Deixar à Deriva Carta MTG


Deixar à Deriva - Khans of Tarkir
Custo de mana
Custo convertido de mana6
RaridadeIncomum
TipoFeitiço
Habilidades Delve
Lançamento2014-09-26
Expansão símbolo
Expansão nomeKhans of Tarkir
Expansão códigoKTK
Número54
Frame2015
LayoutNormal
BorderPreta
Ilustrado porKarl Kopinski

Principais conclusões

  1. Delve mechanic lets players utilize graveyard resources to gain card advantage and reduce casting cost.
  2. Set Adrift’s blue color and sorcery speed can be restrictive but also strategically disruptive in gameplay.
  3. Although costly, its versatility makes it a worthy inclusion for control-oriented decks.

Onde comprar

Se você deseja comprar um cartão Deixar à Deriva MTG de um conjunto específico como Khans of Tarkir, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Deixar à Deriva e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Esquadrinhar (Cada card que você exila de seu cemitério quando conjura esta mágica paga por {1}.) Coloque a permanente alvo que não seja um terreno no topo do grimório de seu dono.

O enviado falou e Sidisi respondeu.


Card Pros

Card Advantage: Set Adrift enables you to efficiently manage the battlefield by removing an opponent’s key nonland permanent. Through Delve, it allows you to utilize cards in your graveyard, turning them into an effective resource. This process preserves the cards in your hand, contributing to card advantage.

Resource Acceleration: While Set Adrift itself doesn’t directly accelerate resources in terms of mana, the card’s Delve mechanic can essentially reduce its casting cost. This clever use of graveyard resources can potentially speed up your game plan by saving mana for other strategic plays within the same turn.

Instant Speed: Set Adrift’s sorcery speed doesn’t offer the reactive flexibility of an instant, but when strategically paired with cards that can untap lands or allow you to play sorceries as though they had flash, its removal effect can be a surprise disruption to your opponent’s strategy.


Card Cons

Discard Requirement: Unlike other removal options, Set Adrift doesn’t just have a specific mana cost; it also necessitates delve, which requires you to exile a number of cards from your graveyard equal to the colorless mana portion of the spell’s cost. For players looking to utilize their graveyard as a resource, this can be a steep price to pay.

Specific Mana Cost: Set Adrift requires one blue mana, which means it can only be played in blue or multicolored decks. This can be restrictive for players not running blue and could be irrelevant in metagames where blue isn’t a strong color.

Comparatively High Mana Cost: With a standard mana cost of six, including one blue, Set Adrift is costly compared to other removal spells. In fast-paced games or against decks that rapidly deploy threats, Set Adrift’s high mana requirement can be a significant drawback, potentially leaving you vulnerable while you gather the necessary resources.


Reasons to Include Set Adrift in Your Collection

Versatility: Set Adrift is a unique card with the ability to fit seamlessly into control or tempo decks. Its power to put any nonland permanent on top of its owner’s library makes it a flexible answer to many threats.

Combo Potential: With prowess triggers and delve mechanics prevalent in certain deck builds, Set Adrift magnifies the impact of your instants and sorceries, while also potentially costing less through the delve ability.

Meta-Relevance: In environments heavy with pesky permanents, Set Adrift provides a relevant solution. It aligns well with strategies aimed at delaying opponents and can be a smart inclusion to disrupt finely-tuned game plans.


How to beat

Set Adrift is a versatile card from Magic: The Gathering that offers players the tactical advantage of tempo control by placing an opponent’s nonland permanent on top of their library. The card’s synergy with the delve mechanic allows for a cost reduction by utilizing cards from your graveyard, making it a potent choice for disrupting an opponent’s strategy and gaining an upper hand.

To counter this card effectively, players should aim for proactive graveyard management. Keeping graveyard sizes small limits the delve potential, making Set Adrift more costly to cast. Additionally, employing spells that give you hexproof, such as Leyline of Sanctity, can prevent this spell from targeting your essential permanents. Incorporating counter spells like Negate or Dispel into your deck can also safeguard against Set Adrift and similar tempo spells.

Ultimately, understanding the timing of your opponent’s plays is key. Anticipating when they could cast Set Adrift and strategically holding back removal or protective spells can shift the balance in your favor, ensuring your critical permanents remain in play to execute your winning strategy.


Cartas similares a Deixar à Deriva

Set Adrift is a nuanced tool in the realm of MTG blue bounce spells. Comparable by function to Unsummon, which also returns a target creature to its owner’s hand, Set Adrift provides an added strategic depth by placing the target on top of the owner’s library instead. While Unsummon’s one mana cost makes it quicker to play, Set Adrift’s delve ability can potentially reduce its six mana cost significantly, offering late game versatility.

Another akin card is Griptide, which similarly puts an opponent’s creature on top of their library. Griptide does not boast the cost-reducing mechanic of delve but comes at a consistent four mana cost, bridging the gap between the swift Unsummon and the occasionally cumbersome Set Adrift. Lastly, Time Ebb also performs a similar action, setting the stage for postponed threats at three mana, yet providing no cost flexibility, which can be a tactical boon in longer matches provided by Set Adrift.

Evaluating these cards’ capabilities, Set Adrift holds its ground for players who appreciate controlling the battlefield’s tempo in longer games, seamlessly integrating into decks that strategically manage their graveyards for the delve cost advantage.

Unsummon - Carta Magic versões
Griptide - Carta Magic versões
Time Ebb - Carta Magic versões
Unsummon - Carta Magic versões
Griptide - Carta Magic versões
Time Ebb - Carta Magic versões

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Legalidades

Magic the Gathering formats where Deixar à Deriva has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Deixar à Deriva fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2014-09-20 Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs.
2014-09-20 Delve doesn’t change a spell’s mana cost or converted mana cost. For example, Dead Drop’s converted mana cost is 10 even if you exiled three cards to cast it.
2014-09-20 The rules for delve have changed slightly since it was last in an expansion. Previously, delve reduced the cost to cast a spell. Under the current rules, you exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost.
2014-09-20 You can’t exile cards to pay for the colored mana requirements of a spell with delve.
2014-09-20 You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than nine cards from your graveyard to cast Dead Drop.