Espiã Asa-de-arraia Carta MTG


Espiã Asa-de-arraia - Ravnica Allegiance
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Vedalkeano Ladino Mutante
Habilidades Adapt
Lançamento2019-01-25
Expansão símbolo
Expansão nomeRavnica Allegiance
Expansão códigoRNA
Ataque 2
Defesa 3
Número52
Frame2015
LayoutNormal
BorderPreta
Ilustrado porGrzegorz Rutkowski

Principais conclusões

  1. Grants flying to creatures with +1/+1 counters, increasing offensive strategies and forcing opponent reactions.
  2. Instant speed adapt offers strategic flexibility and immediate board impact when needed.
  3. Lacking a discard requirement, it may be less fitting for specific deck synergies focused on graveyard strategies.

Onde comprar

Se você deseja comprar um cartão Espiã Asa-de-arraia MTG de um conjunto específico como Ravnica Allegiance, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Espiã Asa-de-arraia e outras cartas MTG:

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Texto da carta

{5}{U}: Adaptar 2. (Se esta criatura não tiver marcadores +1/+1, coloque dois marcadores +1/+1 nela.) Cada criatura com um marcador +1/+1 que você controla tem voar.

"Uma Ravnica melhor começa com um Simic melhor." — Vannifar


Card Pros

Card Advantage: Skatewing Spy’s ability to grant all creatures you control with +1/+1 counters the ability to fly presents a strategic advantage. This can effectively increase your options during combat, allowing for more direct attacks and potentially drawing out your opponent’s resources to deal with flying threats.

Resource Acceleration: While not directly impacting mana resources, Skatewing Spy’s adapt mechanic enables you to use mana at a crucial moment to buff your creature, which could turn the tides in your favor during battle. In essence, it can accelerate your board presence and potentially your path to victory.

Instant Speed: Adapt is a mechanic that can be activated at instant speed, and this feature of Skatewing Spy gives you flexibility during gameplay. You can decide to adapt in response to your opponent’s actions, making it a versatile tool in both offense and defense, adjusting your strategy on the fly according to the developing game state.


Card Cons

Discard Requirement: Skatewing Spy’s value is unquestionable in decks that capitalize on +1/+1 counters, but it poses none of the discard requirements that can often balance out powerful abilities in other cards. This might seem like an upside, but in certain decks, such as those using the madness mechanic or those looking to enable graveyard strategies, a discard requirement might actually serve as an embedded engine, making the Spy a less synergistic option for such builds.

Specific Mana Cost: The Spy demands a specific mana cost to unlock its full potential—two generic and one blue mana might be restrictive for multicolored decks not heavily invested in blue. Additionally, activating its adapt ability requires a substantial investment of one generic and two blue mana, which emphasizes a commitment to blue resources and could compete with other mana demands in the crucial mid-game stage.

Comparatively High Mana Cost: For four mana, the initial body of Skatewing Spy—a 2/3 flyer—is respectable, but not groundbreaking. There are more cost-effective creatures available that can provide immediate impact without the precondition of other +1/+1 counters present on the field. Consequently, its four-mana casting cost places it in a competitive slot, often facing off against spells and creatures with inherently stronger or more immediate board presence.


Reasons to Include Skatewing Spy in Your Collection

Versatility: Skatewing Spy offers a unique adaptability to any deck that emphasizes +1/+1 counters. Its ability to grant all creatures with a +1/+1 counter the flying trait makes it a solid inclusion in decks looking to dominate the skies.

Combo Potential: This card shines when paired with strategies revolving around proliferate mechanics or numerous +1/+1 counter distributions, enabling a formidable board presence that’s tough to block.

Meta-Relevance: In an environment where evasive creatures are essential to bypass ground stalls, Skatewing Spy proves its worth by elevating your team’s offense and ensuring your threats remain relevant, regardless of what your opponents have on the field.


How to beat

Skatewing Spy is a pivotal creature card that can elevate your game strategy by granting your creatures with +1/+1 counters the ability to fly. This unique ability makes it an excellent card in a deck that focuses on buffing creatures, giving you an aerial advantage against opponents. However, to outmaneuver Skatewing Spy, you’ll want to employ removal spells that can efficiently dispatch creatures regardless of their size or abilities. Cards like Fatal Push or Path to Exile are great choices as they can target and eliminate Skatewing Spy before it becomes a threat in the air.

Relying on board wipes such as Wrath of God or Damnation can also prove beneficial. These spells clear the entire battlefield of creatures, negating Skatewing Spy’s influence altogether. Additionally, countermagic like Negate or Essence Scatter can prevent the Spy from hitting the board in the first place, robbing the opponent of the opportunity to build their aerial force. It’s vital to manage your resources wisely and remain proactive about controlling the board when facing decks that include Skatewing Spy.

Taking everything into account, strategic use of removals, counterspells, and board wipes can help keep Skatewing Spy in check and maintain your position in the game.


Cartas similares a Espiã Asa-de-arraia

Skatewing Spy offers significant aerial advantage in Magic: The Gathering, echoing the mechanics of established cards such as Towering Indrik. Both creatures bolster your board presence but Skatewing Spy has the added utility of granting flying to each creature you control with a +1/+1 counter. Unlike Towering Indrik, which primarily serves as a sizeable wall against flyers.

Another kindred card is Sapphire Drake, which, similar to the Spy, allows your creatures with +1/+1 counters to fly over the battlefield. While Sapphire Drake brings a heavier body to the game, Skatewing Spy stands out with its lower mana cost and ability to affect the board immediately upon obtaining the necessary counters.

Diving deeper, Aven Wind Mage can be mentioned in this cadre, known for its prowess on spellcasting which enhances its own power through flying. While Skatewing Spy does not directly buff itself, the Spy’s potential to ascend an entire army contrasts with Aven Wind Mage’s singular focus. Examining these comparisons shows how Skatewing Spy carves a niche within the realm of creature enhancements, especially in decks focused on +1/+1 counters synergies.

Towering Indrik - Carta Magic versões
Sapphire Drake - Carta Magic versões
Aven Wind Mage - Carta Magic versões
Towering Indrik - Carta Magic versões
Sapphire Drake - Carta Magic versões
Aven Wind Mage - Carta Magic versões

Legalidades

Magic the Gathering formats where Espiã Asa-de-arraia has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Espiã Asa-de-arraia fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-01-25 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.