Elite do Refúgio Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoCriatura — Elfo Batedor
Habilidades Persist
Ataque 2
Defesa 2

Principais conclusões

  1. Persist ability ensures Safehold Elite returns, offering key card advantage and strategic battlefield presence.
  2. Its specific mana requirement and high cost can limit deck-building options and hinder game tempo.
  3. Safehold Elite excels in metas with heavy removal, providing consistent board presence and combo potential.

Texto da carta

Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)

"Eu me recuso a morrer não nas mãos de alguém como você."


Card Pros

Card Advantage: Safehold Elite’s persist ability shines in providing repeated board presence. This characteristic keeps materializing as an asset on the battlefield, even after being destroyed, effectively granting a card advantage. As the creature returns with a -1/-1 counter, it reaffirms its value in strategies that capitalize on creatures entering the battlefield multiple times.

Resource Acceleration: While Safehold Elite itself doesn’t directly translate to ramp or traditional resource acceleration, its resilience complements decks that aim to exploit the sacrifice mechanic for extra mana or effects. Its persistence allows for repeated activations of such abilities, indirectly contributing to a form of resource acceleration within the right deck framework.

Instant Speed: Although Safehold Elite operates at sorcery speed, its impact resonates well with strategies that use instant speed interactions. The ability to return after dying makes it a reliable participant in combat tricks or during the end step before your turn, ensuring that you perpetually have a creature ready for action as you navigate through instant-speed play.


Card Cons

Discard Requirement: Gaining advantages from Safehold Elite can sometimes come with a discard requirement, constraining plays when your hand is already depleted.

Specific Mana Cost: Safehold Elite requires both green and white mana, which restricts deck-building options and may not harmonize with a player’s strategic repertoire.

Comparatively High Mana Cost: While Safehold Elite’s persist ability is valuable, it carries a relatively high mana cost for a 2/2 creature, potentially slowing down your game tempo when compared to lower-cost creatures with similar or more impactful abilities.


Reasons to Include Safehold Elite in Your Collection

Versatility: Safehold Elite’s persist mechanic allows it to be a resilient threat in a multitude of decks, returning to the battlefield after death with a -1/-1 counter, ready for more action.

Combo Potential: As a creature with persist, it interacts well with cards that manipulate counters, enabling various combos and opening avenues for creative deckbuilding.

Meta-Relevance: In metas where removal is prevalent, Safehold Elite’s ability to withstand a killing blow makes it a persistent nuisance, ensuring that you always have a board presence.


How to beat

Safehold Elite is a resilient creature card that presents a unique challenge on the battlefield in MTG. It’s not your typical creature, thanks to its persist ability, which allows it to return to the board after being destroyed. However, this is also where its vulnerability lies. The key to overcoming Safehold Elite is to neutralize its ability to come back. Cards that can exile it, rather than destroy it, circumvent the persist mechanic altogether. Think along the lines of Path to Exile or a well-timed Relic of Progenitus to eliminate it from the game completely.

Another strategy involves preventing counters from being placed on the creature. With the help of cards like Solemnity, you can ensure that Safehold Elite won’t gain the -1/-1 counter it receives from persist, negating its ability to return. Moreover, utilizing control elements to limit creature abilities, such as Pithing Needle, can shut down any creature’s ability, including persist. By focusing on exile effects or prohibiting abilities, you can turn what may seem like an endless cycle of return into a one-time appearance on the battlefield, thereby simplifying the task at hand.


Cartas similares a Elite do Refúgio

Safehold Elite stands out in the realm of Magic: The Gathering for its resilience and persist ability, allowing it to return to the battlefield with a -1/-1 counter after being destroyed. One card that shares a similar persistence is Kitchen Finks, which not only comes back after being dealt lethal damage but also provides a valuable 2 life gain on each entry. Compared to Safehold Elite, Kitchen Finks is favored in life-gain strategies, yet both offer consistent board presence.

Another comparable creature is Rendclaw Trow. Although it returns with two -1/-1 counters via persist, it initially presents greater power. Meanwhile, Safehold Elite remains advantageous in enchantment synergies given its elf and warrior creature types. Undying Evil, while not a creature, is an enchantment that mirrors this concept of perseverance. When cast on a creature, it grants a similar effect by bringing the creature back with a +1/+1 counter post destruction, offering occasional tactical advantages over Safehold Elite’s persistent return.

Assessing these parallels, Safehold Elite maintains a balanced position in MTG due to its combination of affordability, creature types, and the persist mechanic, fitting smoothly into decks that exploit counter manipulation or those hinging on stalwart defenses.

Kitchen Finks - Carta Magic versões
Rendclaw Trow - Carta Magic versões
Undying Evil - Carta Magic versões
Kitchen Finks - Carta Magic versões
Rendclaw Trow - Carta Magic versões
Undying Evil - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Elite do Refúgio MTG de um conjunto específico como Shadowmoor and Ultimate Masters, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Elite do Refúgio e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Elite do Refúgio Magic the Gathering foi lançada em 2 expansões diferentes entre 2008-05-02 e 2018-12-07. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12008-05-02ShadowmoorSHM 2392003NormalPretaRichard Whitters
22018-12-07Ultimate MastersUMA 2202015NormalPretaJesper Ejsing

Legalidades

Magic the Gathering formats where Elite do Refúgio has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Elite do Refúgio fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-06-07 If a creature with persist stops being a creature, persist will still work.
2013-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07 If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07 When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.