell much less threatening and keep you in control of the game.


BurnMana Recommendations

Delving into MTG strategy, Szat’s Will emerges as a crafty inclusion for players who revel in commanding the battlefield with cunning and precision. Doubling as both a token generator and a mana booster in the presence of a commander, this card can pivot the flow of the game at a moment’s notice. Simultaneously, it demands a savvy understanding of timing and resource management due to its conditional play. Incorporate it into your arsenal to unlock new strategic layers and potential synergies in your commander endeavors. Curious to explore the full potential of Szat’s Will? Visit us for deeper insights and tactics to optimize your deck’s might.


Cartas similares a Szat's Will

Szat’s Will stands as an intriguing option for players who prefer reactive strategies in their Magic: The Gathering decks. When scrutinizing similar cards, Profane Procession comes up. It, like Szat’s Will, offers a unique exile mechanic yet requires significant mana investment over multiple turns to achieve a similar effect. Opposed to Profane Procession, Szat’s Will provides a one-shot but potentially game-changing spell, capable of exiling multiple creatures at once if its controller controls a commander.

Another peer is Deadly Tempest, which also clears multiple creatures. However, Szat’s Will is more selective, allowing for strategic preservation of your own key creatures if coordinated correctly with a commander’s presence. Meanwhile, Deadly Tempest swings with a broader scythe, demolishing all creatures and punishing players for every fallen creature. Unlike Szat’s Will, it doesn’t offer the same finesse or potential for graveyard disruption.

Considering the nuances and intricate advantages, Szat’s Will garners attention for its ability to adapt to board states and to leverage commanders in MTG. It champions the power of choice and timing over the indiscriminate force of other removal spells, carving its niche among commander-centric interactive cards.

Deadly Tempest - Carta Magic versões
Deadly Tempest - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Szat's Will MTG de um conjunto específico como Magic Online Promos and Commander Legends, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Szat's Will e outras cartas MTG:

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Expansões lançadas

A carta Szat's Will Magic the Gathering foi lançada em 2 expansões diferentes entre 2020-11-20 e 2020-11-20. Ilustrado por Sidharth Chaturvedi.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 860562015NormalPretaSidharth Chaturvedi
22020-11-20Commander LegendsCMR 6552015NormalPretaSidharth Chaturvedi
32020-11-20Commander LegendsCMR 1522015NormalPretaSidharth Chaturvedi

Legalidades

Magic the Gathering formats where Szat's Will has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Szat's Will fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-11-10 Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed.
2020-11-10 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10 For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X.
2020-11-10 If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice.
2020-11-10 If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves.
2020-11-10 If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed.
2020-11-10 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
2020-11-10 The commander you control doesn't have to be your commander.
2020-11-10 There's no extra bonus if you control more than one commander.