Sentinela Nodocórnea Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoCriatura — Dinossauro
Habilidades Ascend
Ataque 0
Defesa 3

Texto da carta Sentinela Nodocórnea

Ascender (Se você controla dez ou mais permanentes, você recebe a bênção da cidade pelo restante do jogo.) Sentinela Nodocórnea receberá +3/+0 enquanto você tiver a bênção da cidade.

Eles são divertidos de treinar... se você gostar de teimosia, agressividade e territorialidade feroz.

Expansões lançadas

A carta Sentinela Nodocórnea Magic the Gathering foi lançada em 3 expansões diferentes entre 2018-01-19 e 2019-11-07. Ilustrado por Aaron Miller.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12018-01-19Rivals of IxalanRIX 232015NormalPretaAaron Miller
22019-11-07Mystery BoosterMB1 2362015NormalPretaAaron Miller
32020-09-26The ListPLST RIX-232015NormalPretaAaron Miller

Legalidades

Magic the Gathering formats where Sentinela Nodocórnea has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Sentinela Nodocórnea fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-01-19 A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2018-01-19 Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
2018-01-19 If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
2018-01-19 If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
2018-01-19 If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2018-01-19 Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
2018-01-19 Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.