Carrapato de Ferrugem Carta MTG


Carrapato de Ferrugem - Scars of Mirrodin
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoCriatura Artefato — Inseto
Lançamento2010-10-01
Expansão símbolo
Expansão nomeScars of Mirrodin
Expansão códigoSOM
Ataque 1
Defesa 3
Número198
Frame2003
LayoutNormal
BorderPreta
Ilustrado porCarl Critchlow

Principais conclusões

  1. Rust Tick excels in disrupting play, tying up opposing resources and offering card advantage over time.
  2. Its synergy with instant speed spells allows smart, responsive plays, maximizing on-board strategy.
  3. Rust Tick requires a strategic balance as it imposes discard costs and has specific mana needs.

Onde comprar

Se você deseja comprar um cartão Carrapato de Ferrugem MTG de um conjunto específico como Scars of Mirrodin, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Carrapato de Ferrugem e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Você pode escolher não desvirar Carrapato de Ferrugem durante a sua etapa de desvirar. {1}, {T}: Vire o artefato alvo. Ele não será desvirado durante a etapa de desvirar de seu controlador enquanto Carrapato de Ferrugem permanecer virado.


Card Pros

Card Advantage: Rust Tick has a knack for disrupting opponents by forcing them to continuously spend resources to untap affected permanents. This persistent irritation can result in card advantage as opponents are potentially held back from deploying further threats.

Resource Acceleration: While not directly offering traditional mana ramp, Rust Tick can effectively accelerate your resources by keeping an opponent’s key land or mana-producing artifact locked down, thereby tipping the balance of available resources in your favor.

Instant Speed: Although Rust Tick itself is a creature that operates at sorcery speed, its ability to tap or untap can sync with instant speed spells in your arsenal. This synergy maximizes flexibility, allowing strategic plays to be made in response to an opponent’s actions during their turn.


Card Cons

Discard Requirement: As a pivotal part of the activation process for Rust Tick, you’re compelled to discard a card. This becomes a strategic setback when your hand is already dwindling, potentially costing you valuable plays or forcing you to lose momentum during crucial turns.

Specific Mana Cost: Rust Tick comes with a stringent mana requirement that can be difficult to fulfill outside of specific deck builds. Needing a precise combination of mana types means its inclusion is often limited to decks that can reliably produce the needed colors.

Comparatively High Mana Cost: With other options available in the vast pool of cards, Rust Tick’s cost to cast may not always be justified. A closer look at the card pool might reveal alternatives that offer similar benefits or more versatile utilities without such a heavy mana investment.


Reasons to Include Rust Tick in Your Collection

Versatility: Rust Tick can be easily integrated into various deck types that emphasize artifact interaction or need versatile control elements to manage the board.

Combo Potential: This artifact creature shines in combos, working seamlessly with cards that tap or untap creatures for added benefits or to suppress opponents’ strategies.

Meta-Relevance: In a game where artifacts play a central role or are commonly utilized by opponents, Rust Tick offers a tactical advantage by selectively hindering opponent’s potent artifact-based plays.


How to Beat Rust Tick

Rust Tick may seem like an unassuming artifact creature at first glance, but underestimating its disruptive power can be a crucial misstep in a game of Magic: The Gathering. This mechanical pest can lock down opponent’s mana resources or key artifacts, making it a nifty tool for stalling strategies. To effectively neutralize Rust Tick’s threat, consider incorporating artifact removal spells in your deck, such as Abrade or Return to Nature, which provide flexibility in dealing with both creatures and noncreature artifacts. A more proactive approach can involve cards like Pithing Needle or Phyrexian Revoker, which can suppress Rust Tick’s ability before it becomes an issue.

Efficient creature removal also plays a significant role in combating Rust Tick. Swift removal spells like Fatal Push or Lightning Bolt can send it to the graveyard before it begins to hamper your game plan. Ensuring you have a mix of instant-speed interaction can keep you one step ahead, allowing you to counteract the activation of its ability. Finally, don’t forget to manage your mana wisely, saving enough for potential removal even when deploying your own threats, thus reducing the opportunities for Rust Tick to constrain your gameplay.


Cartas similares a Carrapato de Ferrugem

Rust Tick enters the fray as a unique artifact creature that can leave a strong impression on your matches, similar to cards like Icy Manipulator. Rust Tick gives players the ability to lock down an opponent’s artifact by tapping it without untapping during their next untap step. This control over an opponent’s resources can be a game-changer.

Looking at other cards, we have Relic Runner, which, like Rust Tick, has the power to subtly influence the board but with a different approach. Instead of controlling artifacts, it becomes unblockable as long as you’ve cast a historic spell. Then there’s Damping Matrix, a card that also controls abilities but in a broader spectrum, preventing the activation of all artifact and creature abilities unless they’re mana abilities. This card is a powerhouse, acting as a blanket answer to multiple threats at once.

In comparison, Rust Tick serves a more specialized role, offering pinpoint disruption against artifact-heavy decks. With each card catering to specific scenarios, Rust Tick stands out for its targeted, persistent lock on individual artifacts, vital in matchups where a single key artifact can pivot the game’s direction.

Icy Manipulator - Carta Magic versões
Relic Runner - Carta Magic versões
Damping Matrix - Carta Magic versões
Icy Manipulator - Carta Magic versões
Relic Runner - Carta Magic versões
Damping Matrix - Carta Magic versões

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Legalidades

Magic the Gathering formats where Carrapato de Ferrugem has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Carrapato de Ferrugem fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2011-01-01 If Rust Tick untaps or leaves the battlefield, its effect will end. This has no immediate visible effect on the affected artifact. (It doesn’t untap immediately, for example.) The artifact will just untap as normal during its controller’s next untap step.
2011-01-01 If the affected artifact is untapped by some other spell or ability, Rust Tick’s effect will not end. If you keep Rust Tick tapped, and that artifact becomes tapped again, Rust Tick will continue to prevent it from being untapped during its controller’s untap step.
2011-01-01 If you control both Rust Tick and the affected artifact, that artifact won’t untap during the untap step in which you choose to untap Rust Tick. (It will untap during your next one.)
2011-01-01 Rust Tick doesn’t track the artifact’s controller. If the affected artifact changes controllers, Rust Tick will prevent it from being untapped during its new controller’s untap step.
2011-01-01 You may target a tapped artifact with Rust Tick’s activated ability.