Lutar // Sobrevivência Carta MTG
Expansões | Lançada em 4 expansõesVer todas |
Custo de mana | |
Custo convertido de mana | 5 |
Raridade | Incomum |
Tipo | Feitiço |
Habilidades | Aftermath |
Texto da carta
Consequências (Conjure esta mágica somente de seu cemitério. Depois, exile-a.) Cada jogador embaralha o próprio cemitério no próprio grimório.
Cartas similares a Lutar // Sobrevivência
Struggle // Survive is a versatile card in Magic: The Gathering that offers both creature removal and graveyard disruption. It can be likened to other modal double-faced cards like Farm // Market, which presents a similar flexibility. While Farm // Market provides a creature removal on one side and a card drawing option on the other, Struggle // Survive grants targeted damage to creatures and a shuffle effect to stymie graveyard strategies.
Comparatively, we also have the card Decimate which, for the same four mana cost as Struggle, delivers a broader destruction effect, hitting an artifact, creature, enchantment, and land all at once. However, it lacks the adaptability of a modal card. Alternatively, Cindervines is another related option, indirectly providing removal through its continuous damage effect to opponents who cast noncreature spells and the ability to sacrifice for direct artifact or enchantment destruction.
In examining Struggle // Survive against its peers, it’s distinguished by its adaptability to directly affect the battlefield and subtly manipulate each player’s library. This multifaceted approach ensures its standing as a valuable consideration in decks geared toward reacting to varied in-game situations.
Cartas semelhantes a Lutar // Sobrevivência por cor, tipo e custo de mana
Card Pros
Card Advantage: Struggle // Survive can put a creature fight scenario in your favor while the Survive half offers graveyard disruption against your opponent, granting the potential to hinder their strategies and cycling key cards back into their library, thus diluting their future draws. This versatility gives players an edge in terms of card utility and situational control.
Resource Acceleration: The aftermath ability of Survive can be crucial in longer games, allowing you to effectively reset your graveyard by shuffling creatures back into your library which is tantamount to drawing those creatures over time. This mechanic can serve as a form of resource acceleration by rebalancing your deck with desired creatures essential for upcoming turns.
Instant Speed: The instant speed of Struggle allows players to react swiftly to threats on the board, maintaining tactical flexibility. This timing is particularly significant because it enables you to utilize your mana efficiently, holding up resources for either Struggle or other reactive plays depending on the unfolding game state.
Card Cons
Discard Requirement: Struggle // Survive demands you to toss away another card just to cast it. In high-stakes matches where every card in hand counts, this forced discard can put you at a disadvantage by shrinking your options.
Specific Mana Cost: The card’s split nature involves both red and green mana for Struggle and green and white for Survive. Because of this, playing it seamlessly into your game plan requires a deck tailored to these particular color combinations, possibly limiting the range of decks it can be effectively played in.
Comparatively High Mana Cost: Struggle’s half has a mana cost that scales with the targeted creature’s power, which might be high, while Survive’s half can be cumbersome at a three mana value. Other cards offer graveyard disruption or damage effects at a more economical rate, making Struggle // Survive seem pricey in contrast.
Reasons to Include Struggle // Survive in Your Collection
Versatility: Struggle // Survive is adaptable to various decks, functioning as a solid removal option with Struggle, or as graveyard disruption with Survive. This makes it valuable in different game scenarios.
Combo Potential: Survive’s ability to shuffle any number of target player’s graveyard into their library can be tactically combined with cards that punish or capitalize on opponents drawing or shuffling their library.
Meta-Relevance: In a meta heavy with graveyard-based strategies, the Survive half becomes a crucial tool. It disrupts the synergy of graveyard-reliant decks, making it a strategic choice for maintaining an edge.
How to beat
Struggle // Survive is an intriguing card that finds its way into various Magic: The Gathering decks, primarily due to its flexibility in dealing with creatures and graveyard management. To tackle the Struggle side of the card, one of the best strategies is to maintain a board state that doesn’t rely on a single powerful creature. Since Struggle targets only one creature, diversifying your threats can dilute its impact. Employing creatures with hexproof or shroud can prevent them from becoming the target, ensuring their safety from Struggle’s reach.
Against the Survive half of the card, graveyard-based strategies should be careful. A timely response with graveyard hate cards can disrupt this effect, erasing its benefits. Utilizing cards like Tormod’s Crypt or Bojuka Bog can exile graveyards in response to Survive, protecting your deck’s graveyard synergy. Additionally, cards with flashback or other abilities that allow you to play them from the graveyard can be used in anticipation of a Survive cast, negating the potential downside of having your graveyard shuffled back into your library.
Overall, the key to overcoming Struggle // Survive is adaptability and preemptive tactics. Effectively managing the board and being mindful of graveyard interactions are surefire methods to diminish the card’s effectiveness against your game plan.
BurnMana Recommendations
Exploring the dynamic battlefield of MTG is a continuous adventure. Struggle // Survive offers intriguing utility, balancing fight mechanics with a strategic shuffle effect, ideal for managing both creatures and graveyards. Whether you’re looking to disrupt your opponent’s plans or preserve your resources for the long haul, the versatility of this card can be a game-changer. To further refine your deck and outplay opponents, consider the full spectrum of tactics this card opens up. Embrace the adaptability, and take advantage of its unique strengths. Dive deeper into the strategies and ensure your deck is resilient, versatile, and ready for any challenge ahead.
Onde comprar
Se você deseja comprar um cartão Lutar // Sobrevivência MTG de um conjunto específico como Hour of Devastation and Amonkhet Remastered, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Lutar // Sobrevivência e outras cartas MTG:
COMPRARBurnMana é parceiro oficial da TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Expansões
A carta Lutar // Sobrevivência Magic the Gathering foi lançada em 4 expansões diferentes entre 2017-07-14 e 2023-04-21. Ilustrado por Eric Deschamps.
# | Lançamento | Nome | Código | Símbolo | Número | Moldura | Layout | Borda | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2017-07-14 | Hour of Devastation | HOU | 151 | 2015 | Consequências | Preta | Eric Deschamps | |
2 | 2020-08-13 | Amonkhet Remastered | AKR | 265 | 2015 | Consequências | Preta | Eric Deschamps | |
3 | 2020-09-25 | Zendikar Rising Commander | ZNC | 102 | 2015 | Consequências | Preta | Eric Deschamps | |
4 | 2023-04-21 | March of the Machine Commander | MOC | 339 | 2015 | Consequências | Preta | Eric Deschamps |
Legalidades
Magic the Gathering formats where Lutar // Sobrevivência has restrictions
Formato | Legalidade |
---|---|
Historicbrawl | Válida |
Commander | Válida |
Historic | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Explorer | Válida |
Gladiator | Válida |
Pioneer | Válida |
Timeless | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Lutar // Sobrevivência fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2017-04-18 | A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. |
2017-04-18 | All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. |
2017-04-18 | Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. |
2017-04-18 | Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath. |
2017-04-18 | If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so. |
2017-04-18 | Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. |
2017-04-18 | While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards. |
2017-07-14 | If a player has no cards in their graveyard when Survive resolves, that player just shuffles their library. |
2017-07-14 | Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation. |