Roubar Encantamento Carta MTG


Roubar Encantamento - Tempest
Custo de mana
Custo convertido de mana2
RaridadeIncomum
Tipo
Habilidades Enchant
Lançamento1997-10-14
Expansão símbolo
Expansão nomeTempest
Expansão códigoTMP
Número90
Frame1997
LayoutNormal
BorderPreta
Ilustrado porHannibal King

Principais conclusões

  1. Steal Enchantment cards provide substantial card advantage by shifting control of vital enchantments.
  2. They offer quick gameplay shifts without additional mana costs, saving turns and resources.
  3. Instant speed casting allows strategic and surprise interventions during crucial game moments.

Texto da carta

Gain control of enchanted enchantment

"Why should I flatter another with imitation when I can satisfy myself through possession?" —Ertai, wizard adept


Card Pros

Card Advantage: Access to your opponent’s enchantments has the potential to generate significant card advantage, as a successfully cast Steal Enchantment card effectively moves control of key enchantments, tipping the balance of utility in your favor and diminishing your opponent’s resources.

Resource Acceleration: Steal Enchantment helps you bypass the usual mana costs associated with powerful enchantments. Gaining control of enchantments already in play can save precious turns and accelerate your game plan without the need to invest additional mana to cast these spells from your hand.

Instant Speed: The ability to cast Steal Enchantment at instant speed adds an element of surprise and flexibility. You can alter the course of the game during your opponent’s turn, interfere with their strategies, or simply wait for the ideal moment when they are most vulnerable to disruption.


Card Cons

Discard Requirement: A significant hurdle when playing Steal Enchantment cards is the demand that you forfeit another card from your hand. This trade-off can leave you at a disadvantage, particularly in games where maintaining a healthy hand size is crucial to your strategy.

Specific Mana Cost: Casting a spell that filches enchantments often requires a precise combination of mana, which could present a challenge. Tailoring your mana base to accommodate such spells may constrain the overall flexibility of your deck construction.

Comparatively High Mana Cost: The magic needed to commandeer an opponent’s enchantment typically comes with a steep price. Given that these spells are often costly in terms of mana, you might find that reserving your resources for alternative actions that accelerate your win condition could be a more judicious choice.


Reasons to Include in Your Collection

Versatility: Steal Enchantment is a unique addition as it can adapt to various situations in game play. Its ability to take control of enchantments can disrupt opponents’ strategies while enhancing your own game plan in significant ways.

Combo Potential: This card opens the door for potent combinations with your enchantments. By commandeering an opponent’s enchantment, you can craft unexpected synergies and turn the tide of the match in your favor.

Meta-Relevance: Given that enchantments often play a key role in current popular decks, Steal Enchantment offers a direct counter to many meta-dominant strategies. Its relevance and utility can give players an edge in competitive play.


How to beat

When facing a Steal Enchantment card in Magic: The Gathering, the game dynamic can shift significantly. This card enables a player to take control of any enchantment on the battlefield, which can lead to a massive swing in power. To counteract this, consider cards that protect your enchantments, such as Sterling Grove or Privileged Position. These provide a layer of security against control-changing cards.

It’s also wise to have removal spells ready in your deck, such as Disenchant or Krosan Grip, giving you the ability to destroy problematic enchantments—including your own if they’ve been taken by an opponent. Moreover, instant-speed removal allows you to react at a moment’s notice, potentially disrupting your opponent’s strategy and maintaining the equilibrium of the game.

Ultimately, beating a Steal Enchantment card requires a mix of foresight, defensive measures, and precise removal. Ensure your deck is equipped with these tools, and you’ll stand a better chance at maintaining control of your enchantments and dictating the pace of the match.


Cartas similares a Roubar Encantamento

Exploring the realm of enchantment control in Magic: The Gathering, Steal Enchantment is a notable card that offers players a chance to commandeer opponents’ enchantments. It draws a parallel to Confiscate, another spell that not only targets enchantments but also any permanent, granting broader control. However, Steal Enchantment stands unique in its single-purpose design and lower casting cost.

Replenish deserves mention too, as it doesn’t take enchantments from opponents but instead retrieves all enchantments from your own graveyard to the battlefield. This is more of a recovery tactic than theft but affects the game in a similarly dramatic fashion by reasserting your enchantment presence. Control Magic is yet another classic, allowing players to gain control of opposing creatures, a different angle of commandeering the battlefield’s assets, albeit limited to creatures versus the broader range of enchantments.

The strategic advantage of stealing enchantments can be crucial, and Steal Enchantment provides a focused approach. Within its specific niche, the card excels at disrupting opponents’ strategies and tipping the balance in your favor, shining as a specialized tool in enchantment manipulation.

Confiscate - Carta Magic versões
Replenish - Carta Magic versões
Control Magic - Carta Magic versões
Confiscate - Carta Magic versões
Replenish - Carta Magic versões
Control Magic - Carta Magic versões

Cartas semelhantes a Roubar Encantamento por cor, tipo e custo de mana

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Lifetap - Carta Magic versões
Power Artifact - Carta Magic versões
Venarian Gold - Carta Magic versões
Psychic Venom - Carta Magic versões
Soar - Carta Magic versões
Dance of Many - Carta Magic versões
Teferi's Veil - Carta Magic versões
Legacy's Allure - Carta Magic versões
Chill - Carta Magic versões
Buoyancy - Carta Magic versões
Mana Maze - Carta Magic versões
Psionic Gift - Carta Magic versões
Immobilizing Ink - Carta Magic versões
Stupefying Touch - Carta Magic versões
In Too Deep - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Roubar Encantamento MTG de um conjunto específico como Tempest, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Roubar Encantamento e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Roubar Encantamento has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Roubar Encantamento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 When a player takes control of an enchantment, they do not get to change anything about the enchantment (such as what creature it is on, what choices it has or anything) at that time. They just become its controller.